# Counterfactual Regret Minimization for Anti-jamming Game of Frequency Agile Radar

arXiv: https://arxiv.org/abs/2202.10049 · HTML: https://mlsanity.com/paper/2202.10049/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 21 Feb 2022.

## Built on by (most cited first, 2 of 2)

- [Reevaluating Policy Gradient Methods for Imperfect-Information Games](https://mlsanity.com/paper/2502.08938/) (2025)
- [A Survey of Decision Making in Adversarial Games](https://mlsanity.com/paper/2207.07971/) (2022)

## Abstract (arXiv)

The competition between radar and jammer is one emerging issue in modern electronic warfare, which in principle can be viewed as a non-cooperative game with two players. In this work, the competition between a frequency agile (FA) radar and a noise-modulated jammer is considered. As modern FA radar adopts coherent processing with several pulses, the competition is hence in a multiple-round way where each pulse can be modeled as one round interaction between the radar and jammer. To capture such multiple-round property as well as imperfect information inside the game, i.e., radar and jammer are unable to know the upcoming signal, we propose an extensive-form game formulation for such competition. Since the number of game information states grows exponentially with respect to number of pulses, finding Nash Equilibrium (NE) strategies may be a computationally intractable task. To effectively solve the game, a learning-based algorithm called deep Counterfactual Regret Minimization (CFR) is utilized. Numerical simulations demonstrates the effectiveness of deep CFR algorithm for approximately finding NE and obtaining the best response strategy.
