# Sample Efficient Grasp Learning Using Equivariant Models

arXiv: https://arxiv.org/abs/2202.09468 · HTML: https://mlsanity.com/paper/2202.09468/

## Key facts

- Cited by 53 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 18 Feb 2022.

## Built on by (most cited first, 30 of 53)

- [Equivariant Diffusion Policy](https://mlsanity.com/paper/2407.01812/) (2024)
- [Diffusion-EDFs: Bi-equivariant Denoising Generative Modeling on SE(3) for Visual Robotic Manipulation](https://mlsanity.com/paper/2309.02685/) (2023)
- [Geometric Algebra Transformer](https://mlsanity.com/paper/2305.18415/) (2023)
- [Approximation-Generalization Trade-offs under (Approximate) Group Equivariance](https://mlsanity.com/paper/2305.17592/) (2023)
- [Edge Grasp Network: A Graph-Based SE(3)-invariant Approach to Grasp Detection](https://mlsanity.com/paper/2211.00191/) (2022)
- [The Surprising Effectiveness of Equivariant Models in Domains with Latent Symmetry](https://mlsanity.com/paper/2211.09231/) (2022)
- [Fourier Transporter: Bi-Equivariant Robotic Manipulation in 3D](https://mlsanity.com/paper/2401.12046/) (2024)
- [SEIL: Simulation-augmented Equivariant Imitation Learning](https://mlsanity.com/paper/2211.00194/) (2022)
- [Improving Equivariant Model Training via Constraint Relaxation](https://mlsanity.com/paper/2408.13242/) (2024)
- [AIC MLLM: Autonomous Interactive Correction MLLM for Robust Robotic Manipulation](https://mlsanity.com/paper/2406.11548/) (2024)
- [A General Theory of Correct, Incorrect, and Extrinsic Equivariance](https://mlsanity.com/paper/2303.04745/) (2023)
- [Leveraging Symmetries in Pick and Place](https://mlsanity.com/paper/2308.07948/) (2023)
- [Imagination Policy: Using Generative Point Cloud Models for Learning Manipulation Policies](https://mlsanity.com/paper/2406.11740/) (2024)
- [Equivariant Reinforcement Learning under Partial Observability](https://mlsanity.com/paper/2408.14336/) (2024)
- [Equivariant Networks for Zero-Shot Coordination](https://mlsanity.com/paper/2210.12124/) (2022)
- [RiEMann: Near Real-Time SE(3)-Equivariant Robot Manipulation without Point Cloud Segmentation](https://mlsanity.com/paper/2403.19460/) (2024)
- [ArrayBot: Reinforcement Learning for Generalizable Distributed Manipulation through Touch](https://mlsanity.com/paper/2306.16857/) (2023)
- [Continual Vision-based Reinforcement Learning with Group Symmetries](https://mlsanity.com/paper/2210.12301/) (2022)
- [Learning from 10 Demos: Generalisable and Sample-Efficient Policy Learning with Oriented Affordance Frames](https://mlsanity.com/paper/2410.12124/) (2024)
- [SCENEREPLICA: Benchmarking Real-World Robot Manipulation by Creating Replicable Scenes](https://mlsanity.com/paper/2306.15620/) (2023)
- [Symmetry-aware Reinforcement Learning for Robotic Assembly under Partial Observability with a Soft Wrist](https://mlsanity.com/paper/2402.18002/) (2024)
- [Approximate Equivariance in Reinforcement Learning](https://mlsanity.com/paper/2411.04225/) (2024)
- [On-Robot Reinforcement Learning with Goal-Contrastive Rewards](https://mlsanity.com/paper/2410.19989/) (2024)
- [SE(3)-Equivariant Diffusion Policy in Spherical Fourier Space](https://mlsanity.com/paper/2507.01723/) (2025)
- [SO(2)-Equivariant Downwash Models for Close Proximity Flight](https://mlsanity.com/paper/2305.18983/) (2023)
- [Symmetry-Based Structured Matrices for Efficient Approximately Equivariant Networks](https://mlsanity.com/paper/2409.11772/) (2024)
- [MATCH POLICY: A Simple Pipeline from Point Cloud Registration to Manipulation Policies](https://mlsanity.com/paper/2409.15517/) (2024)
- [Constraint-Preserving Data Generation for Visuomotor Policy Learning](https://mlsanity.com/paper/2508.03944/) (2025)
- [QDP: Learning to Sequentially Optimise Quasi-Static and Dynamic Manipulation Primitives for Robotic Cloth Manipulation](https://mlsanity.com/paper/2303.13320/) (2023)
- [Equivariant Offline Reinforcement Learning](https://mlsanity.com/paper/2406.13961/) (2024)

## Abstract (arXiv)

In planar grasp detection, the goal is to learn a function from an image of a scene onto a set of feasible grasp poses in SE(2). In this paper, we recognize that the optimal grasp function is SE(2)-equivariant and can be modeled using an equivariant convolutional neural network. As a result, we are able to significantly improve the sample efficiency of grasp learning, obtaining a good approximation of the grasp function after only 600 grasp attempts. This is few enough that we can learn to grasp completely on a physical robot in about 1.5 hours.
