# Communication-Efficient Actor-Critic Methods for Homogeneous Markov Games

arXiv: https://arxiv.org/abs/2202.09422 · HTML: https://mlsanity.com/paper/2202.09422/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 28 references that are in the map.
- First posted on arXiv 18 Feb 2022.

## Builds on (most cited first, 18 of 18)

- [Categorical Reparameterization with Gumbel-Softmax](https://mlsanity.com/paper/1611.01144/) (2016)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Learning Multiagent Communication with Backpropagation](https://mlsanity.com/paper/1605.07736/) (2016)
- [Fully Decentralized Multi-Agent Reinforcement Learning with Networked Agents](https://mlsanity.com/paper/1802.08757/) (2018)
- [Trust Region Policy Optimisation in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2109.11251/) (2021)
- [FACMAC: Factored Multi-Agent Centralised Policy Gradients](https://mlsanity.com/paper/2003.06709/) (2020)
- [Multi-Agent Deep Reinforcement Learning for Large-scale Traffic Signal Control](https://mlsanity.com/paper/1903.04527/) (2019)
- [Learning when to Communicate at Scale in Multiagent Cooperative and Competitive Tasks](https://mlsanity.com/paper/1812.09755/) (2018)
- [Multiagent Bidirectionally-Coordinated Nets: Emergence of Human-level Coordination in Learning to Play StarCraft Combat Games](https://mlsanity.com/paper/1703.10069/) (2017)
- [LAG: Lazily Aggregated Gradient for Communication-Efficient Distributed Learning](https://mlsanity.com/paper/1805.09965/) (2018)
- [PIC: Permutation Invariant Critic for Multi-Agent Deep Reinforcement Learning](https://mlsanity.com/paper/1911.00025/) (2019)
- [Efficient Communication in Multi-Agent Reinforcement Learning via Variance Based Control](https://mlsanity.com/paper/1909.02682/) (2019)
- [Sample and Communication-Efficient Decentralized Actor-Critic Algorithms with Finite-Time Analysis](https://mlsanity.com/paper/2109.03699/) (2021)
- [Networked Multi-Agent Reinforcement Learning with Emergent Communication](https://mlsanity.com/paper/2004.02780/) (2020)
- [Distributed off-Policy Actor-Critic Reinforcement Learning with Policy Consensus](https://mlsanity.com/paper/1903.09255/) (2019)
- [Policy Gradient With Value Function Approximation For Collective Multiagent Planning](https://mlsanity.com/paper/1804.02884/) (2018)

## Built on by (most cited first, 5 of 5)

- [MARFT: Multi-Agent Reinforcement Fine-Tuning](https://mlsanity.com/paper/2504.16129/) (2025)
- [rm E(3)-Equivariant Actor-Critic Methods for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2308.11842/) (2023)
- [Symmetries-enhanced Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2501.01136/) (2025)
- [Decentralized Multi-agent Reinforcement Learning for Resilient Critical Infrastructures](https://mlsanity.com/paper/2607.18359/) (2026)
- [MASkillBlender: Decentralized Whole-Body Coordination for Multi-Humanoid Loco-Manipulation via Skill Blending](https://mlsanity.com/paper/2610.01102/) (2026)

## Abstract (arXiv)

Recent success in cooperative multi-agent reinforcement learning (MARL) relies on centralized training and policy sharing. Centralized training eliminates the issue of non-stationarity MARL yet induces large communication costs, and policy sharing is empirically crucial to efficient learning in certain tasks yet lacks theoretical justification. In this paper, we formally characterize a subclass of cooperative Markov games where agents exhibit a certain form of homogeneity such that policy sharing provably incurs no suboptimality. This enables us to develop the first consensus-based decentralized actor-critic method where the consensus update is applied to both the actors and the critics while ensuring convergence. We also develop practical algorithms based on our decentralized actor-critic method to reduce the communication cost during training, while still yielding policies comparable with centralized training.
