# Distributed Multi-Agent Reinforcement Learning with One-hop Neighbors and Compute Straggler Mitigation

arXiv: https://arxiv.org/abs/2202.09019 · HTML: https://mlsanity.com/paper/2202.09019/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 18 of its 41 references that are in the map.
- First posted on arXiv 18 Feb 2022.

## Builds on (most cited first, 18 of 18)

- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1905.05408/) (2019)
- [Actor-Attention-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1810.02912/) (2018)
- [Mean Field Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1802.05438/) (2018)
- [Fully Decentralized Multi-Agent Reinforcement Learning with Networked Agents](https://mlsanity.com/paper/1802.08757/) (2018)
- [Massively Parallel Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1507.04296/) (2015)
- [Speeding Up Distributed Machine Learning Using Codes](https://mlsanity.com/paper/1512.02673/) (2015)
- [Slow and Stale Gradients Can Win the Race: Error-Runtime Trade-offs in Distributed SGD](https://mlsanity.com/paper/1803.01113/) (2018)
- [Evolutionary Population Curriculum for Scaling Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.10423/) (2020)
- [The Impact of the Mini-batch Size on the Variance of Gradients in Stochastic Gradient Descent](https://mlsanity.com/paper/2004.13146/) (2020)
- [Coded Computation over Heterogeneous Clusters](https://mlsanity.com/paper/1701.05973/) (2017)
- [Coded MapReduce](https://mlsanity.com/paper/1512.01625/) (2015)
- [Coding for Distributed Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2101.02308/) (2021)
- [Dynamic Coded Distributed Convolution for UAV-based Networked Airborne Computing](https://mlsanity.com/paper/2201.01431/) (2022)

## Abstract (arXiv)

Most multi-agent reinforcement learning (MARL) methods are limited in the scale of problems they can handle. With increasing numbers of agents, the number of training iterations required to find the optimal behaviors increases exponentially due to the exponentially growing joint state and action spaces. This paper tackles this limitation by introducing a scalable MARL method called Distributed multi-Agent Reinforcement Learning with One-hop Neighbors (DARL1N). DARL1N is an off-policy actor-critic method that addresses the curse of dimensionality by restricting information exchanges among the agents to one-hop neighbors when representing value and policy functions. Each agent optimizes its value and policy functions over a one-hop neighborhood, significantly reducing the learning complexity, yet maintaining expressiveness by training with varying neighbor numbers and states. This structure allows us to formulate a distributed learning framework to further speed up the training procedure. Distributed computing systems, however, contain straggler compute nodes, which are slow or unresponsive due to communication bottlenecks, software or hardware problems. To mitigate the detrimental straggler effect, we introduce a novel coded distributed learning architecture, which leverages coding theory to improve the resilience of the learning system to stragglers. Comprehensive experiments show that DARL1N significantly reduces training time without sacrificing policy quality and is scalable as the number of agents increases. Moreover, the coded distributed learning architecture improves training efficiency in the presence of stragglers.
