# Point Cloud Generation with Continuous Conditioning

arXiv: https://arxiv.org/abs/2202.08526 · HTML: https://mlsanity.com/paper/2202.08526/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 55 references that are in the map.
- First posted on arXiv 17 Feb 2022.

## Builds on (most cited first, 30 of 43)

- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [Dynamic Graph CNN for Learning on Point Clouds](https://mlsanity.com/paper/1801.07829/) (2018)
- [Conditional Generative Adversarial Nets](https://mlsanity.com/paper/1411.1784/) (2014)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [PointPillars: Fast Encoders for Object Detection from Point Clouds](https://mlsanity.com/paper/1812.05784/) (2018)
- [Multi-Task Learning Using Uncertainty to Weigh Losses for Scene Geometry and Semantics](https://mlsanity.com/paper/1705.07115/) (2017)
- [VoxelNet: End-to-End Learning for Point Cloud Based 3D Object Detection](https://mlsanity.com/paper/1711.06396/) (2017)
- [KPConv: Flexible and Deformable Convolution for Point Clouds](https://mlsanity.com/paper/1904.08889/) (2019)
- [CyCADA: Cycle-Consistent Adversarial Domain Adaptation](https://mlsanity.com/paper/1711.03213/) (2017)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [A Point Set Generation Network for 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/1612.00603/) (2016)
- [PointCNN: Convolution On X-Transformed Points](https://mlsanity.com/paper/1801.07791/) (2018)
- [Diffusion Probabilistic Models for 3D Point Cloud Generation](https://mlsanity.com/paper/2103.01458/) (2021)
- [PCT: Point cloud transformer](https://mlsanity.com/paper/2012.09688/) (2020)
- [PointConv: Deep Convolutional Networks on 3D Point Clouds](https://mlsanity.com/paper/1811.07246/) (2018)
- [Wasserstein GAN](https://mlsanity.com/paper/1701.07875/) (2017)
- [GANSpace: Discovering Interpretable GAN Controls](https://mlsanity.com/paper/2004.02546/) (2020)
- [Conditional Image Synthesis With Auxiliary Classifier GANs](https://mlsanity.com/paper/1610.09585/) (2016)
- [Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling](https://mlsanity.com/paper/1610.07584/) (2016)
- [PointFlow: 3D Point Cloud Generation with Continuous Normalizing Flows](https://mlsanity.com/paper/1906.12320/) (2019)
- [cGANs with Projection Discriminator](https://mlsanity.com/paper/1802.05637/) (2018)
- [AttGAN: Facial Attribute Editing by Only Changing What You Want](https://mlsanity.com/paper/1711.10678/) (2017)
- [FlowNet3D: Learning Scene Flow in 3D Point Clouds](https://mlsanity.com/paper/1806.01411/) (2018)

## Built on by (most cited first, 4 of 4)

- [CCDM: Continuous Conditional Diffusion Models for Image Generation](https://mlsanity.com/paper/2405.03546/) (2024)
- [Turning Waste into Wealth: Leveraging Low-Quality Samples for Enhancing Continuous Conditional Generative Adversarial Networks](https://mlsanity.com/paper/2308.10273/) (2023)
- [Imbalance-Robust and Sampling-Efficient Continuous Conditional GANs via Adaptive Vicinal Learning and Auxiliary Regularization](https://mlsanity.com/paper/2508.01725/) (2025)
- [Enhancing Diffusion-Based Quantitatively Controllable Image Generation via Matrix-Form EDM and Adaptive Vicinal Training](https://mlsanity.com/paper/2602.02114/) (2026)

## Abstract (arXiv)

Generative models can be used to synthesize 3D objects of high quality and diversity. However, there is typically no control over the properties of the generated object.This paper proposes a novel generative adversarial network (GAN) setup that generates 3D point cloud shapes conditioned on a continuous parameter. In an exemplary application, we use this to guide the generative process to create a 3D object with a custom-fit shape. We formulate this generation process in a multi-task setting by using the concept of auxiliary classifier GANs. Further, we propose to sample the generator label input for training from a kernel density estimation (KDE) of the dataset. Our ablations show that this leads to significant performance increase in regions with few samples. Extensive quantitative and qualitative experiments show that we gain explicit control over the object dimensions while maintaining good generation quality and diversity.
