# End-to-end Music Remastering System Using Self-supervised and Adversarial Training

arXiv: https://arxiv.org/abs/2202.08520 · HTML: https://mlsanity.com/paper/2202.08520/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 26 references that are in the map.
- First posted on arXiv 17 Feb 2022.

## Builds on (most cited first, 14 of 14)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [Alias-Free Generative Adversarial Networks](https://mlsanity.com/paper/2106.12423/) (2021)
- [cGANs with Projection Discriminator](https://mlsanity.com/paper/1802.05637/) (2018)
- [Geometric GAN](https://mlsanity.com/paper/1705.02894/) (2017)
- [DDSP: Differentiable Digital Signal Processing](https://mlsanity.com/paper/2001.04643/) (2020)
- [Wave-U-Net: A Multi-Scale Neural Network for End-to-End Audio Source Separation](https://mlsanity.com/paper/1806.03185/) (2018)
- [Contrastive Learning of Musical Representations](https://mlsanity.com/paper/2103.09410/) (2021)
- [Automatic multitrack mixing with a differentiable mixing console of neural audio effects](https://mlsanity.com/paper/2010.10291/) (2020)
- [From Inference to Generation: End-to-end Fully Self-supervised Generation of Human Face from Speech](https://mlsanity.com/paper/2004.05830/) (2020)
- [Differentiable Signal Processing With Black-Box Audio Effects](https://mlsanity.com/paper/2105.04752/) (2021)
- [Reverb Conversion of Mixed Vocal Tracks Using an End-to-end Convolutional Deep Neural Network](https://mlsanity.com/paper/2103.02147/) (2021)

## Built on by (most cited first, 6 of 6)

- [Music Mixing Style Transfer: A Contrastive Learning Approach to Disentangle Audio Effects](https://mlsanity.com/paper/2211.02247/) (2022)
- [The Ethical Implications of Generative Audio Models: A Systematic Literature Review](https://mlsanity.com/paper/2307.05527/) (2023)
- [Exploiting Negative Preference in Content-based Music Recommendation with Contrastive Learning](https://mlsanity.com/paper/2207.13909/) (2022)
- [Open-Amp: Synthetic Data Framework for Audio Effect Foundation Models](https://mlsanity.com/paper/2411.14972/) (2024)
- [Neural-Enhanced Dynamic Range Compression Inversion: A Hybrid Approach for Restoring Audio Dynamics](https://mlsanity.com/paper/2411.04337/) (2024)
- [Diff2Mix: Controllable Music Mixing via Diffusion Models and Differentiable Audio Effects](https://mlsanity.com/paper/2608.05442/) (2026)

## Abstract (arXiv)

Mastering is an essential step in music production, but it is also a challenging task that has to go through the hands of experienced audio engineers, where they adjust tone, space, and volume of a song. Remastering follows the same technical process, in which the context lies in mastering a song for the times. As these tasks have high entry barriers, we aim to lower the barriers by proposing an end-to-end music remastering system that transforms the mastering style of input audio to that of the target. The system is trained in a self-supervised manner, in which released pop songs were used for training. We also anticipated the model to generate realistic audio reflecting the reference's mastering style by applying a pre-trained encoder and a projection discriminator. We validate our results with quantitative metrics and a subjective listening test and show that the model generated samples of mastering style similar to the target.
