# A Unified Perspective on Value Backup and Exploration in Monte-Carlo Tree Search

arXiv: https://arxiv.org/abs/2202.07071 · HTML: https://mlsanity.com/paper/2202.07071/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 58 references that are in the map.
- First posted on arXiv 11 Feb 2022.

## Builds on (most cited first, 24 of 24)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm](https://mlsanity.com/paper/1712.01815/) (2017)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [A Theory of Regularized Markov Decision Processes](https://mlsanity.com/paper/1901.11275/) (2019)
- [Equivalence Between Policy Gradients and Soft Q-Learning](https://mlsanity.com/paper/1704.06440/) (2017)
- [Reinforcement Learning via Fenchel-Rockafellar Duality](https://mlsanity.com/paper/2001.01866/) (2020)
- [Monte-Carlo Tree Search as Regularized Policy Optimization](https://mlsanity.com/paper/2007.12509/) (2020)
- [Differentiable Dynamic Programming for Structured Prediction and Attention](https://mlsanity.com/paper/1802.03676/) (2018)
- [Fighting Bandits with a New Kind of Smoothness](https://mlsanity.com/paper/1512.04152/) (2015)
- [A Regularized Framework for Sparse and Structured Neural Attention](https://mlsanity.com/paper/1705.07704/) (2017)
- [Sparse Markov Decision Processes with Causal Sparse Tsallis Entropy Regularization for Reinforcement Learning](https://mlsanity.com/paper/1709.06293/) (2017)
- [Bandit Algorithms for Tree Search](https://mlsanity.com/paper/1408.2028/) (2014)
- [Tsallis Reinforcement Learning: A Unified Framework for Maximum Entropy Reinforcement Learning](https://mlsanity.com/paper/1902.00137/) (2019)
- [Guided Policy Search as Approximate Mirror Descent](https://mlsanity.com/paper/1607.04614/) (2016)
- [Entropic Regularization of Markov Decision Processes](https://mlsanity.com/paper/1907.04214/) (2019)
- [Effective Exploration for Deep Reinforcement Learning via Bootstrapped Q-Ensembles under Tsallis Entropy Regularization](https://mlsanity.com/paper/1809.00403/) (2018)
- [Generalized Mean Estimation in Monte-Carlo Tree Search](https://mlsanity.com/paper/1911.00384/) (2019)
- [Convex Regularization in Monte-Carlo Tree Search](https://mlsanity.com/paper/2007.00391/) (2020)

## Built on by (most cited first, 6 of 6)

- [LLM-First Search: Self-Guided Exploration of the Solution Space](https://mlsanity.com/paper/2506.05213/) (2025)
- [Online Robust Reinforcement Learning Through Monte-Carlo Planning](https://mlsanity.com/paper/2609.18599/) (2026)
- [Power Mean Estimation in Stochastic Continuous Monte Carlo Tree Search](https://mlsanity.com/paper/2609.06489/) (2026)
- [Finite-Time Analysis of MCTS in Continuous POMDP Planning](https://mlsanity.com/paper/2605.07703/) (2026)
- [Variance Driven Exploration: A Provable and Efficient Methodology for Pure Exploration in Highly Stochastic Environments](https://mlsanity.com/paper/2608.21995/) (2026)
- [Graph-Based Stochastic Power-UCT: Monte-Carlo Graph Search with Power Mean Estimation](https://mlsanity.com/paper/2609.19956/) (2026)

## Abstract (arXiv)

Monte-Carlo Tree Search (MCTS) is a class of methods for solving complex decision-making problems through the synergy of Monte-Carlo planning and Reinforcement Learning (RL). The highly combinatorial nature of the problems commonly addressed by MCTS requires the use of efficient exploration strategies for navigating the planning tree and quickly convergent value backup methods. These crucial problems are particularly evident in recent advances that combine MCTS with deep neural networks for function approximation. In this work, we propose two methods for improving the convergence rate and exploration based on a newly introduced backup operator and entropy regularization. We provide strong theoretical guarantees to bound convergence rate, approximation error, and regret of our methods. Moreover, we introduce a mathematical framework based on the use of the α-divergence for backup and exploration in MCTS. We show that this theoretical formulation unifies different approaches, including our newly introduced ones, under the same mathematical framework, allowing to obtain different methods by simply changing the value of α. In practice, our unified perspective offers a flexible way to balance between exploration and exploitation by tuning the single α parameter according to the problem at hand. We validate our methods through a rigorous empirical study from basic toy problems to the complex Atari games, and including both MDP and POMDP problems.
