# Visual Acoustic Matching

arXiv: https://arxiv.org/abs/2202.06875 · HTML: https://mlsanity.com/paper/2202.06875/

## Key facts

- Cited by 45 papers in the map (data through 14 Oct 2026).
- Builds on 44 of its 82 references that are in the map.
- First posted on arXiv 14 Feb 2022.

## Builds on (most cited first, 30 of 44)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Conformer: Convolution-augmented Transformer for Speech Recognition](https://mlsanity.com/paper/2005.08100/) (2020)
- [WaveNet: A Generative Model for Raw Audio](https://mlsanity.com/paper/1609.03499/) (2016)
- [Is Space-Time Attention All You Need for Video Understanding?](https://mlsanity.com/paper/2102.05095/) (2021)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [HiFi-GAN: Generative Adversarial Networks for Efficient and High Fidelity Speech Synthesis](https://mlsanity.com/paper/2010.05646/) (2020)
- [Least Squares Generative Adversarial Networks](https://mlsanity.com/paper/1611.04076/) (2016)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [Multimodal Transformer for Unaligned Multimodal Language Sequences](https://mlsanity.com/paper/1906.00295/) (2019)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [VATT: Transformers for Multimodal Self-Supervised Learning from Raw Video, Audio and Text](https://mlsanity.com/paper/2104.11178/) (2021)
- [MelGAN: Generative Adversarial Networks for Conditional Waveform Synthesis](https://mlsanity.com/paper/1910.06711/) (2019)
- [Parallel WaveGAN: A fast waveform generation model based on generative adversarial networks with multi-resolution spectrogram](https://mlsanity.com/paper/1910.11480/) (2019)
- [Audio-Visual Scene Analysis with Self-Supervised Multisensory Features](https://mlsanity.com/paper/1804.03641/) (2018)
- [WaveGlow: A Flow-based Generative Network for Speech Synthesis](https://mlsanity.com/paper/1811.00002/) (2018)
- [Self-Supervised Learning by Cross-Modal Audio-Video Clustering](https://mlsanity.com/paper/1911.12667/) (2019)
- [The Sound of Pixels](https://mlsanity.com/paper/1804.03160/) (2018)
- [Cooperative Learning of Audio and Video Models from Self-Supervised Synchronization](https://mlsanity.com/paper/1807.00230/) (2018)
- [Anticipative Video Transformer](https://mlsanity.com/paper/2106.02036/) (2021)
- [Self-Supervised Learning of Audio-Visual Objects from Video](https://mlsanity.com/paper/2008.04237/) (2020)
- [The Sound of Motions](https://mlsanity.com/paper/1904.05979/) (2019)
- [MOSNet: Deep Learning based Objective Assessment for Voice Conversion](https://mlsanity.com/paper/1904.08352/) (2019)
- [VisualVoice: Audio-Visual Speech Separation with Cross-Modal Consistency](https://mlsanity.com/paper/2101.03149/) (2021)
- [The Conversation: Deep Audio-Visual Speech Enhancement](https://mlsanity.com/paper/1804.04121/) (2018)
- [Discriminative Sounding Objects Localization via Self-supervised Audiovisual Matching](https://mlsanity.com/paper/2010.05466/) (2020)
- [Look, Listen, and Act: Towards Audio-Visual Embodied Navigation](https://mlsanity.com/paper/1912.11684/) (2019)
- [Learning Representations from Audio-Visual Spatial Alignment](https://mlsanity.com/paper/2011.01819/) (2020)
- [Semantic Audio-Visual Navigation](https://mlsanity.com/paper/2012.11583/) (2020)
- [An Overview of Deep-Learning-Based Audio-Visual Speech Enhancement and Separation](https://mlsanity.com/paper/2008.09586/) (2020)

## Built on by (most cited first, 30 of 45)

- [SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learning](https://mlsanity.com/paper/2206.08312/) (2022)
- [Conditional Generation of Audio from Video via Foley Analogies](https://mlsanity.com/paper/2304.08490/) (2023)
- [AV-NeRF: Learning Neural Fields for Real-World Audio-Visual Scene Synthesis](https://mlsanity.com/paper/2302.02088/) (2023)
- [Few-Shot Audio-Visual Learning of Environment Acoustics](https://mlsanity.com/paper/2206.04006/) (2022)
- [The ObjectFolder Benchmark: Multisensory Learning with Neural and Real Objects](https://mlsanity.com/paper/2306.00956/) (2023)
- [MultiPLY: A Multisensory Object-Centric Embodied Large Language Model in 3D World](https://mlsanity.com/paper/2401.08577/) (2024)
- [Novel-View Acoustic Synthesis](https://mlsanity.com/paper/2301.08730/) (2023)
- [EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Views](https://mlsanity.com/paper/2405.13659/) (2024)
- [ViT-TTS: Visual Text-to-Speech with Scalable Diffusion Transformer](https://mlsanity.com/paper/2305.12708/) (2023)
- [MESH2IR: Neural Acoustic Impulse Response Generator for Complex 3D Scenes](https://mlsanity.com/paper/2205.09248/) (2022)
- [Measuring Acoustics with Collaborative Multiple Agents](https://mlsanity.com/paper/2310.05368/) (2023)
- [AV-RIR: Audio-Visual Room Impulse Response Estimation](https://mlsanity.com/paper/2312.00834/) (2023)
- [Real Acoustic Fields: An Audio-Visual Room Acoustics Dataset and Benchmark](https://mlsanity.com/paper/2403.18821/) (2024)
- [Pay Self-Attention to Audio-Visual Navigation](https://mlsanity.com/paper/2210.01353/) (2022)
- [Sound Localization from Motion: Jointly Learning Sound Direction and Camera Rotation](https://mlsanity.com/paper/2303.11329/) (2023)
- [Images that Sound: Composing Images and Sounds on a Single Canvas](https://mlsanity.com/paper/2405.12221/) (2024)
- [AdVerb: Visually Guided Audio Dereverberation](https://mlsanity.com/paper/2308.12370/) (2023)
- [Self-Supervised Visual Acoustic Matching](https://mlsanity.com/paper/2307.15064/) (2023)
- [Hearing Anything Anywhere](https://mlsanity.com/paper/2406.07532/) (2024)
- [SoundingActions: Learning How Actions Sound from Narrated Egocentric Videos](https://mlsanity.com/paper/2404.05206/) (2024)
- [SEE-2-SOUND: Zero-Shot Spatial Environment-to-Spatial Sound](https://mlsanity.com/paper/2406.06612/) (2024)
- [RealImpact: A Dataset of Impact Sound Fields for Real Objects](https://mlsanity.com/paper/2306.09944/) (2023)
- [NeRAF: 3D Scene Infused Neural Radiance and Acoustic Fields](https://mlsanity.com/paper/2405.18213/) (2024)
- [Chat2Map: Efficient Scene Mapping from Multi-Ego Conversations](https://mlsanity.com/paper/2301.02184/) (2023)
- [Learning Spatial Features from Audio-Visual Correspondence in Egocentric Videos](https://mlsanity.com/paper/2307.04760/) (2023)
- [Self-Supervised Audio-Visual Soundscape Stylization](https://mlsanity.com/paper/2409.14340/) (2024)
- [Hearing Anywhere in Any Environment](https://mlsanity.com/paper/2504.10746/) (2025)
- [SAV-SE: Scene-aware Audio-Visual Speech Enhancement with Selective State Space Model](https://mlsanity.com/paper/2411.07751/) (2024)
- [Differentiable Room Acoustic Rendering with Multi-View Vision Priors](https://mlsanity.com/paper/2504.21847/) (2025)
- [Multi-Source Spatial Knowledge Understanding for Immersive Visual Text-to-Speech](https://mlsanity.com/paper/2410.14101/) (2024)

## Abstract (arXiv)

We introduce the visual acoustic matching task, in which an audio clip is transformed to sound like it was recorded in a target environment. Given an image of the target environment and a waveform for the source audio, the goal is to re-synthesize the audio to match the target room acoustics as suggested by its visible geometry and materials. To address this novel task, we propose a cross-modal transformer model that uses audio-visual attention to inject visual properties into the audio and generate realistic audio output. In addition, we devise a self-supervised training objective that can learn acoustic matching from in-the-wild Web videos, despite their lack of acoustically mismatched audio. We demonstrate that our approach successfully translates human speech to a variety of real-world environments depicted in images, outperforming both traditional acoustic matching and more heavily supervised baselines.
