# Individual-Level Inverse Reinforcement Learning for Mean Field Games

arXiv: https://arxiv.org/abs/2202.06401 · HTML: https://mlsanity.com/paper/2202.06401/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Placed in Inverse reinforcement learning, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 22 of its 58 references that are in the map.
- First posted on arXiv 13 Feb 2022.

## Placed in

- Offline RL and imitation learning from data / [Inverse reinforcement learning](https://mlsanity.com/offlinerl/inverse-reinforcement-learning/)

## Builds on (most cited first, 22 of 22)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization](https://mlsanity.com/paper/1603.00448/) (2016)
- [Multi-Agent Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1807.09936/) (2018)
- [Approximately Solving Mean Field Games via Entropy-Regularized Deep Reinforcement Learning](https://mlsanity.com/paper/2102.01585/) (2021)
- [MAgent: A Many-Agent Reinforcement Learning Platform for Artificial Collective Intelligence](https://mlsanity.com/paper/1712.00600/) (2017)
- [Multi-Agent Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1907.13220/) (2019)
- [Model-Free Mean-Field Reinforcement Learning: Mean-Field MDP and Mean-Field Q-Learning](https://mlsanity.com/paper/1910.12802/) (2019)
- [On the Convergence of Model Free Learning in Mean Field Games](https://mlsanity.com/paper/1907.02633/) (2019)
- [Markov-Nash Equilibria in Mean-Field Games with Discounted Cost](https://mlsanity.com/paper/1612.07878/) (2016)
- [Multi Type Mean Field Reinforcement Learning](https://mlsanity.com/paper/2002.02513/) (2020)
- [Computational Rationalization: The Inverse Equilibrium Problem](https://mlsanity.com/paper/1308.3506/) (2013)
- [Mean Field Game of Controls and An Application To Trade Crowding](https://mlsanity.com/paper/1610.09904/) (2016)
- [Decentralised Learning in Systems with Many, Many Strategic Agents](https://mlsanity.com/paper/1803.05028/) (2018)
- [Inverse Reinforcement Learning in Swarm Systems](https://mlsanity.com/paper/1602.05450/) (2016)
- [LUCIDGames: Online Unscented Inverse Dynamic Games for Adaptive Trajectory Prediction and Planning](https://mlsanity.com/paper/2011.08152/) (2020)
- [Inferring Objectives in Continuous Dynamic Games from Noise-Corrupted Partial State Observations](https://mlsanity.com/paper/2106.03611/) (2021)
- [Mean field games with nonlinear mobilities in pedestrian dynamics](https://mlsanity.com/paper/1304.5201/) (2013)

## Built on by (most cited first, 10 of 10)

- [A Survey on Large-Population Systems and Scalable Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2209.03859/) (2022)
- [On Imitation in Mean-field Games](https://mlsanity.com/paper/2306.14799/) (2023)
- [Maximum Causal Entropy IRL in Mean-Field Games and GNEP Framework for Forward RL](https://mlsanity.com/paper/2401.06566/) (2024)
- [Kernel Based Maximum Entropy Inverse Reinforcement Learning for Mean-Field Games](https://mlsanity.com/paper/2507.14529/) (2025)
- [Inverse Concave-Utility Reinforcement Learning is Inverse Game Theory](https://mlsanity.com/paper/2405.19024/) (2024)
- [Learning Surrogate Potential Mean Field Games via Gaussian Processes: A Data-Driven Approach to Ill-Posed Inverse Problems](https://mlsanity.com/paper/2502.11506/) (2025)
- [Population-Aware Imitation Learning in Mean-field Games with Common Noise](https://mlsanity.com/paper/2605.03357/) (2026)
- [Maximum Entropy Inverse Reinforcement Learning for Mean-Field Games with Average Reward](https://mlsanity.com/paper/2606.16759/) (2026)
- [Neural Parameter Calibration for Finite-State Mean Field Games](https://mlsanity.com/paper/2606.23155/) (2026)
- [Inverse Learning of the Altruism and Cost Level in Mixed-Individual Mean Field Games](https://mlsanity.com/paper/2609.13469/) (2026)

## Abstract (arXiv)

The recent mean field game (MFG) formalism has enabled the application of inverse reinforcement learning (IRL) methods in large-scale multi-agent systems, with the goal of inferring reward signals that can explain demonstrated behaviours of large populations. The existing IRL methods for MFGs are built upon reducing an MFG to a Markov decision process (MDP) defined on the collective behaviours and average rewards of the population. However, this paper reveals that the reduction from MFG to MDP holds only for the fully cooperative setting. This limitation invalidates existing IRL methods on MFGs with non-cooperative environments. To measure more general behaviours in large populations, we study the use of individual behaviours to infer ground-truth reward functions for MFGs. We propose Mean Field IRL (MFIRL), the first dedicated IRL framework for MFGs that can handle both cooperative and non-cooperative environments. Based on this theoretically justified framework, we develop a practical algorithm effective for MFGs with unknown dynamics. We evaluate MFIRL on both cooperative and mixed cooperative-competitive scenarios with many agents. Results demonstrate that MFIRL excels in reward recovery, sample efficiency and robustness in the face of changing dynamics.
