# Learning by Doing: Controlling a Dynamical System using Causality, Control, and Reinforcement Learning

arXiv: https://arxiv.org/abs/2202.06052 · HTML: https://mlsanity.com/paper/2202.06052/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 2 of its 27 references that are in the map.
- First posted on arXiv 12 Feb 2022.

## Builds on (most cited first, 2 of 2)

- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Causal models for dynamical systems](https://mlsanity.com/paper/2001.06208/) (2020)

## Built on by (most cited first, 7 of 7)

- [Learning Linear Causal Representations from Interventions under General Nonlinear Mixing](https://mlsanity.com/paper/2306.02235/) (2023)
- [Score-based Causal Representation Learning with Interventions](https://mlsanity.com/paper/2301.08230/) (2023)
- [A Survey on Causal Reinforcement Learning](https://mlsanity.com/paper/2302.05209/) (2023)
- [Active Learning for Optimal Intervention Design in Causal Models](https://mlsanity.com/paper/2209.04744/) (2022)
- [Towards a Grounded Theory of Causation for Embodied AI](https://mlsanity.com/paper/2206.13973/) (2022)
- [Disentangled Representations for Causal Cognition](https://mlsanity.com/paper/2407.00744/) (2024)
- [Parameter Estimation using Reinforcement Learning Causal Curiosity: Limits and Challenges](https://mlsanity.com/paper/2505.08453/) (2025)

## Abstract (arXiv)

Questions in causality, control, and reinforcement learning go beyond the classical machine learning task of prediction under i.i.d. observations. Instead, these fields consider the problem of learning how to actively perturb a system to achieve a certain effect on a response variable. Arguably, they have complementary views on the problem: In control, one usually aims to first identify the system by excitation strategies to then apply model-based design techniques to control the system. In (non-model-based) reinforcement learning, one directly optimizes a reward. In causality, one focus is on identifiability of causal structure. We believe that combining the different views might create synergies and this competition is meant as a first step toward such synergies. The participants had access to observational and (offline) interventional data generated by dynamical systems. Track CHEM considers an open-loop problem in which a single impulse at the beginning of the dynamics can be set, while Track ROBO considers a closed-loop problem in which control variables can be set at each time step. The goal in both tracks is to infer controls that drive the system to a desired state. Code is open-sourced ( https://github.com/LearningByDoingCompetition/learningbydoing-comp ) to reproduce the winning solutions of the competition and to facilitate trying out new methods on the competition tasks.
