# Video-driven Neural Physically-based Facial Asset for Production

arXiv: https://arxiv.org/abs/2202.05592 · HTML: https://mlsanity.com/paper/2202.05592/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 92 references that are in the map.
- First posted on arXiv 11 Feb 2022.

## Builds on (most cited first, 30 of 37)

- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Unsupervised Domain Adaptation by Backpropagation](https://mlsanity.com/paper/1409.7495/) (2014)
- [Multimodal Unsupervised Image-to-Image Translation](https://mlsanity.com/paper/1804.04732/) (2018)
- [Face2Face: Real-time Face Capture and Reenactment of RGB Videos](https://mlsanity.com/paper/2007.14808/) (2020)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction](https://mlsanity.com/paper/2012.03065/) (2020)
- [FSGAN: Subject Agnostic Face Swapping and Reenactment](https://mlsanity.com/paper/1908.05932/) (2019)
- [Mixture of Volumetric Primitives for Efficient Neural Rendering](https://mlsanity.com/paper/2103.01954/) (2021)
- [3D Morphable Face Models -- Past, Present and Future](https://mlsanity.com/paper/1909.01815/) (2019)
- [Towards Fast, Accurate and Stable 3D Dense Face Alignment](https://mlsanity.com/paper/2009.09960/) (2020)
- [Swapping Autoencoder for Deep Image Manipulation](https://mlsanity.com/paper/2007.00653/) (2020)
- [FaceScape: a Large-scale High Quality 3D Face Dataset and Detailed Riggable 3D Face Prediction](https://mlsanity.com/paper/2003.13989/) (2020)
- [Joint 3D Face Reconstruction and Dense Alignment with Position Map Regression Network](https://mlsanity.com/paper/1803.07835/) (2018)
- [Panoptic Studio: A Massively Multiview System for Social Interaction Capture](https://mlsanity.com/paper/1612.03153/) (2016)
- [Neural Volumes: Learning Dynamic Renderable Volumes from Images](https://mlsanity.com/paper/1906.07751/) (2019)
- [Deep Appearance Models for Face Rendering](https://mlsanity.com/paper/1808.00362/) (2018)
- [GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstruction](https://mlsanity.com/paper/1902.05978/) (2019)
- [Pixel Codec Avatars](https://mlsanity.com/paper/2104.04638/) (2021)
- [Regressing Robust and Discriminative 3D Morphable Models with a very Deep Neural Network](https://mlsanity.com/paper/1612.04904/) (2016)
- [Neural Head Reenactment with Latent Pose Descriptors](https://mlsanity.com/paper/2004.12000/) (2020)
- [Learning Formation of Physically-Based Face Attributes](https://mlsanity.com/paper/2004.03458/) (2020)
- [3D Face Reconstruction by Learning from Synthetic Data](https://mlsanity.com/paper/1609.04387/) (2016)
- [A Morphable Face Albedo Model](https://mlsanity.com/paper/2004.02711/) (2020)
- [AvatarMe++: Facial Shape and BRDF Inference with Photorealistic Rendering-Aware GANs](https://mlsanity.com/paper/2112.05957/) (2021)
- [High-Fidelity 3D Digital Human Head Creation from RGB-D Selfies](https://mlsanity.com/paper/2010.05562/) (2020)
- [Neural Video Portrait Relighting in Real-time via Consistency Modeling](https://mlsanity.com/paper/2104.00484/) (2021)
- [Learning Character-Agnostic Motion for Motion Retargeting in 2D](https://mlsanity.com/paper/1905.01680/) (2019)
- [Photo-Realistic Facial Details Synthesis from Single Image](https://mlsanity.com/paper/1903.10873/) (2019)
- [PVA: Pixel-aligned Volumetric Avatars](https://mlsanity.com/paper/2101.02697/) (2021)
- [Photorealistic Facial Texture Inference Using Deep Neural Networks](https://mlsanity.com/paper/1612.00523/) (2016)

## Built on by (most cited first, 17 of 17)

- [Media2Face: Co-speech Facial Animation Generation With Multi-Modality Guidance](https://mlsanity.com/paper/2401.15687/) (2024)
- [Towards Practical Capture of High-Fidelity Relightable Avatars](https://mlsanity.com/paper/2309.04247/) (2023)
- [FT2TF: First-Person Statement Text-To-Talking Face Generation](https://mlsanity.com/paper/2312.05430/) (2023)
- [VRMM: A Volumetric Relightable Morphable Head Model](https://mlsanity.com/paper/2402.04101/) (2024)
- [Neural Parameterization for Dynamic Human Head Editing](https://mlsanity.com/paper/2207.00210/) (2022)
- [Learning Audio-Driven Viseme Dynamics for 3D Face Animation](https://mlsanity.com/paper/2301.06059/) (2023)
- [Relightable Neural Human Assets from Multi-view Gradient Illuminations](https://mlsanity.com/paper/2212.07648/) (2022)
- [Topo4D: Topology-Preserving Gaussian Splatting for High-Fidelity 4D Head Capture](https://mlsanity.com/paper/2406.00440/) (2024)
- [Towards High-fidelity 3D Talking Avatar with Personalized Dynamic Texture](https://mlsanity.com/paper/2503.00495/) (2025)
- [Polarimetric BSSRDF Acquisition of Dynamic Faces](https://mlsanity.com/paper/2501.01980/) (2024)
- [Democratizing the Creation of Animatable Facial Avatars](https://mlsanity.com/paper/2401.16534/) (2024)
- [WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Rendering](https://mlsanity.com/paper/2512.11237/) (2025)
- [HeadRecon: High-Fidelity 3D Head Reconstruction from Monocular Video](https://mlsanity.com/paper/2312.08863/) (2023)
- [Capturing the Unseen: Vision-Free Facial Motion Capture Using Inertial Measurement Units](https://mlsanity.com/paper/2402.03944/) (2024)
- [Towards Geometric-Photometric Joint Alignment for Facial Mesh Registration](https://mlsanity.com/paper/2403.02629/) (2024)
- [Learning a Delighting Prior for Facial Appearance Capture in the Wild](https://mlsanity.com/paper/2605.05636/) (2026)
- [FaceSnap: Real-Time Personalized Lightstage Facial Performance Capture](https://mlsanity.com/paper/2608.31033/) (2026)

## Abstract (arXiv)

Production-level workflows for producing convincing 3D dynamic human faces have long relied on an assortment of labor-intensive tools for geometry and texture generation, motion capture and rigging, and expression synthesis. Recent neural approaches automate individual components but the corresponding latent representations cannot provide artists with explicit controls as in conventional tools. In this paper, we present a new learning-based, video-driven approach for generating dynamic facial geometries with high-quality physically-based assets. For data collection, we construct a hybrid multiview-photometric capture stage, coupling with ultra-fast video cameras to obtain raw 3D facial assets. We then set out to model the facial expression, geometry and physically-based textures using separate VAEs where we impose a global MLP based expression mapping across the latent spaces of respective networks, to preserve characteristics across respective attributes. We also model the delta information as wrinkle maps for the physically-based textures, achieving high-quality 4K dynamic textures. We demonstrate our approach in high-fidelity performer-specific facial capture and cross-identity facial motion retargeting. In addition, our multi-VAE-based neural asset, along with the fast adaptation schemes, can also be deployed to handle in-the-wild videos. Besides, we motivate the utility of our explicit facial disentangling strategy by providing various promising physically-based editing results with high realism. Comprehensive experiments show that our technique provides higher accuracy and visual fidelity than previous video-driven facial reconstruction and animation methods.
