# Understanding Value Decomposition Algorithms in Deep Cooperative Multi-Agent Reinforcement Learning

arXiv: https://arxiv.org/abs/2202.04868 · HTML: https://mlsanity.com/paper/2202.04868/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 30 references that are in the map.
- First posted on arXiv 10 Feb 2022.

## Builds on (most cited first, 18 of 18)

- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1905.05408/) (2019)
- [Norm-Based Capacity Control in Neural Networks](https://mlsanity.com/paper/1503.00036/) (2015)
- [Information-Theoretic Considerations in Batch Reinforcement Learning](https://mlsanity.com/paper/1905.00360/) (2019)
- [A Theoretical Analysis of Deep Q-Learning](https://mlsanity.com/paper/1901.00137/) (2019)
- [Trust Region Policy Optimisation in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2109.11251/) (2021)
- [MAVEN: Multi-Agent Variational Exploration](https://mlsanity.com/paper/1910.07483/) (2019)
- [SMARTS: Scalable Multi-Agent Reinforcement Learning Training School for Autonomous Driving](https://mlsanity.com/paper/2010.09776/) (2020)
- [Game-Theoretic Multiagent Reinforcement Learning](https://mlsanity.com/paper/2011.00583/) (2020)
- [Probabilistic Recursive Reasoning for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1901.09207/) (2019)
- [Settling the Variance of Multi-Agent Policy Gradients](https://mlsanity.com/paper/2108.08612/) (2021)
- [Multi-Agent Determinantal Q-Learning](https://mlsanity.com/paper/2006.01482/) (2020)
- [Risk Bounds for High-dimensional Ridge Function Combinations Including Neural Networks](https://mlsanity.com/paper/1607.01434/) (2016)
- [Towards Understanding Cooperative Multi-Agent Q-Learning with Value Factorization](https://mlsanity.com/paper/2006.00587/) (2020)
- [Modelling Bounded Rationality in Multi-Agent Interactions by Generalized Recursive Reasoning](https://mlsanity.com/paper/1901.09216/) (2019)
- [MALib: A Parallel Framework for Population-based Multi-agent Reinforcement Learning](https://mlsanity.com/paper/2106.07551/) (2021)

## Built on by (most cited first, 6 of 6)

- [Efficient Communication via Self-supervised Information Aggregation for Online and Offline Multi-agent Reinforcement Learning](https://mlsanity.com/paper/2302.09605/) (2023)
- [Unifying Agent Interaction and World Information for Multi-agent Coordination](https://mlsanity.com/paper/2509.25550/) (2025)
- [A finite time analysis of distributed Q-learning](https://mlsanity.com/paper/2405.14078/) (2024)
- [Action Dependency Graphs for Globally Optimal Coordinated Reinforcement Learning](https://mlsanity.com/paper/2506.00797/) (2025)
- [Multi-agent Markov Entanglement](https://mlsanity.com/paper/2506.02385/) (2025)
- [Multi-Agent Reinforcement Learning with Submodular Reward](https://mlsanity.com/paper/2603.06810/) (2026)

## Abstract (arXiv)

Value function decomposition is becoming a popular rule of thumb for scaling up multi-agent reinforcement learning (MARL) in cooperative games. For such a decomposition rule to hold, the assumption of the individual-global max (IGM) principle must be made; that is, the local maxima on the decomposed value function per every agent must amount to the global maximum on the joint value function. This principle, however, does not have to hold in general. As a result, the applicability of value decomposition algorithms is concealed and their corresponding convergence properties remain unknown. In this paper, we make the first effort to answer these questions. Specifically, we introduce the set of cooperative games in which the value decomposition methods find their validity, which is referred as decomposable games. In decomposable games, we theoretically prove that applying the multi-agent fitted Q-Iteration algorithm (MA-FQI) will lead to an optimal Q-function. In non-decomposable games, the estimated Q-function by MA-FQI can still converge to the optimum under the circumstance that the Q-function needs projecting into the decomposable function space at each iteration. In both settings, we consider value function representations by practical deep neural networks and derive their corresponding convergence rates. To summarize, our results, for the first time, offer theoretical insights for MARL practitioners in terms of when value decomposition algorithms converge and why they perform well.
