# Stochastic Contextual Dueling Bandits under Linear Stochastic Transitivity Models

arXiv: https://arxiv.org/abs/2202.04593 · HTML: https://mlsanity.com/paper/2202.04593/

## Key facts

- Cited by 37 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 40 references that are in the map.
- First posted on arXiv 9 Feb 2022.

## Builds on (most cited first, 16 of 16)

- [Finite-Time Analysis of Kernelised Contextual Bandits](https://mlsanity.com/paper/1309.6869/) (2013)
- [Preference-based Online Learning with Dueling Bandits: A Survey](https://mlsanity.com/paper/1807.11398/) (2018)
- [Contextual Dueling Bandits](https://mlsanity.com/paper/1502.06362/) (2015)
- [Preferential Bayesian Optimization](https://mlsanity.com/paper/1704.03651/) (2017)
- [Reducing Dueling Bandits to Cardinal Bandits](https://mlsanity.com/paper/1405.3396/) (2014)
- [Double Thompson Sampling for Dueling Bandits](https://mlsanity.com/paper/1604.07101/) (2016)
- [Provably Optimal Algorithms for Generalized Linear Contextual Bandits](https://mlsanity.com/paper/1703.00048/) (2017)
- [Multi-dueling Bandits with Dependent Arms](https://mlsanity.com/paper/1705.00253/) (2017)
- [Nearly Optimal Regret for Stochastic Linear Bandits with Heavy-Tailed Payoffs](https://mlsanity.com/paper/2004.13465/) (2020)
- [Regret Analysis for Continuous Dueling Bandit](https://mlsanity.com/paper/1711.07693/) (2017)
- [Old Dog Learns New Tricks: Randomized UCB for Bandit Problems](https://mlsanity.com/paper/1910.04928/) (2019)
- [Combinatorial Bandits with Relative Feedback](https://mlsanity.com/paper/1903.00543/) (2019)
- [Multi-Dueling Bandits and Their Application to Online Ranker Evaluation](https://mlsanity.com/paper/1608.06253/) (2016)
- [Rank Aggregation via Heterogeneous Thurstone Preference Models](https://mlsanity.com/paper/1912.01211/) (2019)
- [On the Optimality of Perturbations in Stochastic and Adversarial Multi-armed Bandit Problems](https://mlsanity.com/paper/1902.00610/) (2019)
- [Preselection Bandits](https://mlsanity.com/paper/1907.06123/) (2019)

## Built on by (most cited first, 30 of 37)

- [Making RL with Preference-based Feedback Efficient via Randomization](https://mlsanity.com/paper/2310.14554/) (2023)
- [Reinforcement Learning from Human Feedback with Active Queries](https://mlsanity.com/paper/2402.09401/) (2024)
- [Prompt Optimization with Human Feedback](https://mlsanity.com/paper/2405.17346/) (2024)
- [Feel-Good Thompson Sampling for Contextual Dueling Bandits](https://mlsanity.com/paper/2404.06013/) (2024)
- [Optimal Design for Reward Modeling in RLHF](https://mlsanity.com/paper/2410.17055/) (2024)
- [Variance-Aware Regret Bounds for Stochastic Contextual Dueling Bandits](https://mlsanity.com/paper/2310.00968/) (2023)
- [Efficient Algorithms for Generalized Linear Bandits with Heavy-tailed Rewards](https://mlsanity.com/paper/2310.18701/) (2023)
- [ActiveDPO: Active Direct Preference Optimization for Sample-Efficient Alignment](https://mlsanity.com/paper/2505.19241/) (2025)
- [Nearly Optimal Algorithms for Contextual Dueling Bandits from Adversarial Feedback](https://mlsanity.com/paper/2404.10776/) (2024)
- [Neural Dueling Bandits: Preference-Based Optimization with Human Feedback](https://mlsanity.com/paper/2407.17112/) (2024)
- [LLM Routing with Dueling Feedback](https://mlsanity.com/paper/2510.00841/) (2025)
- [Active Preference Learning for Ordering Items In- and Out-of-sample](https://mlsanity.com/paper/2405.03059/) (2024)
- [Online Bandit Learning with Offline Preference Data for Improved RLHF](https://mlsanity.com/paper/2406.09574/) (2024)
- [Hybrid Preference Optimization for Alignment: Provably Faster Convergence Rates by Combining Offline Preferences with Online Exploration](https://mlsanity.com/paper/2412.10616/) (2024)
- [Conversational Dueling Bandits in Generalized Linear Models](https://mlsanity.com/paper/2407.18488/) (2024)
- [Provably Efficient Regularized Online RLHF with Generalized Bilinear Preferences](https://mlsanity.com/paper/2602.23116/) (2026)
- [Stop Relying on No-Choice and Do not Repeat the Moves: Optimal, Efficient and Practical Algorithms for Assortment Optimization](https://mlsanity.com/paper/2402.18917/) (2024)
- [Active Human Feedback Collection via Neural Contextual Dueling Bandits](https://mlsanity.com/paper/2504.12016/) (2025)
- [Think Before You Duel: Understanding Complexities of Preference Learning under Constrained Resources](https://mlsanity.com/paper/2312.17229/) (2023)
- [Online Clustering of Dueling Bandits](https://mlsanity.com/paper/2502.02079/) (2025)
- [Bayesian Optimization from Human Feedback: Near-Optimal Regret Bounds](https://mlsanity.com/paper/2505.23673/) (2025)
- [FedPOB: Sample-Efficient Federated Prompt Optimization via Bandits](https://mlsanity.com/paper/2509.24701/) (2025)
- [Federated Linear Dueling Bandits](https://mlsanity.com/paper/2502.01085/) (2025)
- [Neural Variance-aware Dueling Bandits with Deep Representation and Shallow Exploration](https://mlsanity.com/paper/2506.01250/) (2025)
- [Preference-based Reinforcement Learning beyond Pairwise Comparisons: Benefits of Multiple Options](https://mlsanity.com/paper/2510.18713/) (2025)
- [DP-Dueling: Learning from Preference Feedback without Compromising User Privacy](https://mlsanity.com/paper/2403.15045/) (2024)
- [Recommendations with Sparse Comparison Data: Provably Fast Convergence for Nonconvex Matrix Factorization](https://mlsanity.com/paper/2502.20033/) (2025)
- [Identifying Copeland Winners in Dueling Bandits with Indifferences](https://mlsanity.com/paper/2310.00750/) (2023)
- [Recycling History: Efficient Recommendations from Contextual Dueling Bandits](https://mlsanity.com/paper/2508.18841/) (2025)
- [DT-PBO: an Interpretable Tree-based Surrogate Model for Preferential Bayesian Optimization](https://mlsanity.com/paper/2512.14263/) (2025)

## Abstract (arXiv)

We consider the regret minimization task in a dueling bandits problem with context information. In every round of the sequential decision problem, the learner makes a context-dependent selection of two choice alternatives (arms) to be compared with each other and receives feedback in the form of noisy preference information. We assume that the feedback process is determined by a linear stochastic transitivity model with contextualized utilities (CoLST), and the learner's task is to include the best arm (with highest latent context-dependent utility) in the duel. We propose a computationally efficient algorithm, textttCoLSTIM, which makes its choice based on imitating the feedback process using perturbed context-dependent utility estimates of the underlying CoLST model. If each arm is associated with a d-dimensional feature vector, we show that textttCoLSTIM achieves a regret of order tilde O( √dT) after T learning rounds. Additionally, we also establish the optimality of textttCoLSTIM by showing a lower bound for the weak regret that refines the existing average regret analysis. Our experiments demonstrate its superiority over state-of-art algorithms for special cases of CoLST models.
