# NIMBLE: A Non-rigid Hand Model with Bones and Muscles

arXiv: https://arxiv.org/abs/2202.04533 · HTML: https://mlsanity.com/paper/2202.04533/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 58 of its 128 references that are in the map.
- First posted on arXiv 9 Feb 2022.

## Builds on (most cited first, 30 of 58)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Deep High-Resolution Representation Learning for Visual Recognition](https://mlsanity.com/paper/1908.07919/) (2019)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [Objects as Points](https://mlsanity.com/paper/1904.07850/) (2019)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [A Closer Look at Spatiotemporal Convolutions for Action Recognition](https://mlsanity.com/paper/1711.11248/) (2017)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [Accelerating 3D Deep Learning with PyTorch3D](https://mlsanity.com/paper/2007.08501/) (2020)
- [Pixel2Mesh: Generating 3D Mesh Models from Single RGB Images](https://mlsanity.com/paper/1804.01654/) (2018)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [Learning joint reconstruction of hands and manipulated objects](https://mlsanity.com/paper/1904.05767/) (2019)
- [Cascaded Pyramid Network for Multi-Person Pose Estimation](https://mlsanity.com/paper/1711.07319/) (2017)
- [RMPE: Regional Multi-person Pose Estimation](https://mlsanity.com/paper/1612.00137/) (2016)
- [I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.03713/) (2020)
- [FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Images](https://mlsanity.com/paper/1909.04349/) (2019)
- [Integral Human Pose Regression](https://mlsanity.com/paper/1711.08229/) (2017)
- [InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.09309/) (2020)
- [Associative Embedding: End-to-End Learning for Joint Detection and Grouping](https://mlsanity.com/paper/1611.05424/) (2016)
- [Single-Shot Multi-Person 3D Pose Estimation From Monocular RGB](https://mlsanity.com/paper/1712.03453/) (2017)
- [Embodied Hands: Modeling and Capturing Hands and Bodies Together](https://mlsanity.com/paper/2201.02610/) (2022)
- [Learning Depth-Guided Convolutions for Monocular 3D Object Detection](https://mlsanity.com/paper/1912.04799/) (2019)
- [Bounding Box Regression with Uncertainty for Accurate Object Detection](https://mlsanity.com/paper/1809.08545/) (2018)
- [PersonLab: Person Pose Estimation and Instance Segmentation with a Bottom-Up, Part-Based, Geometric Embedding Model](https://mlsanity.com/paper/1803.08225/) (2018)
- [Camera Distance-aware Top-down Approach for 3D Multi-person Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/1907.11346/) (2019)
- [Capturing Hands in Action using Discriminative Salient Points and Physics Simulation](https://mlsanity.com/paper/1506.02178/) (2015)
- [Pushing the Envelope for RGB-based Dense 3D Hand Pose Estimation via Neural Rendering](https://mlsanity.com/paper/1904.04196/) (2019)
- [Bottom-Up Human Pose Estimation Via Disentangled Keypoint Regression](https://mlsanity.com/paper/2104.02300/) (2021)

## Built on by (most cited first, 6 of 6)

- [HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environment](https://mlsanity.com/paper/2404.00299/) (2024)
- [Weakly Supervised 3D Multi-person Pose Estimation for Large-scale Scenes based on Monocular Camera and Single LiDAR](https://mlsanity.com/paper/2211.16951/) (2022)
- [A Unified Diffusion Framework for Scene-aware Human Motion Estimation from Sparse Signals](https://mlsanity.com/paper/2404.04890/) (2024)
- [IKOL: Inverse kinematics optimization layer for 3D human pose and shape estimation via Gauss-Newton differentiation](https://mlsanity.com/paper/2302.01058/) (2023)
- [ViBES: A Conversational Agent with Behaviorally-Intelligent 3D Virtual Body](https://mlsanity.com/paper/2512.14234/) (2025)
- [Bidirectional GaitNet: A Bidirectional Prediction Model of Human Gait and Anatomical Conditions](https://mlsanity.com/paper/2306.04161/) (2023)

## Abstract (arXiv)

Emerging Metaverse applications demand reliable, accurate, and photorealistic reproductions of human hands to perform sophisticated operations as if in the physical world. While real human hand represents one of the most intricate coordination between bones, muscle, tendon, and skin, state-of-the-art techniques unanimously focus on modeling only the skeleton of the hand. In this paper, we present NIMBLE, a novel parametric hand model that includes the missing key components, bringing 3D hand model to a new level of realism. We first annotate muscles, bones and skins on the recent Magnetic Resonance Imaging hand (MRI-Hand) dataset and then register a volumetric template hand onto individual poses and subjects within the dataset. NIMBLE consists of 20 bones as triangular meshes, 7 muscle groups as tetrahedral meshes, and a skin mesh. Via iterative shape registration and parameter learning, it further produces shape blend shapes, pose blend shapes, and a joint regressor. We demonstrate applying NIMBLE to modeling, rendering, and visual inference tasks. By enforcing the inner bones and muscles to match anatomic and kinematic rules, NIMBLE can animate 3D hands to new poses at unprecedented realism. To model the appearance of skin, we further construct a photometric HandStage to acquire high-quality textures and normal maps to model wrinkles and palm print. Finally, NIMBLE also benefits learning-based hand pose and shape estimation by either synthesizing rich data or acting directly as a differentiable layer in the inference network.
