# Cyrus 2D Simulation Team Description Paper 2016

arXiv: https://arxiv.org/abs/2202.03726 · HTML: https://mlsanity.com/paper/2202.03726/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 1 of its 13 references that are in the map.
- First posted on arXiv 8 Feb 2022.

## Builds on (most cited first, 1 of 1)

- [Cyrus 2D Simulation Team Description Paper2018](https://mlsanity.com/paper/2008.03456/) (2020)

## Built on by (most cited first, 4 of 4)

- [Observation Denoising in CYRUS Soccer Simulation 2D Team For RoboCup 2023](https://mlsanity.com/paper/2305.19283/) (2023)
- [Improving Dribbling, Passing, and Marking Actions in Soccer Simulation 2D Games Using Machine Learning](https://mlsanity.com/paper/2401.03406/) (2024)
- [CYRUS Soccer Simulation 2D Team Description Paper 2022](https://mlsanity.com/paper/2205.10953/) (2022)
- [Observation Denoising in CYRUS Soccer Simulation 2D Team For RoboCup 2024](https://mlsanity.com/paper/2406.05623/) (2024)

## Abstract (arXiv)

This description includes some explanation about algorithms and also algorithms that are being implemented by Cyrus team members. The objectives of this description are to express a brief explanation about shoot, block, mark and defensive decision will be given. It also explained about the parts that has been implemented. The base code that Cyrus used is agent 3.11.
