# Reinforcement learning for multi-item retrieval in the puzzle-based storage system

arXiv: https://arxiv.org/abs/2202.03424 · HTML: https://mlsanity.com/paper/2202.03424/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 10 of its 36 references that are in the map.
- First posted on arXiv 5 Feb 2022.

## Builds on (most cited first, 10 of 10)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Pointer Networks](https://mlsanity.com/paper/1506.03134/) (2015)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [Attention, Learn to Solve Routing Problems!](https://mlsanity.com/paper/1803.08475/) (2018)
- [Reinforcement Learning for Solving the Vehicle Routing Problem](https://mlsanity.com/paper/1802.04240/) (2018)
- [A Deep Value-network Based Approach for Multi-Driver Order Dispatching](https://mlsanity.com/paper/2106.04493/) (2021)
- [A Deep Reinforcement Learning Framework for Rebalancing Dockless Bike Sharing Systems](https://mlsanity.com/paper/1802.04592/) (2018)
- [A Heuristic Method for Load Retrievals Route Programming in Puzzle-based Storage Systems](https://mlsanity.com/paper/2102.09274/) (2021)

## Built on by (most cited first, 2 of 2)

- [Topology-Aware and Highly Generalizable Deep Reinforcement Learning for Efficient Retrieval in Multi-Deep Storage Systems](https://mlsanity.com/paper/2506.14787/) (2025)
- [Complete, Scalable, and Robust Prioritized Planning for Multi-Robot Ordered Storage and Retrieval at Maximum Capacity](https://mlsanity.com/paper/2608.07734/) (2026)

## Abstract (arXiv)

Nowadays, fast delivery services have created the need for high-density warehouses. The puzzle-based storage system is a practical way to enhance the storage density, however, facing difficulties in the retrieval process. In this work, a deep reinforcement learning algorithm, specifically the Double&Dueling Deep Q Network, is developed to solve the multi-item retrieval problem in the system with general settings, where multiple desired items, escorts, and I/O points are placed randomly. Additionally, we propose a general compact integer programming model to evaluate the solution quality. Extensive numerical experiments demonstrate that the reinforcement learning approach can yield high-quality solutions and outperforms three related state-of-the-art heuristic algorithms. Furthermore, a conversion algorithm and a decomposition framework are proposed to handle simultaneous movement and large-scale instances respectively, thus improving the applicability of the PBS system.
