# Spelunking the Deep: Guaranteed Queries on General Neural Implicit Surfaces via Range Analysis

arXiv: https://arxiv.org/abs/2202.02444 · HTML: https://mlsanity.com/paper/2202.02444/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 92 references that are in the map.
- First posted on arXiv 5 Feb 2022.

## Builds on (most cited first, 29 of 29)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Spectral Normalization for Generative Adversarial Networks](https://mlsanity.com/paper/1802.05957/) (2018)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [Neural Fields in Visual Computing and Beyond](https://mlsanity.com/paper/2111.11426/) (2021)
- [Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesis](https://mlsanity.com/paper/2111.04276/) (2021)
- [Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes](https://mlsanity.com/paper/2101.10994/) (2021)
- [Lipschitz regularity of deep neural networks: analysis and efficient estimation](https://mlsanity.com/paper/1805.10965/) (2018)
- [SAL: Sign Agnostic Learning of Shapes from Raw Data](https://mlsanity.com/paper/1911.10414/) (2019)
- [Advances in Neural Rendering](https://mlsanity.com/paper/2111.05849/) (2021)
- [On the Effectiveness of Interval Bound Propagation for Training Verifiably Robust Models](https://mlsanity.com/paper/1810.12715/) (2018)
- [Lipschitz-Margin Training: Scalable Certification of Perturbation Invariance for Deep Neural Networks](https://mlsanity.com/paper/1802.04034/) (2018)
- [SALD: Sign Agnostic Learning with Derivatives](https://mlsanity.com/paper/2006.05400/) (2020)
- [MeshSDF: Differentiable Iso-Surface Extraction](https://mlsanity.com/paper/2006.03997/) (2020)
- [Exactly Computing the Local Lipschitz Constant of ReLU Networks](https://mlsanity.com/paper/2003.01219/) (2020)
- [Lyapunov-stable neural-network control](https://mlsanity.com/paper/2109.14152/) (2021)
- [Geometry-Consistent Neural Shape Representation with Implicit Displacement Fields](https://mlsanity.com/paper/2106.05187/) (2021)
- [Iso-Points: Optimizing Neural Implicit Surfaces with Hybrid Representations](https://mlsanity.com/paper/2012.06434/) (2020)
- [Differentiable Surface Rendering via Non-Differentiable Sampling](https://mlsanity.com/paper/2108.04886/) (2021)
- [Analytic Marching: An Analytic Meshing Solution from Deep Implicit Surface Networks](https://mlsanity.com/paper/2002.06597/) (2020)
- [Intuitive Shape Editing in Latent Space](https://mlsanity.com/paper/2111.12488/) (2021)
- [HyperCube: Implicit Field Representations of Voxelized 3D Models](https://mlsanity.com/paper/2110.05770/) (2021)
- [The Fundamental Limits of Interval Arithmetic for Neural Networks](https://mlsanity.com/paper/2112.05235/) (2021)
- [Interval Deep Learning for Uncertainty Quantification in Safety Applications](https://mlsanity.com/paper/2105.06438/) (2021)

## Built on by (most cited first, 11 of 11)

- [Neural Jacobian Fields: Learning Intrinsic Mappings of Arbitrary Meshes](https://mlsanity.com/paper/2205.02904/) (2022)
- [Neural Field Convolutions by Repeated Differentiation](https://mlsanity.com/paper/2304.01834/) (2023)
- [1-Lipschitz Neural Distance Fields](https://mlsanity.com/paper/2407.09505/) (2024)
- [HotSpot: Signed Distance Function Optimization with an Asymptotically Sufficient Condition](https://mlsanity.com/paper/2411.14628/) (2024)
- [ClothCombo: Modeling Inter-Cloth Interaction for Draping Multi-Layered Clothes](https://mlsanity.com/paper/2304.03492/) (2023)
- [PoissonNet: A Local-Global Approach for Learning on Surfaces](https://mlsanity.com/paper/2510.14146/) (2025)
- [Marching Neurons: Accurate Surface Extraction for Neural Implicit Shapes](https://mlsanity.com/paper/2509.21007/) (2025)
- [Low-Rank Adaptation of Neural Fields](https://mlsanity.com/paper/2504.15933/) (2025)
- [Neural Stream Functions](https://mlsanity.com/paper/2307.08142/) (2023)
- [Neural Bounding](https://mlsanity.com/paper/2310.06822/) (2023)
- [Points as Tori: Fast Pointwise Signed Distance for Point Clouds](https://mlsanity.com/paper/2607.16946/) (2026)

## Abstract (arXiv)

Neural implicit representations, which encode a surface as the level set of a neural network applied to spatial coordinates, have proven to be remarkably effective for optimizing, compressing, and generating 3D geometry. Although these representations are easy to fit, it is not clear how to best evaluate geometric queries on the shape, such as intersecting against a ray or finding a closest point. The predominant approach is to encourage the network to have a signed distance property. However, this property typically holds only approximately, leading to robustness issues, and holds only at the conclusion of training, inhibiting the use of queries in loss functions. Instead, this work presents a new approach to perform queries directly on general neural implicit functions for a wide range of existing architectures. Our key tool is the application of range analysis to neural networks, using automatic arithmetic rules to bound the output of a network over a region; we conduct a study of range analysis on neural networks, and identify variants of affine arithmetic which are highly effective. We use the resulting bounds to develop geometric queries including ray casting, intersection testing, constructing spatial hierarchies, fast mesh extraction, closest-point evaluation, evaluating bulk properties, and more. Our queries can be efficiently evaluated on GPUs, and offer concrete accuracy guarantees even on randomly-initialized networks, enabling their use in training objectives and beyond. We also show a preliminary application to inverse rendering.
