# A Dataset for Interactive Vision-Language Navigation with Unknown Command Feasibility

arXiv: https://arxiv.org/abs/2202.02312 · HTML: https://mlsanity.com/paper/2202.02312/

## Key facts

- Cited by 61 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 46 references that are in the map.
- First posted on arXiv 4 Feb 2022.

## Builds on (most cited first, 30 of 32)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Scaling Up Visual and Vision-Language Representation Learning With Noisy Text Supervision](https://mlsanity.com/paper/2102.05918/) (2021)
- [Enriching Word Vectors with Subword Information](https://mlsanity.com/paper/1607.04606/) (2016)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [Revisiting Unreasonable Effectiveness of Data in Deep Learning Era](https://mlsanity.com/paper/1707.02968/) (2017)
- [VizWiz Grand Challenge: Answering Visual Questions from Blind People](https://mlsanity.com/paper/1802.08218/) (2018)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [Word Translation Without Parallel Data](https://mlsanity.com/paper/1710.04087/) (2017)
- [VirtualHome: Simulating Household Activities via Programs](https://mlsanity.com/paper/1806.07011/) (2018)
- [Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Grounding](https://mlsanity.com/paper/2010.07954/) (2020)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [DocFormer: End-to-End Transformer for Document Understanding](https://mlsanity.com/paper/2106.11539/) (2021)
- [Mapping Natural Language Instructions to Mobile UI Action Sequences](https://mlsanity.com/paper/2005.03776/) (2020)
- [Vision-Language Navigation with Self-Supervised Auxiliary Reasoning Tasks](https://mlsanity.com/paper/1911.07883/) (2019)
- [IQA: Visual Question Answering in Interactive Environments](https://mlsanity.com/paper/1712.03316/) (2017)
- [FILM: Following Instructions in Language with Modular Methods](https://mlsanity.com/paper/2110.07342/) (2021)
- [SelfDoc: Self-Supervised Document Representation Learning](https://mlsanity.com/paper/2106.03331/) (2021)
- [Help, Anna! Visual Navigation with Natural Multimodal Assistance via Retrospective Curiosity-Encouraging Imitation Learning](https://mlsanity.com/paper/1909.01871/) (2019)
- [CanvasVAE: Learning to Generate Vector Graphic Documents](https://mlsanity.com/paper/2108.01249/) (2021)
- [A Persistent Spatial Semantic Representation for High-level Natural Language Instruction Execution](https://mlsanity.com/paper/2107.05612/) (2021)
- [Hierarchical Cross-Modal Agent for Robotics Vision-and-Language Navigation](https://mlsanity.com/paper/2104.10674/) (2021)
- [Visual Semantic Planning using Deep Successor Representations](https://mlsanity.com/paper/1705.08080/) (2017)
- [Screen2Vec: Semantic Embedding of GUI Screens and GUI Components](https://mlsanity.com/paper/2101.11103/) (2021)
- [Factorizing Perception and Policy for Interactive Instruction Following](https://mlsanity.com/paper/2012.03208/) (2020)
- [VUT: Versatile UI Transformer for Multi-Modal Multi-Task User Interface Modeling](https://mlsanity.com/paper/2112.05692/) (2021)
- [Mapping Natural Language Commands to Web Elements](https://mlsanity.com/paper/1808.09132/) (2018)
- [Question Relevance in VQA: Identifying Non-Visual And False-Premise Questions](https://mlsanity.com/paper/1606.06622/) (2016)

## Built on by (most cited first, 30 of 61)

- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents](https://mlsanity.com/paper/2401.10935/) (2024)
- [AutoDroid: LLM-powered Task Automation in Android](https://mlsanity.com/paper/2308.15272/) (2023)
- [WebLINX: Real-World Website Navigation with Multi-Turn Dialogue](https://mlsanity.com/paper/2402.05930/) (2024)
- [Ferret-UI: Grounded Mobile UI Understanding with Multimodal LLMs](https://mlsanity.com/paper/2404.05719/) (2024)
- [Large Language Model-Brained GUI Agents: A Survey](https://mlsanity.com/paper/2411.18279/) (2024)
- [Multimodal Web Navigation with Instruction-Finetuned Foundation Models](https://mlsanity.com/paper/2305.11854/) (2023)
- [Autonomous Evaluation and Refinement of Digital Agents](https://mlsanity.com/paper/2404.06474/) (2024)
- [GUICourse: From General Vision Language Models to Versatile GUI Agents](https://mlsanity.com/paper/2406.11317/) (2024)
- [VisualAgentBench: Towards Large Multimodal Models as Visual Foundation Agents](https://mlsanity.com/paper/2408.06327/) (2024)
- [ScreenAgent: A Vision Language Model-driven Computer Control Agent](https://mlsanity.com/paper/2402.07945/) (2024)
- [ScreenAI: A Vision-Language Model for UI and Infographics Understanding](https://mlsanity.com/paper/2402.04615/) (2024)
- [Beyond Browsing: API-Based Web Agents](https://mlsanity.com/paper/2410.16464/) (2024)
- [ScreenQA: Large-Scale Question-Answer Pairs over Mobile App Screenshots](https://mlsanity.com/paper/2209.08199/) (2022)
- [Enabling Conversational Interaction with Mobile UI using Large Language Models](https://mlsanity.com/paper/2209.08655/) (2022)
- [Spotlight: Mobile UI Understanding using Vision-Language Models with a Focus](https://mlsanity.com/paper/2209.14927/) (2022)
- [A Survey on (M)LLM-Based GUI Agents](https://mlsanity.com/paper/2504.13865/) (2025)
- [DroidBot-GPT: GPT-powered UI Automation for Android](https://mlsanity.com/paper/2304.07061/) (2023)
- [ASSISTGUI: Task-Oriented Desktop Graphical User Interface Automation](https://mlsanity.com/paper/2312.13108/) (2023)
- [AgentStudio: A Toolkit for Building General Virtual Agents](https://mlsanity.com/paper/2403.17918/) (2024)
- [Step-GUI Technical Report](https://mlsanity.com/paper/2512.15431/) (2025)
- [LlamaTouch: A Faithful and Scalable Testbed for Mobile UI Task Automation](https://mlsanity.com/paper/2404.16054/) (2024)
- [OS Agents: A Survey on MLLM-based Agents for General Computing Devices Use](https://mlsanity.com/paper/2508.04482/) (2025)
- [AXNav: Replaying Accessibility Tests from Natural Language](https://mlsanity.com/paper/2310.02424/) (2023)
- [Dual-View Visual Contextualization for Web Navigation](https://mlsanity.com/paper/2402.04476/) (2024)
- [R-VLM: Region-Aware Vision Language Model for Precise GUI Grounding](https://mlsanity.com/paper/2507.05673/) (2025)
- [UICrit: Enhancing Automated Design Evaluation with a UICritique Dataset](https://mlsanity.com/paper/2407.08850/) (2024)
- [UI-E2I-Synth: Advancing GUI Grounding with Large-Scale Instruction Synthesis](https://mlsanity.com/paper/2504.11257/) (2025)
- [WebVLN: Vision-and-Language Navigation on Websites](https://mlsanity.com/paper/2312.15820/) (2023)
- [AutoGUI: Scaling GUI Grounding with Automatic Functionality Annotations from LLMs](https://mlsanity.com/paper/2502.01977/) (2025)

## Abstract (arXiv)

Vision-language navigation (VLN), in which an agent follows language instruction in a visual environment, has been studied under the premise that the input command is fully feasible in the environment. Yet in practice, a request may not be possible due to language ambiguity or environment changes. To study VLN with unknown command feasibility, we introduce a new dataset Mobile app Tasks with Iterative Feedback (MoTIF), where the goal is to complete a natural language command in a mobile app. Mobile apps provide a scalable domain to study real downstream uses of VLN methods. Moreover, mobile app commands provide instruction for interactive navigation, as they result in action sequences with state changes via clicking, typing, or swiping. MoTIF is the first to include feasibility annotations, containing both binary feasibility labels and fine-grained labels for why tasks are unsatisfiable. We further collect follow-up questions for ambiguous queries to enable research on task uncertainty resolution. Equipped with our dataset, we propose the new problem of feasibility prediction, in which a natural language instruction and multimodal app environment are used to predict command feasibility. MoTIF provides a more realistic app dataset as it contains many diverse environments, high-level goals, and longer action sequences than prior work. We evaluate interactive VLN methods using MoTIF, quantify the generalization ability of current approaches to new app environments, and measure the effect of task feasibility on navigation performance.
