# Near-Optimal Learning of Extensive-Form Games with Imperfect Information

arXiv: https://arxiv.org/abs/2202.01752 · HTML: https://mlsanity.com/paper/2202.01752/

## Key facts

- Cited by 26 papers in the map (data through 14 Oct 2026).
- Builds on 41 of its 77 references that are in the map.
- First posted on arXiv 3 Feb 2022.

## Builds on (most cited first, 30 of 41)

- [DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker](https://mlsanity.com/paper/1701.01724/) (2017)
- [Taming the Monster: A Fast and Simple Algorithm for Contextual Bandits](https://mlsanity.com/paper/1402.0555/) (2014)
- [Explore no more: Improved high-probability regret bounds for non-stochastic bandits](https://mlsanity.com/paper/1506.03271/) (2015)
- [V-Learning -- A Simple, Efficient, Decentralized Algorithm for Multiagent RL](https://mlsanity.com/paper/2110.14555/) (2021)
- [Provable Self-Play Algorithms for Competitive Reinforcement Learning](https://mlsanity.com/paper/2002.04017/) (2020)
- [Near-Optimal Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2006.12007/) (2020)
- [A Sharp Analysis of Model-based Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2010.01604/) (2020)
- [Deep Counterfactual Regret Minimization](https://mlsanity.com/paper/1811.00164/) (2018)
- [Independent Policy Gradient Methods for Competitive Reinforcement Learning](https://mlsanity.com/paper/2101.04233/) (2021)
- [Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibrium](https://mlsanity.com/paper/2002.07066/) (2020)
- [Model-Based Multi-Agent RL in Zero-Sum Markov Games with Near-Optimal Sample Complexity](https://mlsanity.com/paper/2007.07461/) (2020)
- [Solving Large Imperfect Information Games Using CFR+](https://mlsanity.com/paper/1407.5042/) (2014)
- [Last-iterate Convergence of Decentralized Optimistic Gradient Descent/Ascent in Infinite-horizon Competitive Markov Games](https://mlsanity.com/paper/2102.04540/) (2021)
- [Online Reinforcement Learning in Stochastic Games](https://mlsanity.com/paper/1712.00579/) (2017)
- [When Can We Learn General-Sum Markov Games with a Large Number of Players Sample-Efficiently?](https://mlsanity.com/paper/2110.04184/) (2021)
- [Faster Game Solving via Predictive Blackwell Approachability: Connecting Regret Matching and Mirror Descent](https://mlsanity.com/paper/2007.14358/) (2020)
- [The Power of Exploiter: Provable Multi-Agent RL in Large State Spaces](https://mlsanity.com/paper/2106.03352/) (2021)
- [Towards General Function Approximation in Zero-Sum Markov Games](https://mlsanity.com/paper/2107.14702/) (2021)
- [Solving Discounted Stochastic Two-Player Games with Near-Optimal Time and Sample Complexity](https://mlsanity.com/paper/1908.11071/) (2019)
- [Provably Efficient Reinforcement Learning in Decentralized General-Sum Markov Games](https://mlsanity.com/paper/2110.05682/) (2021)
- [Rethinking Formal Models of Partially Observable Multiagent Decision Making](https://mlsanity.com/paper/1906.11110/) (2019)
- [Last-iterate Convergence in Extensive-Form Games](https://mlsanity.com/paper/2106.14326/) (2021)
- [Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games using Baselines](https://mlsanity.com/paper/1809.03057/) (2018)
- [Almost Optimal Algorithms for Two-player Zero-Sum Linear Mixture Markov Games](https://mlsanity.com/paper/2102.07404/) (2021)
- [Hindsight and Sequential Rationality of Correlated Play](https://mlsanity.com/paper/2012.05874/) (2020)
- [Simple Uncoupled No-Regret Learning Dynamics for Extensive-Form Correlated Equilibrium](https://mlsanity.com/paper/2104.01520/) (2021)
- [Model-Free Learning for Two-Player Zero-Sum Partially Observable Markov Games with Perfect Recall](https://mlsanity.com/paper/2106.06279/) (2021)
- [Revisiting CFR+ and Alternating Updates](https://mlsanity.com/paper/1810.11542/) (2018)
- [No-Regret Learning Dynamics for Extensive-Form Correlated Equilibrium](https://mlsanity.com/paper/2004.00603/) (2020)
- [Coarse Correlation in Extensive-Form Games](https://mlsanity.com/paper/1908.09893/) (2019)

## Built on by (most cited first, 26 of 26)

- [Iterative Nash Policy Optimization: Aligning LLMs with General Preferences via No-Regret Learning](https://mlsanity.com/paper/2407.00617/) (2024)
- [Breaking the Curse of Multiagency: Provably Efficient Decentralized Multi-Agent RL with Function Approximation](https://mlsanity.com/paper/2302.06606/) (2023)
- [Sample-Efficient Reinforcement Learning of Partially Observable Markov Games](https://mlsanity.com/paper/2206.01315/) (2022)
- [Partially Observable RL with B-Stability: Unified Structural Condition and Sharp Sample-Efficient Algorithms](https://mlsanity.com/paper/2209.14990/) (2022)
- [Improving LLM General Preference Alignment via Optimistic Online Mirror Descent](https://mlsanity.com/paper/2502.16852/) (2025)
- [Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror Descent](https://mlsanity.com/paper/2205.15294/) (2022)
- [Policy Space Diversity for Non-Transitive Games](https://mlsanity.com/paper/2306.16884/) (2023)
- [Adapting to game trees in zero-sum imperfect information games](https://mlsanity.com/paper/2212.12567/) (2022)
- [Sample-Efficient Learning of Correlated Equilibria in Extensive-Form Games](https://mlsanity.com/paper/2205.07223/) (2022)
- [A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergence](https://mlsanity.com/paper/2408.00751/) (2024)
- [A Survey of Decision Making in Adversarial Games](https://mlsanity.com/paper/2207.07971/) (2022)
- [A Deep Reinforcement Learning Approach for Finding Non-Exploitable Strategies in Two-Player Atari Games](https://mlsanity.com/paper/2207.08894/) (2022)
- [Near-Optimal Phi-Regret Learning in Extensive-Form Games](https://mlsanity.com/paper/2208.09747/) (2022)
- [A Black-box Approach for Non-stationary Multi-agent Reinforcement Learning](https://mlsanity.com/paper/2306.07465/) (2023)
- [Local and adaptive mirror descents in extensive-form games](https://mlsanity.com/paper/2309.00656/) (2023)
- [On the Optimality of Dilated Entropy and Lower Bounds for Online Learning in Extensive-Form Games](https://mlsanity.com/paper/2410.23398/) (2024)
- [Best of Both Worlds: Regret Minimization versus Minimax Play](https://mlsanity.com/paper/2502.11673/) (2025)
- [Generalized Bandit Regret Minimizer Framework in Imperfect Information Extensive-Form Game](https://mlsanity.com/paper/2203.05920/) (2022)
- [On the Power of Perturbation under Sampling in Solving Extensive-Form Games](https://mlsanity.com/paper/2501.16600/) (2025)
- [Differential Privacy in the Extensive-Form Bandit Problem](https://mlsanity.com/paper/2605.05266/) (2026)
- [Learning Rationalizable Equilibria in Multiplayer Games](https://mlsanity.com/paper/2210.11402/) (2022)
- [Securing Equal Share: A Principled Approach for Learning Multiplayer Symmetric Games](https://mlsanity.com/paper/2406.04201/) (2024)
- [The Fair Game: Auditing & Debiasing AI Algorithms Over Time](https://mlsanity.com/paper/2508.06443/) (2025)
- [On-line Learning in Tree MDPs by Treating Policies as Bandit Arms](https://mlsanity.com/paper/2605.04979/) (2026)
- [Reinforcement Learning: From Algorithms To Foundation Models](https://mlsanity.com/paper/2607.17560/) (2026)
- [Tracking the Best Strategy in an Extensive-Form Game](https://mlsanity.com/paper/2608.09501/) (2026)

## Abstract (arXiv)

This paper resolves the open question of designing near-optimal algorithms for learning imperfect-information extensive-form games from bandit feedback. We present the first line of algorithms that require only widetildeO((XA+YB)/varepsilon2) episodes of play to find an varepsilon-approximate Nash equilibrium in two-player zero-sum games, where X,Y are the number of information sets and A,B are the number of actions for the two players. This improves upon the best known sample complexity of widetildeO((X2A+Y2B)/varepsilon2) by a factor of widetildeO(maxX, Y), and matches the information-theoretic lower bound up to logarithmic factors. We achieve this sample complexity by two new algorithms: Balanced Online Mirror Descent, and Balanced Counterfactual Regret Minimization. Both algorithms rely on novel approaches of integrating balanced exploration policies into their classical counterparts. We also extend our results to learning Coarse Correlated Equilibria in multi-player general-sum games.
