# How to Leverage Unlabeled Data in Offline Reinforcement Learning

arXiv: https://arxiv.org/abs/2202.01741 · HTML: https://mlsanity.com/paper/2202.01741/

## Key facts

- Cited by 62 papers in the map (data through 14 Oct 2026).
- Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 49 of its 68 references that are in the map.
- First posted on arXiv 3 Feb 2022.

## Placed in

- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)

## Builds on (most cited first, 30 of 49)

- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Constrained Policy Optimization](https://mlsanity.com/paper/1705.10528/) (2017)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reduction](https://mlsanity.com/paper/1906.00949/) (2019)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Behavior Regularized Offline Reinforcement Learning](https://mlsanity.com/paper/1911.11361/) (2019)
- [MOPO: Model-based Offline Policy Optimization](https://mlsanity.com/paper/2005.13239/) (2020)
- [MOReL : Model-Based Offline Reinforcement Learning](https://mlsanity.com/paper/2005.05951/) (2020)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization](https://mlsanity.com/paper/1603.00448/) (2016)
- [COMBO: Conservative Offline Model-Based Policy Optimization](https://mlsanity.com/paper/2102.08363/) (2021)
- [Way Off-Policy Batch Deep Reinforcement Learning of Implicit Human Preferences in Dialog](https://mlsanity.com/paper/1907.00456/) (2019)
- [Offline Reinforcement Learning with Fisher Divergence Critic Regularization](https://mlsanity.com/paper/2103.08050/) (2021)
- [MT-Opt: Continuous Multi-Task Robotic Reinforcement Learning at Scale](https://mlsanity.com/paper/2104.08212/) (2021)
- [Deep Spatial Autoencoders for Visuomotor Learning](https://mlsanity.com/paper/1509.06113/) (2015)
- [Safe Policy Improvement with Baseline Bootstrapping](https://mlsanity.com/paper/1712.06924/) (2017)
- [PLAS: Latent Action Space for Offline Reinforcement Learning](https://mlsanity.com/paper/2011.07213/) (2020)
- [Actionable Models: Unsupervised Offline Reinforcement Learning of Robotic Skills](https://mlsanity.com/paper/2104.07749/) (2021)
- [End-to-End Robotic Reinforcement Learning without Reward Engineering](https://mlsanity.com/paper/1904.07854/) (2019)
- [Minimax-Optimal Off-Policy Evaluation with Linear Function Approximation](https://mlsanity.com/paper/2002.09516/) (2020)
- [EMaQ: Expected-Max Q-Learning Operator for Simple Yet Effective Offline and Online RL](https://mlsanity.com/paper/2007.11091/) (2020)
- [Supervised Reinforcement Learning with Recurrent Neural Network for Dynamic Treatment Recommendation](https://mlsanity.com/paper/1807.01473/) (2018)
- [Offline Reinforcement Learning from Images with Latent Space Models](https://mlsanity.com/paper/2012.11547/) (2020)
- [Offline Meta-Reinforcement Learning with Advantage Weighting](https://mlsanity.com/paper/2008.06043/) (2020)

## Built on by (most cited first, 30 of 62)

- [VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Training](https://mlsanity.com/paper/2210.00030/) (2022)
- [A Survey on Offline Reinforcement Learning: Taxonomy, Review, and Open Problems](https://mlsanity.com/paper/2203.01387/) (2022)
- [Learning from Reward-Free Offline Data: A Case for Planning with Latent Dynamics Models](https://mlsanity.com/paper/2502.14819/) (2025)
- [Learning and Retrieval from Prior Data for Skill-based Imitation Learning](https://mlsanity.com/paper/2210.11435/) (2022)
- [A Policy-Guided Imitation Approach for Offline Reinforcement Learning](https://mlsanity.com/paper/2210.08323/) (2022)
- [Optimal Transport for Offline Imitation Learning](https://mlsanity.com/paper/2303.13971/) (2023)
- [Semi-Supervised Offline Reinforcement Learning with Action-Free Trajectories](https://mlsanity.com/paper/2210.06518/) (2022)
- [Latent Diffusion Planning for Imitation Learning](https://mlsanity.com/paper/2504.16925/) (2025)
- [Accelerating Exploration with Unlabeled Prior Data](https://mlsanity.com/paper/2311.05067/) (2023)
- [Survival Instinct in Offline Reinforcement Learning](https://mlsanity.com/paper/2306.03286/) (2023)
- [Learning from Active Human Involvement through Proxy Value Propagation](https://mlsanity.com/paper/2502.03369/) (2025)
- [MAHALO: Unifying Offline Reinforcement Learning and Imitation Learning from Observations](https://mlsanity.com/paper/2303.17156/) (2023)
- [Contrastive Representation for Data Filtering in Cross-Domain Offline Reinforcement Learning](https://mlsanity.com/paper/2405.06192/) (2024)
- [Contrastive Value Learning: Implicit Models for Simple Offline RL](https://mlsanity.com/paper/2211.02100/) (2022)
- [Mind the Gap: Offline Policy Optimization for Imperfect Rewards](https://mlsanity.com/paper/2302.01667/) (2023)
- [Value-Based Deep RL Scales Predictably](https://mlsanity.com/paper/2502.04327/) (2025)
- [SEABO: A Simple Search-Based Method for Offline Imitation Learning](https://mlsanity.com/paper/2402.03807/) (2024)
- [Offline Multitask Representation Learning for Reinforcement Learning](https://mlsanity.com/paper/2403.11574/) (2024)
- [Unsupervised Behavior Extraction via Random Intent Priors](https://mlsanity.com/paper/2310.18687/) (2023)
- [A Survey of Demonstration Learning](https://mlsanity.com/paper/2303.11191/) (2023)
- [How to Leverage Diverse Demonstrations in Offline Imitation Learning](https://mlsanity.com/paper/2405.17476/) (2024)
- [The Provable Benefits of Unsupervised Data Sharing for Offline Reinforcement Learning](https://mlsanity.com/paper/2302.13493/) (2023)
- [OASIS: Conditional Distribution Shaping for Offline Safe Reinforcement Learning](https://mlsanity.com/paper/2407.14653/) (2024)
- [Intention-Conditioned Flow Occupancy Models](https://mlsanity.com/paper/2506.08902/) (2025)
- [EUCLID: Towards Efficient Unsupervised Reinforcement Learning with Multi-choice Dynamics Model](https://mlsanity.com/paper/2210.00498/) (2022)
- [Align Your Intents: Offline Imitation Learning via Optimal Transport](https://mlsanity.com/paper/2402.13037/) (2024)
- [PRIME: Scaffolding Manipulation Tasks with Behavior Primitives for Data-Efficient Imitation Learning](https://mlsanity.com/paper/2403.00929/) (2024)
- [Pre-trained Visual Dynamics Representations for Efficient Policy Learning](https://mlsanity.com/paper/2411.03169/) (2024)
- [Robust Semi-Supervised Learning in Open Environments](https://mlsanity.com/paper/2412.18256/) (2024)
- [Making Offline RL Online: Collaborative World Models for Offline Visual Reinforcement Learning](https://mlsanity.com/paper/2305.15260/) (2023)

## Abstract (arXiv)

Offline reinforcement learning (RL) can learn control policies from static datasets but, like standard RL methods, it requires reward annotations for every transition. In many cases, labeling large datasets with rewards may be costly, especially if those rewards must be provided by human labelers, while collecting diverse unlabeled data might be comparatively inexpensive. How can we best leverage such unlabeled data in offline RL? One natural solution is to learn a reward function from the labeled data and use it to label the unlabeled data. In this paper, we find that, perhaps surprisingly, a much simpler method that simply applies zero rewards to unlabeled data leads to effective data sharing both in theory and in practice, without learning any reward model at all. While this approach might seem strange (and incorrect) at first, we provide extensive theoretical and empirical analysis that illustrates how it trades off reward bias, sample complexity and distributional shift, often leading to good results. We characterize conditions under which this simple strategy is effective, and further show that extending it with a simple reweighting approach can further alleviate the bias introduced by using incorrect reward labels. Our empirical evaluation confirms these findings in simulated robotic locomotion, navigation, and manipulation settings.
