# Learning to reason about and to act on physical cascading events

arXiv: https://arxiv.org/abs/2202.01108 · HTML: https://mlsanity.com/paper/2202.01108/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 25 of its 53 references that are in the map.
- First posted on arXiv 2 Feb 2022.

## Builds on (most cited first, 25 of 25)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Deep Sets](https://mlsanity.com/paper/1703.06114/) (2017)
- [Relational inductive biases, deep learning, and graph networks](https://mlsanity.com/paper/1806.01261/) (2018)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Interaction Networks for Learning about Objects, Relations and Physics](https://mlsanity.com/paper/1612.00222/) (2016)
- [CLEVRER: CoLlision Events for Video REpresentation and Reasoning](https://mlsanity.com/paper/1910.01442/) (2019)
- [Efficient Off-Policy Meta-Reinforcement Learning via Probabilistic Context Variables](https://mlsanity.com/paper/1903.08254/) (2019)
- [PHYRE: A New Benchmark for Physical Reasoning](https://mlsanity.com/paper/1908.05656/) (2019)
- [CATER: A diagnostic dataset for Compositional Actions and TEmporal Reasoning](https://mlsanity.com/paper/1910.04744/) (2019)
- [Woulda, Coulda, Shoulda: Counterfactually-Guided Policy Search](https://mlsanity.com/paper/1811.06272/) (2018)
- [IntPhys: A Framework and Benchmark for Visual Intuitive Physics Reasoning](https://mlsanity.com/paper/1803.07616/) (2018)
- [Meta-learning of Sequential Strategies](https://mlsanity.com/paper/1905.03030/) (2019)
- [Learning Physical Intuition of Block Towers by Example](https://mlsanity.com/paper/1603.01312/) (2016)
- [Rapid trial-and-error learning with simulation supports flexible tool use and physical reasoning](https://mlsanity.com/paper/1907.09620/) (2019)
- [Learning Visual Predictive Models of Physics for Playing Billiards](https://mlsanity.com/paper/1511.07404/) (2015)
- [Reasoning About Physical Interactions with Object-Oriented Prediction and Planning](https://mlsanity.com/paper/1812.10972/) (2018)
- [Structured agents for physical construction](https://mlsanity.com/paper/1904.03177/) (2019)
- [Learning Domain-Independent Planning Heuristics with Hypergraph Networks](https://mlsanity.com/paper/1911.13101/) (2019)
- [Learning Long-term Visual Dynamics with Region Proposal Interaction Networks](https://mlsanity.com/paper/2008.02265/) (2020)
- [CRAFT: A Benchmark for Causal Reasoning About Forces and inTeractions](https://mlsanity.com/paper/2012.04293/) (2020)
- [Time-Agnostic Prediction: Predicting Predictable Video Frames](https://mlsanity.com/paper/1808.07784/) (2018)
- [Generalization to New Actions in Reinforcement Learning](https://mlsanity.com/paper/2011.01928/) (2020)
- [Federated Learning with Heterogeneous Architectures using Graph HyperNetworks](https://mlsanity.com/paper/2201.08459/) (2022)
- [Forward Prediction for Physical Reasoning](https://mlsanity.com/paper/2006.10734/) (2020)

## Abstract (arXiv)

Reasoning and interacting with dynamic environments is a fundamental problem in AI, but it becomes extremely challenging when actions can trigger cascades of cross-dependent events. We introduce a new supervised learning setup called em Cascade where an agent is shown a video of a physically simulated dynamic scene, and is asked to intervene and trigger a cascade of events, such that the system reaches a "counterfactual" goal. For instance, the agent may be asked to "Make the blue ball hit the red one, by pushing the green ball". The agent intervention is drawn from a continuous space, and cascades of events makes the dynamics highly non-linear. We combine semantic tree search with an event-driven forward model and devise an algorithm that learns to search in semantic trees in continuous spaces. We demonstrate that our approach learns to effectively follow instructions to intervene in previously unseen complex scenes. It can also reason about alternative outcomes, when provided an observed cascade of events.
