# Non-Stationary Dueling Bandits

arXiv: https://arxiv.org/abs/2202.00935 · HTML: https://mlsanity.com/paper/2202.00935/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 8 of its 33 references that are in the map.
- First posted on arXiv 2 Feb 2022.

## Builds on (most cited first, 8 of 8)

- [Preference-based Online Learning with Dueling Bandits: A Survey](https://mlsanity.com/paper/1807.11398/) (2018)
- [Regret Lower Bound and Optimal Algorithm in Dueling Bandit Problem](https://mlsanity.com/paper/1506.02550/) (2015)
- [Nearly Optimal Adaptive Procedure with Change Detection for Piecewise-Stationary Bandit](https://mlsanity.com/paper/1802.03692/) (2018)
- [A Change-Detection based Framework for Piecewise-stationary Multi-Armed Bandit Problem](https://mlsanity.com/paper/1711.03539/) (2017)
- [Adversarial Dueling Bandits](https://mlsanity.com/paper/2010.14563/) (2020)
- [Dueling Bandits With Weak Regret](https://mlsanity.com/paper/1706.04304/) (2017)
- [Optimal and Efficient Dynamic Regret Algorithms for Non-Stationary Dueling Bandits](https://mlsanity.com/paper/2111.03917/) (2021)
- [MergeDTS: A Method for Effective Large-Scale Online Ranker Evaluation](https://mlsanity.com/paper/1812.04412/) (2018)

## Built on by (most cited first, 7 of 7)

- [ANACONDA: An Improved Dynamic Regret Algorithm for Adaptive Non-Stationary Dueling Bandits](https://mlsanity.com/paper/2210.14322/) (2022)
- [When Can We Track Significant Preference Shifts in Dueling Bandits?](https://mlsanity.com/paper/2302.06595/) (2023)
- [Extending Open Bandit Pipeline to Simulate Industry Challenges](https://mlsanity.com/paper/2209.04147/) (2022)
- [Non-Stationary Dueling Bandits Under a Weighted Borda Criterion](https://mlsanity.com/paper/2403.12950/) (2024)
- [Multi-Player Approaches for Dueling Bandits](https://mlsanity.com/paper/2405.16168/) (2024)
- [DP-Dueling: Learning from Preference Feedback without Compromising User Privacy](https://mlsanity.com/paper/2403.15045/) (2024)
- [Identifying Copeland Winners in Dueling Bandits with Indifferences](https://mlsanity.com/paper/2310.00750/) (2023)

## Abstract (arXiv)

We study the non-stationary dueling bandits problem with K arms, where the time horizon T consists of M stationary segments, each of which is associated with its own preference matrix. The learner repeatedly selects a pair of arms and observes a binary preference between them as feedback. To minimize the accumulated regret, the learner needs to pick the Condorcet winner of each stationary segment as often as possible, despite preference matrices and segment lengths being unknown. We propose the Beat, the, Winner, Reset algorithm and prove a bound on its expected binary weak regret in the stationary case, which tightens the bound of current state-of-art algorithms. We also show a regret bound for the non-stationary case, without requiring knowledge of M or T. We further propose and analyze two meta-algorithms, DETECT for weak regret and Monitored, Dueling, Bandits for strong regret, both based on a detection-window approach that can incorporate any dueling bandit algorithm as a black-box algorithm. Finally, we prove a worst-case lower bound for expected weak regret in the non-stationary case.
