# Active Audio-Visual Separation of Dynamic Sound Sources

arXiv: https://arxiv.org/abs/2202.00850 · HTML: https://mlsanity.com/paper/2202.00850/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 83 references that are in the map.
- First posted on arXiv 2 Feb 2022.

## Builds on (most cited first, 30 of 43)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [Delving Deep into Rectifiers: Surpassing Human-Level Performance on ImageNet Classification](https://mlsanity.com/paper/1502.01852/) (2015)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Exact solutions to the nonlinear dynamics of learning in deep linear neural networks](https://mlsanity.com/paper/1312.6120/) (2013)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [SDR - half-baked or well done?](https://mlsanity.com/paper/1811.02508/) (2018)
- [A Recurrent Latent Variable Model for Sequential Data](https://mlsanity.com/paper/1506.02216/) (2015)
- [DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames](https://mlsanity.com/paper/1911.00357/) (2019)
- [Audio-Visual Scene Analysis with Self-Supervised Multisensory Features](https://mlsanity.com/paper/1804.03641/) (2018)
- [The Sound of Pixels](https://mlsanity.com/paper/1804.03160/) (2018)
- [Attention is All You Need in Speech Separation](https://mlsanity.com/paper/2010.13154/) (2020)
- [Topological Planning with Transformers for Vision-and-Language Navigation](https://mlsanity.com/paper/2012.05292/) (2020)
- [Learning to Separate Object Sounds by Watching Unlabeled Video](https://mlsanity.com/paper/1804.01665/) (2018)
- [VisualVoice: Audio-Visual Speech Separation with Cross-Modal Consistency](https://mlsanity.com/paper/2101.03149/) (2021)
- [Music Gesture for Visual Sound Separation](https://mlsanity.com/paper/2004.09476/) (2020)
- [Co-Separating Sounds of Visual Objects](https://mlsanity.com/paper/1904.07750/) (2019)
- [The Conversation: Deep Audio-Visual Speech Enhancement](https://mlsanity.com/paper/1804.04121/) (2018)
- [Scene Memory Transformer for Embodied Agents in Long-Horizon Tasks](https://mlsanity.com/paper/1903.03878/) (2019)
- [Look, Listen, and Act: Towards Audio-Visual Embodied Navigation](https://mlsanity.com/paper/1912.11684/) (2019)
- [Semantic Audio-Visual Navigation](https://mlsanity.com/paper/2012.11583/) (2020)
- [Dual-Path Transformer Network: Direct Context-Aware Modeling for End-to-End Monaural Speech Separation](https://mlsanity.com/paper/2007.13975/) (2020)
- [Memory-Augmented Reinforcement Learning for Image-Goal Navigation](https://mlsanity.com/paper/2101.05181/) (2021)
- [2.5D Visual Sound](https://mlsanity.com/paper/1812.04204/) (2018)
- [Deeply learned face representations are sparse, selective, and robust](https://mlsanity.com/paper/1412.1265/) (2014)
- [Into the Wild with AudioScope: Unsupervised Audio-Visual Separation of On-Screen Sounds](https://mlsanity.com/paper/2011.01143/) (2020)

## Built on by (most cited first, 16 of 16)

- [Few-Shot Audio-Visual Learning of Environment Acoustics](https://mlsanity.com/paper/2206.04006/) (2022)
- [iQuery: Instruments as Queries for Audio-Visual Sound Separation](https://mlsanity.com/paper/2212.03814/) (2022)
- [Meerkat: Audio-Visual Large Language Model for Grounding in Space and Time](https://mlsanity.com/paper/2407.01851/) (2024)
- [Measuring Acoustics with Collaborative Multiple Agents](https://mlsanity.com/paper/2310.05368/) (2023)
- [Sound Localization from Motion: Jointly Learning Sound Direction and Camera Rotation](https://mlsanity.com/paper/2303.11329/) (2023)
- [AdVerb: Visually Guided Audio Dereverberation](https://mlsanity.com/paper/2308.12370/) (2023)
- [RealImpact: A Dataset of Impact Sound Fields for Real Objects](https://mlsanity.com/paper/2306.09944/) (2023)
- [Chat2Map: Efficient Scene Mapping from Multi-Ego Conversations](https://mlsanity.com/paper/2301.02184/) (2023)
- [Learning Spatial Features from Audio-Visual Correspondence in Egocentric Videos](https://mlsanity.com/paper/2307.04760/) (2023)
- [LAVSS: Location-Guided Audio-Visual Spatial Audio Separation](https://mlsanity.com/paper/2310.20446/) (2023)
- [Novel-View Acoustic Synthesis from 3D Reconstructed Rooms](https://mlsanity.com/paper/2310.15130/) (2023)
- [Separating Invisible Sounds Toward Universal Audiovisual Scene-Aware Sound Separation](https://mlsanity.com/paper/2310.11713/) (2023)
- [Cross Pseudo-Labeling for Semi-Supervised Audio-Visual Source Localization](https://mlsanity.com/paper/2403.03095/) (2024)
- [ActiveRIR: Active Audio-Visual Exploration for Acoustic Environment Modeling](https://mlsanity.com/paper/2404.16216/) (2024)
- [Rethinking Audio-Visual Adversarial Vulnerability from Temporal and Modality Perspectives](https://mlsanity.com/paper/2502.11858/) (2025)
- [Materialistic RIR: Material Conditioned Realistic RIR Generation](https://mlsanity.com/paper/2604.21119/) (2026)

## Abstract (arXiv)

We explore active audio-visual separation for dynamic sound sources, where an embodied agent moves intelligently in a 3D environment to continuously isolate the time-varying audio stream being emitted by an object of interest. The agent hears a mixed stream of multiple audio sources (e.g., multiple people conversing and a band playing music at a noisy party). Given a limited time budget, it needs to extract the target sound accurately at every step using egocentric audio-visual observations. We propose a reinforcement learning agent equipped with a novel transformer memory that learns motion policies to control its camera and microphone to recover the dynamic target audio, using self-attention to make high-quality estimates for current timesteps and also simultaneously improve its past estimates. Using highly realistic acoustic SoundSpaces simulations in real-world scanned Matterport3D environments, we show that our model is able to learn efficient behavior to carry out continuous separation of a dynamic audio target. Project: https://vision.cs.utexas.edu/projects/active-av-dynamic-separation/.
