# Planning and Learning with Adaptive Lookahead

arXiv: https://arxiv.org/abs/2201.12403 · HTML: https://mlsanity.com/paper/2201.12403/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 24 references that are in the map.
- First posted on arXiv 28 Jan 2022.

## Builds on (most cited first, 14 of 14)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Learning Off-Policy with Online Planning](https://mlsanity.com/paper/2008.10066/) (2020)
- [Acting in Delayed Environments with Non-Stationary Markov Policies](https://mlsanity.com/paper/2101.11992/) (2021)
- [Improved and Generalized Upper Bounds on the Complexity of Policy Iteration](https://mlsanity.com/paper/1306.0386/) (2013)
- [Beyond the One Step Greedy Approach in Reinforcement Learning](https://mlsanity.com/paper/1802.03654/) (2018)
- [How to Combine Tree-Search Methods in Reinforcement Learning](https://mlsanity.com/paper/1809.01843/) (2018)
- [On Covariate Shift of Latent Confounders in Imitation and Reinforcement Learning](https://mlsanity.com/paper/2110.06539/) (2021)
- [Improve Agents without Retraining: Parallel Tree Search with Off-Policy Correction](https://mlsanity.com/paper/2107.01715/) (2021)
- [Multiple-Step Greedy Policies in Online and Approximate Reinforcement Learning](https://mlsanity.com/paper/1805.07956/) (2018)
- [Think Too Fast Nor Too Slow: The Computational Trade-off Between Planning And Reinforcement Learning](https://mlsanity.com/paper/2005.07404/) (2020)

## Built on by (most cited first, 8 of 8)

- [Policy Mirror Descent with Lookahead](https://mlsanity.com/paper/2403.14156/) (2024)
- [Policy Gradient with Tree Expansion](https://mlsanity.com/paper/2301.13236/) (2023)
- [Multi-Bellman operator for convergence of Q-learning with linear function approximation](https://mlsanity.com/paper/2309.16819/) (2023)
- [Reinforcement Learning with Imperfect Transition Predictions: A Bellman-Jensen Approach](https://mlsanity.com/paper/2510.18687/) (2025)
- [SoftTreeMax: Policy Gradient with Tree Search](https://mlsanity.com/paper/2209.13966/) (2022)
- [Acceleration in Policy Optimization](https://mlsanity.com/paper/2306.10587/) (2023)
- [Reinforcement Learning with Multi-Step Lookahead Information Via Adaptive Batching](https://mlsanity.com/paper/2601.10418/) (2026)
- [Partial Policy Gradients for RL in LLMs](https://mlsanity.com/paper/2603.06138/) (2026)

## Abstract (arXiv)

Some of the most powerful reinforcement learning frameworks use planning for action selection. Interestingly, their planning horizon is either fixed or determined arbitrarily by the state visitation history. Here, we expand beyond the naive fixed horizon and propose a theoretically justified strategy for adaptive selection of the planning horizon as a function of the state-dependent value estimate. We propose two variants for lookahead selection and analyze the trade-off between iteration count and computational complexity per iteration. We then devise a corresponding deep Q-network algorithm with an adaptive tree search horizon. We separate the value estimation per depth to compensate for the off-policy discrepancy between depths. Lastly, we demonstrate the efficacy of our adaptive lookahead method in a maze environment and Atari.
