# Overcoming Exploration: Deep Reinforcement Learning for Continuous Control in Cluttered Environments from Temporal Logic Specifications

arXiv: https://arxiv.org/abs/2201.12231 · HTML: https://mlsanity.com/paper/2201.12231/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 42 references that are in the map.
- First posted on arXiv 28 Jan 2022.

## Builds on (most cited first, 20 of 20)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Overcoming Exploration in Reinforcement Learning with Demonstrations](https://mlsanity.com/paper/1709.10089/) (2017)
- [Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewards](https://mlsanity.com/paper/1707.08817/) (2017)
- [Reward Machines: Exploiting Reward Function Structure in Reinforcement Learning](https://mlsanity.com/paper/2010.03950/) (2020)
- [Safe Nonlinear Control Using Robust Neural Lyapunov-Barrier Functions](https://mlsanity.com/paper/2109.06697/) (2021)
- [Towards Optimally Decentralized Multi-Robot Collision Avoidance via Deep Reinforcement Learning](https://mlsanity.com/paper/1709.10082/) (2017)
- [LTL2Action: Generalizing LTL Instructions for Multi-Task RL](https://mlsanity.com/paper/2102.06858/) (2021)
- [Joint Inference of Reward Machines and Policies for Reinforcement Learning](https://mlsanity.com/paper/1909.05912/) (2019)
- [Control Contraction Metrics: Convex and Intrinsic Criteria for Nonlinear Feedback Design](https://mlsanity.com/paper/1503.03144/) (2015)
- [Modular Deep Reinforcement Learning for Continuous Motion Planning with Temporal Logic](https://mlsanity.com/paper/2102.12855/) (2021)
- [STyLuS*: A Temporal Logic Optimal Control Synthesis Algorithm for Large-Scale Multi-Robot Systems](https://mlsanity.com/paper/1809.08345/) (2018)
- [Learning Safe, Generalizable Perception-based Hybrid Control with Certificates](https://mlsanity.com/paper/2201.00932/) (2022)
- [An Abstraction-Free Method for Multi-Robot Temporal Logic Optimal Control Synthesis](https://mlsanity.com/paper/1909.00526/) (2019)
- [DeepSynth: Automata Synthesis for Automatic Task Segmentation in Deep Reinforcement Learning](https://mlsanity.com/paper/1911.10244/) (2019)
- [Control of Mobile Robots Using Barrier Functions Under Temporal Logic Specifications](https://mlsanity.com/paper/1908.04903/) (2019)

## Built on by (most cited first, 12 of 12)

- [LgTS: Dynamic Task Sampling using LLM-generated sub-goals for Reinforcement Learning Agents](https://mlsanity.com/paper/2310.09454/) (2023)
- [Exploiting Transformer in Sparse Reward Reinforcement Learning for Interpretable Temporal Logic Motion Planning](https://mlsanity.com/paper/2209.13220/) (2022)
- [Learning Minimally-Violating Continuous Control for Infeasible Linear Temporal Logic Specifications](https://mlsanity.com/paper/2210.01162/) (2022)
- [Adaptive Reward Design for Reinforcement Learning](https://mlsanity.com/paper/2412.10917/) (2024)
- [Sample-Efficient Reinforcement Learning with Temporal Logic Objectives: Leveraging the Task Specification to Guide Exploration](https://mlsanity.com/paper/2410.12136/) (2024)
- [Robust Imitation Learning for Automated Game Testing](https://mlsanity.com/paper/2401.04572/) (2024)
- [Mission-driven Exploration for Accelerated Deep Reinforcement Learning with Temporal Logic Task Specifications](https://mlsanity.com/paper/2311.17059/) (2023)
- [PlatoLTL: Scaling LTL-Guided Multi-Task RL](https://mlsanity.com/paper/2601.22891/) (2026)
- [Accelerating Proximal Policy Optimization Learning Using Task Prediction for Solving Environments with Delayed Rewards](https://mlsanity.com/paper/2411.17861/) (2024)
- [Bridging Deep Reinforcement Learning and Motion Planning for Model-Free Navigation in Cluttered Environments](https://mlsanity.com/paper/2504.07283/) (2025)
- [Accelerated Learning with Linear Temporal Logic using Differentiable Simulation](https://mlsanity.com/paper/2506.01167/) (2025)
- [SpecRLBench: A Benchmark for Generalization in Specification-Guided Reinforcement Learning](https://mlsanity.com/paper/2604.24729/) (2026)

## Abstract (arXiv)

Model-free continuous control for robot navigation tasks using Deep Reinforcement Learning (DRL) that relies on noisy policies for exploration is sensitive to the density of rewards. In practice, robots are usually deployed in cluttered environments, containing many obstacles and narrow passageways. Designing dense effective rewards is challenging, resulting in exploration issues during training. Such a problem becomes even more serious when tasks are described using temporal logic specifications. This work presents a deep policy gradient algorithm for controlling a robot with unknown dynamics operating in a cluttered environment when the task is specified as a Linear Temporal Logic (LTL) formula. To overcome the environmental challenge of exploration during training, we propose a novel path planning-guided reward scheme by integrating sampling-based methods to effectively complete goal-reaching missions. To facilitate LTL satisfaction, our approach decomposes the LTL mission into sub-goal-reaching tasks that are solved in a distributed manner. Our framework is shown to significantly improve performance (effectiveness, efficiency) and exploration of robots tasked with complex missions in large-scale cluttered environments. A video demonstration can be found on YouTube Channel: https://youtu.be/yMh_NUNWxho.
