# Learning to Simulate Unseen Physical Systems with Graph Neural Networks

arXiv: https://arxiv.org/abs/2201.11976 · HTML: https://mlsanity.com/paper/2201.11976/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 31 references that are in the map.
- First posted on arXiv 28 Jan 2022.

## Builds on (most cited first, 18 of 18)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Delving Deep into Rectifiers: Surpassing Human-Level Performance on ImageNet Classification](https://mlsanity.com/paper/1502.01852/) (2015)
- [Neural Message Passing for Quantum Chemistry](https://mlsanity.com/paper/1704.01212/) (2017)
- [Convolutional Neural Networks on Graphs with Fast Localized Spectral Filtering](https://mlsanity.com/paper/1606.09375/) (2016)
- [Relational inductive biases, deep learning, and graph networks](https://mlsanity.com/paper/1806.01261/) (2018)
- [Spectral Networks and Locally Connected Networks on Graphs](https://mlsanity.com/paper/1312.6203/) (2013)
- [E(n) Equivariant Graph Neural Networks](https://mlsanity.com/paper/2102.09844/) (2021)
- [Learning to Simulate Complex Physics with Graph Networks](https://mlsanity.com/paper/2002.09405/) (2020)
- [Interaction Networks for Learning about Objects, Relations and Physics](https://mlsanity.com/paper/1612.00222/) (2016)
- [Neural Relational Inference for Interacting Systems](https://mlsanity.com/paper/1802.04687/) (2018)
- [DiffTaichi: Differentiable Programming for Physical Simulation](https://mlsanity.com/paper/1910.00935/) (2019)
- [Graph networks as learnable physics engines for inference and control](https://mlsanity.com/paper/1806.01242/) (2018)
- [Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluids](https://mlsanity.com/paper/1810.01566/) (2018)
- [Learning to Control PDEs with Differentiable Physics](https://mlsanity.com/paper/2001.07457/) (2020)
- [A Compositional Object-Based Approach to Learning Physical Dynamics](https://mlsanity.com/paper/1612.00341/) (2016)
- [Hamiltonian Graph Networks with ODE Integrators](https://mlsanity.com/paper/1909.12790/) (2019)
- [Flexible Neural Representation for Physics Prediction](https://mlsanity.com/paper/1806.08047/) (2018)
- [Propagation Networks for Model-Based Control Under Partial Observation](https://mlsanity.com/paper/1809.11169/) (2018)

## Built on by (most cited first, 3 of 3)

- [PhysCtrl: Generative Physics for Controllable and Physics-Grounded Video Generation](https://mlsanity.com/paper/2509.20358/) (2025)
- [Graph Neural Network-based surrogate model for granular flows](https://mlsanity.com/paper/2305.05218/) (2023)
- [Enabling Structure-Only Initialization and Out-of-Distribution Generalization in GNN-based Molecular Dynamics Simulators](https://mlsanity.com/paper/2605.09495/) (2026)

## Abstract (arXiv)

Simulation of the dynamics of physical systems is essential to the development of both science and engineering. Recently there is an increasing interest in learning to simulate the dynamics of physical systems using neural networks. However, existing approaches fail to generalize to physical substances not in the training set, such as liquids with different viscosities or elastomers with different elasticities. Here we present a machine learning method embedded with physical priors and material parameters, which we term as "Graph-based Physics Engine" (GPE), to efficiently model the physical dynamics of different substances in a wide variety of scenarios. We demonstrate that GPE can generalize to materials with different properties not seen in the training set and perform well from single-step predictions to multi-step roll-out simulations. In addition, introducing the law of momentum conservation in the model significantly improves the efficiency and stability of learning, allowing convergence to better models with fewer training steps.
