# Mean-Field Game and Reinforcement Learning MEC Resource Provisioning for SFC

arXiv: https://arxiv.org/abs/2201.11830 · HTML: https://mlsanity.com/paper/2201.11830/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 27 Jan 2022.

## Built on by (most cited first, 4 of 4)

- [Trustworthy AI-Driven Dynamic Hybrid RIS: Joint Optimization and Reward Poisoning-Resilient Control in Cognitive MISO Networks](https://mlsanity.com/paper/2604.01238/) (2026)
- [On Jointly Optimizing Partial Offloading and SFC Mapping: A Cooperative Dual-agent Deep Reinforcement Learning Approach](https://mlsanity.com/paper/2205.09925/) (2022)
- [Bi-level Mean Field: Dynamic Grouping for Large-Scale MARL](https://mlsanity.com/paper/2505.06706/) (2025)
- [When Critics Disagree: Adaptive Reward Poisoning Attacks in RIS-Aided Wireless Control System](https://mlsanity.com/paper/2605.20037/) (2026)

## Abstract (arXiv)

In this paper, we address the resource provisioning problem for service function chaining (SFC) in terms of the placement and chaining of virtual network functions (VNFs) within a multi-access edge computing (MEC) infrastructure to reduce service delay. We consider the VNFs as the main entities of the system and propose a mean-field game (MFG) framework to model their behavior for their placement and chaining. Then, to achieve the optimal resource provisioning policy without considering the system control parameters, we reduce the proposed MFG to a Markov decision process (MDP). In this way, we leverage reinforcement learning with an actor-critic approach for MEC nodes to learn complex placement and chaining policies. Simulation results show that our proposed approach outperforms benchmark state-of-the-art approaches.
