# Constrained Structure Learning for Scene Graph Generation

arXiv: https://arxiv.org/abs/2201.11697 · HTML: https://mlsanity.com/paper/2201.11697/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 60 references that are in the map.
- First posted on arXiv 27 Jan 2022.

## Builds on (most cited first, 30 of 40)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Neural Message Passing for Quantum Chemistry](https://mlsanity.com/paper/1704.01212/) (2017)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [Non-local Neural Networks](https://mlsanity.com/paper/1711.07971/) (2017)
- [Graph Neural Networks: A Review of Methods and Applications](https://mlsanity.com/paper/1812.08434/) (2018)
- [Bottom-Up and Top-Down Attention for Image Captioning and Visual Question Answering](https://mlsanity.com/paper/1707.07998/) (2017)
- [LVIS: A Dataset for Large Vocabulary Instance Segmentation](https://mlsanity.com/paper/1908.03195/) (2019)
- [Large-Scale Long-Tailed Recognition in an Open World](https://mlsanity.com/paper/1904.05160/) (2019)
- [Scene Graph Generation by Iterative Message Passing](https://mlsanity.com/paper/1701.02426/) (2017)
- [Neural Motifs: Scene Graph Parsing with Global Context](https://mlsanity.com/paper/1711.06640/) (2017)
- [Unbiased Scene Graph Generation from Biased Training](https://mlsanity.com/paper/2002.11949/) (2020)
- [Graph R-CNN for Scene Graph Generation](https://mlsanity.com/paper/1808.00191/) (2018)
- [Learning to Compose Dynamic Tree Structures for Visual Contexts](https://mlsanity.com/paper/1812.01880/) (2018)
- [Auto-Encoding Scene Graphs for Image Captioning](https://mlsanity.com/paper/1812.02378/) (2018)
- [GPS-Net: Graph Property Sensing Network for Scene Graph Generation](https://mlsanity.com/paper/2003.12962/) (2020)
- [Knowledge-Embedded Routing Network for Scene Graph Generation](https://mlsanity.com/paper/1903.03326/) (2019)
- [Scene Graph Generation from Objects, Phrases and Region Captions](https://mlsanity.com/paper/1707.09700/) (2017)
- [Bipartite Graph Network with Adaptive Message Passing for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2104.00308/) (2021)
- [Graph-Structured Representations for Visual Question Answering](https://mlsanity.com/paper/1609.05600/) (2016)
- [Energy-Based Learning for Scene Graph Generation](https://mlsanity.com/paper/2103.02221/) (2021)
- [Explainable and Explicit Visual Reasoning over Scene Graphs](https://mlsanity.com/paper/1812.01855/) (2018)
- [SGTR: End-to-end Scene Graph Generation with Transformer](https://mlsanity.com/paper/2112.12970/) (2021)
- [Scene Graph Generation with External Knowledge and Image Reconstruction](https://mlsanity.com/paper/1904.00560/) (2019)
- [Graphical Contrastive Losses for Scene Graph Parsing](https://mlsanity.com/paper/1903.02728/) (2019)
- [Detecting Visual Relationships with Deep Relational Networks](https://mlsanity.com/paper/1704.03114/) (2017)
- [Factorizable Net: An Efficient Subgraph-based Framework for Scene Graph Generation](https://mlsanity.com/paper/1806.11538/) (2018)
- [PCPL: Predicate-Correlation Perception Learning for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2009.00893/) (2020)

## Built on by (most cited first, 3 of 3)

- [SSGVS: Semantic Scene Graph-to-Video Synthesis](https://mlsanity.com/paper/2211.06119/) (2022)
- [RepSGG: Novel Representations of Entities and Relationships for Scene Graph Generation](https://mlsanity.com/paper/2309.03240/) (2023)
- [Unbiased Scene Graph Generation by Type-Aware Message Passing on Heterogeneous and Dual Graphs](https://mlsanity.com/paper/2411.13287/) (2024)

## Abstract (arXiv)

As a structured prediction task, scene graph generation aims to build a visually-grounded scene graph to explicitly model objects and their relationships in an input image. Currently, the mean field variational Bayesian framework is the de facto methodology used by the existing methods, in which the unconstrained inference step is often implemented by a message passing neural network. However, such formulation fails to explore other inference strategies, and largely ignores the more general constrained optimization models. In this paper, we present a constrained structure learning method, for which an explicit constrained variational inference objective is proposed. Instead of applying the ubiquitous message-passing strategy, a generic constrained optimization method - entropic mirror descent - is utilized to solve the constrained variational inference step. We validate the proposed generic model on various popular scene graph generation benchmarks and show that it outperforms the state-of-the-art methods.
