# Exploiting Semantic Epsilon Greedy Exploration Strategy in Multi-Agent Reinforcement Learning

arXiv: https://arxiv.org/abs/2201.10803 · HTML: https://mlsanity.com/paper/2201.10803/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 21 of its 32 references that are in the map.
- First posted on arXiv 26 Jan 2022.

## Builds on (most cited first, 21 of 21)

- [HyperNetworks](https://mlsanity.com/paper/1609.09106/) (2016)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1905.05408/) (2019)
- [QPLEX: Duplex Dueling Multi-Agent Q-Learning](https://mlsanity.com/paper/2008.01062/) (2020)
- [Weighted QMIX: Expanding Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2006.10800/) (2020)
- [MAVEN: Multi-Agent Variational Exploration](https://mlsanity.com/paper/1910.07483/) (2019)
- [ROMA: Multi-Agent Reinforcement Learning with Emergent Roles](https://mlsanity.com/paper/2003.08039/) (2020)
- [RODE: Learning Roles to Decompose Multi-Agent Tasks](https://mlsanity.com/paper/2010.01523/) (2020)
- [Influence-Based Multi-Agent Exploration](https://mlsanity.com/paper/1910.05512/) (2019)
- [Why Does Hierarchy (Sometimes) Work So Well in Reinforcement Learning?](https://mlsanity.com/paper/1909.10618/) (2019)
- [Cooperative Exploration for Multi-Agent Deep Reinforcement Learning](https://mlsanity.com/paper/2107.11444/) (2021)
- [Deep Reinforcement Learning for Swarm Systems](https://mlsanity.com/paper/1807.06613/) (2018)
- [Hierarchical Cooperative Multi-Agent Reinforcement Learning with Skill Discovery](https://mlsanity.com/paper/1912.03558/) (2019)
- [Randomized Entity-wise Factorization for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2006.04222/) (2020)
- [UneVEn: Universal Value Exploration for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2010.02974/) (2020)
- [Temporally-Extended ε-Greedy Exploration](https://mlsanity.com/paper/2006.01782/) (2020)
- [DFAC Framework: Factorizing the Value Function via Quantile Mixture for Multi-Agent Distributional Q-Learning](https://mlsanity.com/paper/2102.07936/) (2021)

## Abstract (arXiv)

Multi-agent reinforcement learning (MARL) can model many real world applications. However, many MARL approaches rely on epsilon greedy for exploration, which may discourage visiting advantageous states in hard scenarios. In this paper, we propose a new approach QMIX(SEG) for tackling MARL. It makes use of the value function factorization method QMIX to train per-agent policies and a novel Semantic Epsilon Greedy (SEG) exploration strategy. SEG is a simple extension to the conventional epsilon greedy exploration strategy, yet it is experimentally shown to greatly improve the performance of MARL. We first cluster actions into groups of actions with similar effects and then use the groups in a bi-level epsilon greedy exploration hierarchy for action selection. We argue that SEG facilitates semantic exploration by exploring in the space of groups of actions, which have richer semantic meanings than atomic actions. Experiments show that QMIX(SEG) largely outperforms QMIX and leads to strong performance competitive with current state-of-the-art MARL approaches on the StarCraft Multi-Agent Challenge (SMAC) benchmark.
