# Multi-Agent Adversarial Attacks for Multi-Channel Communications

arXiv: https://arxiv.org/abs/2201.09149 · HTML: https://mlsanity.com/paper/2201.09149/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 13 of its 44 references that are in the map.
- First posted on arXiv 22 Jan 2022.

## Builds on (most cited first, 13 of 13)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Applications of Deep Reinforcement Learning in Communications and Networking: A Survey](https://mlsanity.com/paper/1810.07862/) (2018)
- [A Review of Cooperative Multi-Agent Deep Reinforcement Learning](https://mlsanity.com/paper/1908.03963/) (2019)
- [Deep Learning for Launching and Mitigating Wireless Jamming Attacks](https://mlsanity.com/paper/1807.02567/) (2018)
- [Jamming Attacks and Anti-Jamming Strategies in Wireless Networks: A Comprehensive Survey](https://mlsanity.com/paper/2101.00292/) (2021)
- [A Collaborative Multi-agent Reinforcement Learning Anti-jamming Algorithm in Wireless Networks](https://mlsanity.com/paper/1809.04374/) (2018)
- [Smart Jamming Attacks in 5G New Radio: A Review](https://mlsanity.com/paper/2009.05531/) (2020)
- [Fast Reinforcement Learning for Anti-jamming Communications](https://mlsanity.com/paper/2002.05364/) (2020)

## Abstract (arXiv)

Recently Reinforcement Learning (RL) has been applied as an anti-adversarial remedy in wireless communication networks. However, studying the RL-based approaches from the adversary's perspective has received little attention. Additionally, RL-based approaches in an anti-adversary or adversarial paradigm mostly consider single-channel communication (either channel selection or single channel power control), while multi-channel communication is more common in practice. In this paper, we propose a multi-agent adversary system (MAAS) for modeling and analyzing adversaries in a wireless communication scenario by careful design of the reward function under realistic communication scenarios. In particular, by modeling the adversaries as learning agents, we show that the proposed MAAS is able to successfully choose the transmitted channel(s) and their respective allocated power(s) without any prior knowledge of the sender strategy. Compared to the single-agent adversary (SAA), multi-agents in MAAS can achieve significant reduction in signal-to-noise ratio (SINR) under the same power constraints and partial observability, while providing improved stability and a more efficient learning process. Moreover, through empirical studies we show that the results in simulation are close to the ones in communication in reality, a conclusion that is pivotal to the validity of performance of agents evaluated in simulations.
