# Complex In-Hand Manipulation via Compliance-Enabled Finger Gaiting and Multi-Modal Planning

arXiv: https://arxiv.org/abs/2201.07928 · HTML: https://mlsanity.com/paper/2201.07928/

## Key facts

- Cited by 26 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 20 Jan 2022.

## Built on by (most cited first, 26 of 26)

- [DeXtreme: Transfer of Agile In-hand Manipulation from Simulation to Reality](https://mlsanity.com/paper/2210.13702/) (2022)
- [In-Hand Object Rotation via Rapid Motor Adaptation](https://mlsanity.com/paper/2210.04887/) (2022)
- [Visual Dexterity: In-Hand Reorientation of Novel and Complex Object Shapes](https://mlsanity.com/paper/2211.11744/) (2022)
- [General In-Hand Object Rotation with Vision and Touch](https://mlsanity.com/paper/2309.09979/) (2023)
- [Rotating without Seeing: Towards In-hand Dexterity through Touch](https://mlsanity.com/paper/2303.10880/) (2023)
- [LEAP Hand: Low-Cost, Efficient, and Anthropomorphic Hand for Robot Learning](https://mlsanity.com/paper/2309.06440/) (2023)
- [Robot Synesthesia: In-Hand Manipulation with Visuotactile Sensing](https://mlsanity.com/paper/2312.01853/) (2023)
- [Hand-Object Interaction Pretraining from Videos](https://mlsanity.com/paper/2409.08273/) (2024)
- [World Models for Learning Dexterous Hand-Object Interactions from Human Videos](https://mlsanity.com/paper/2512.13644/) (2025)
- [Lessons from Learning to Spin "Pens"](https://mlsanity.com/paper/2407.18902/) (2024)
- [AnyRotate: Gravity-Invariant In-Hand Object Rotation with Sim-to-Real Touch](https://mlsanity.com/paper/2405.07391/) (2024)
- [Learning In-Hand Translation Using Tactile Skin With Shear and Normal Force Sensing](https://mlsanity.com/paper/2407.07885/) (2024)
- [Touch begins where vision ends: Generalizable policies for contact-rich manipulation](https://mlsanity.com/paper/2506.13762/) (2025)
- [DexTouch: Learning to Seek and Manipulate Objects with Tactile Dexterity](https://mlsanity.com/paper/2401.12496/) (2024)
- [DemoStart: Demonstration-led auto-curriculum applied to sim-to-real with multi-fingered robots](https://mlsanity.com/paper/2409.06613/) (2024)
- [Estimator-Coupled Reinforcement Learning for Robust Purely Tactile In-Hand Manipulation](https://mlsanity.com/paper/2311.04060/) (2023)
- [Vegetable Peeling: A Case Study in Constrained Dexterous Manipulation](https://mlsanity.com/paper/2407.07884/) (2024)
- [Learning Dexterous Manipulation Skills from Imperfect Simulations](https://mlsanity.com/paper/2512.02011/) (2025)
- [From Simple to Complex Skills: The Case of In-Hand Object Reorientation](https://mlsanity.com/paper/2501.05439/) (2025)
- [R×R: Rapid eXploration for Reinforcement Learning via Sampling-based Reset Distributions and Imitation Pre-training](https://mlsanity.com/paper/2401.15484/) (2024)
- [Composing Dextrous Grasping and In-hand Manipulation via Scoring with a Reinforcement Learning Critic](https://mlsanity.com/paper/2505.13253/) (2025)
- [Learning Time-Optimal and Speed-Adjustable Tactile In-Hand Manipulation](https://mlsanity.com/paper/2411.13148/) (2024)
- [Hierarchical Reinforcement Learning for Articulated Tool Manipulation with Multifingered Hand](https://mlsanity.com/paper/2507.06822/) (2025)
- [Robust In-Hand Manipulation via Priors in Reinforcement Learning and Mechanical Design](https://mlsanity.com/paper/2607.12105/) (2026)
- [DexMani: Human-Derived Manipulability Guidance for Dexterous Rotation](https://mlsanity.com/paper/2608.00554/) (2026)
- [Grasp2Twist: Learning Bimanual Dexterous Jar Opening by Reinforcement Learning](https://mlsanity.com/paper/2609.32064/) (2026)

## Abstract (arXiv)

Constraining contacts to remain fixed on an object during manipulation limits the potential workspace size, as motion is subject to the hand's kinematic topology. Finger gaiting is one way to alleviate such restraints. It allows contacts to be freely broken and remade so as to operate on different manipulation manifolds. This capability, however, has traditionally been difficult or impossible to practically realize. A finger gaiting system must simultaneously plan for and control forces on the object while maintaining stability during contact switching. This work alleviates the traditional requirement by taking advantage of system compliance, allowing the hand to more easily switch contacts while maintaining a stable grasp. Our method achieves complete SO(3) finger gaiting control of grasped objects against gravity by developing a manipulation planner that operates via orthogonal safe modes of a compliant, underactuated hand absent of tactile sensors or joint encoders. During manipulation, a low-latency 6D pose object tracker provides feedback via vision, allowing the planner to update its plan online so as to adaptively recover from trajectory deviations. The efficacy of this method is showcased by manipulating both convex and non-convex objects on a real robot. Its robustness is evaluated via perturbation rejection and long trajectory goals. To the best of the authors' knowledge, this is the first work that has autonomously achieved full SO(3) control of objects within-hand via finger gaiting and without a support surface, elucidating a valuable step towards realizing true robot in-hand manipulation capabilities.
