# Real-Time Gaze Tracking with Event-Driven Eye Segmentation

arXiv: https://arxiv.org/abs/2201.07367 · HTML: https://mlsanity.com/paper/2201.07367/

## Key facts

- Cited by 21 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 19 Jan 2022.

## Built on by (most cited first, 21 of 21)

- [3ET: Efficient Event-based Eye Tracking using a Change-Based ConvLSTM Network](https://mlsanity.com/paper/2308.11771/) (2023)
- [Eye-tracked Virtual Reality: A Comprehensive Survey on Methods and Privacy Challenges](https://mlsanity.com/paper/2305.14080/) (2023)
- [FAPNet: An Effective Frequency Adaptive Point-based Eye Tracker](https://mlsanity.com/paper/2406.03177/) (2024)
- [Self-supervised Learning of Event-guided Video Frame Interpolation for Rolling Shutter Frames](https://mlsanity.com/paper/2306.15507/) (2023)
- [Modeling State Shifting via Local-Global Distillation for Event-Frame Gaze Tracking](https://mlsanity.com/paper/2404.00548/) (2024)
- [Evaluating Image-Based Face and Eye Tracking with Event Cameras](https://mlsanity.com/paper/2408.10395/) (2024)
- [EyeTrAES: Fine-grained, Low-Latency Eye Tracking via Adaptive Event Slicing](https://mlsanity.com/paper/2409.18813/) (2024)
- [Automated Visual Attention Detection using Mobile Eye Tracking in Behavioral Classroom Studies](https://mlsanity.com/paper/2505.07552/) (2025)
- [Reading in the Dark with Foveated Event Vision](https://mlsanity.com/paper/2506.06918/) (2025)
- [Memory-Oriented Design-Space Exploration of Edge-AI Hardware for XR Applications](https://mlsanity.com/paper/2206.06780/) (2022)
- [Energy-Efficient & Real-Time Computer Vision with Intelligent Skipping via Reconfigurable CMOS Image Sensors](https://mlsanity.com/paper/2409.17341/) (2024)
- [FovealNet: Advancing AI-Driven Gaze Tracking Solutions for Optimized Foveated Rendering System Performance in Virtual Reality](https://mlsanity.com/paper/2412.10456/) (2024)
- [Iris Style Transfer: Enhancing Iris Recognition with Style Features and Privacy Preservation through Neural Style Transfer](https://mlsanity.com/paper/2503.04707/) (2025)
- [Region Masking to Accelerate Video Processing on Neuromorphic Hardware](https://mlsanity.com/paper/2503.16775/) (2025)
- [JaneEye: A 12-nm 2K-FPS 18.9-μJ/Frame Event-based Eye Tracking Accelerator](https://mlsanity.com/paper/2510.01213/) (2025)
- [Timeripple: Accelerating vDiTs by Understanding the Spatio-Temporal Correlations in Latent Space](https://mlsanity.com/paper/2511.12035/) (2025)
- [A3FR: Agile 3D Gaussian Splatting with Incremental Gaze Tracked Foveated Rendering in Virtual Reality](https://mlsanity.com/paper/2507.04147/) (2025)
- [EyeSeg: An Uncertainty-Aware Eye Segmentation Framework for AR/VR](https://mlsanity.com/paper/2507.09649/) (2025)
- [Hybrid-Domain Adaptative Representation Learning for Gaze Estimation](https://mlsanity.com/paper/2511.13222/) (2025)
- [Neuromorphic Eye Tracking for Low-Latency Pupil Detection](https://mlsanity.com/paper/2512.09969/) (2025)
- [Hardware-Aware Learned Representation Compression for Distributed In-Sensor Vision](https://mlsanity.com/paper/2609.13947/) (2026)

## Abstract (arXiv)

Gaze tracking is increasingly becoming an essential component in Augmented and Virtual Reality. Modern gaze tracking al gorithms are heavyweight; they operate at most 5 Hz on mobile processors despite that near-eye cameras comfortably operate at a r eal-time rate (> 30 Hz). This paper presents a real-time eye tracking algorithm that, on average, operates at 30 Hz on a mobile processor, achieves ang0.1--ang0.5 gaze accuracies, all the while requiring only 30K parameters, one to two orders of magn itude smaller than state-of-the-art eye tracking algorithms. The crux of our algorithm is an Auto~ROI mode, which continuously pr edicts the Regions of Interest (ROIs) of near-eye images and judiciously processes only the ROIs for gaze estimation. To that end, we introduce a novel, lightweight ROI prediction algorithm by emulating an event camera. We discuss how a software emulation of events enables accurate ROI prediction without requiring special hardware. The code of our paper is available at https://github.com/horizon-research/edgaze.
