# Inducing Structure in Reward Learning by Learning Features

arXiv: https://arxiv.org/abs/2201.07082 · HTML: https://mlsanity.com/paper/2201.07082/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 54 references that are in the map.
- First posted on arXiv 18 Jan 2022.

## Builds on (most cited first, 20 of 20)

- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Invariant Risk Minimization](https://mlsanity.com/paper/1907.02893/) (2019)
- [An Algorithmic Perspective on Imitation Learning](https://mlsanity.com/paper/1811.06711/) (2018)
- [Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization](https://mlsanity.com/paper/1603.00448/) (2016)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observations](https://mlsanity.com/paper/1904.06387/) (2019)
- [Inverse Reward Design](https://mlsanity.com/paper/1711.02827/) (2017)
- [Safe Imitation Learning via Fast Bayesian Reward Inference from Preferences](https://mlsanity.com/paper/2002.09089/) (2020)
- [Variational Inverse Control with Events: A General Framework for Data-Driven Reward Definition](https://mlsanity.com/paper/1805.11686/) (2018)
- [Learning Human Objectives by Evaluating Hypothetical Behavior](https://mlsanity.com/paper/1912.05652/) (2019)
- [Shared Autonomy via Hindsight Optimization for Teleoperation and Teaming](https://mlsanity.com/paper/1706.00155/) (2017)
- [Watch This: Scalable Cost-Function Learning for Path Planning in Urban Environments](https://mlsanity.com/paper/1607.02329/) (2016)
- [Learning Preferences for Manipulation Tasks from Online Coactive Feedback](https://mlsanity.com/paper/1601.00741/) (2016)
- [Probabilistically Safe Robot Planning with Confidence-Based Human Predictions](https://mlsanity.com/paper/1806.00109/) (2018)
- [Risk-Aware Active Inverse Reinforcement Learning](https://mlsanity.com/paper/1901.02161/) (2019)
- [Feature Expansive Reward Learning: Rethinking Human Input](https://mlsanity.com/paper/2006.13208/) (2020)
- [Teaching Inverse Reinforcement Learners via Features and Demonstrations](https://mlsanity.com/paper/1810.08926/) (2018)
- [Quantifying Hypothesis Space Misspecification in Learning from Human-Robot Demonstrations and Physical Corrections](https://mlsanity.com/paper/2002.00941/) (2020)
- [Situational Confidence Assistance for Lifelong Shared Autonomy](https://mlsanity.com/paper/2104.06556/) (2021)
- [Learning under Misspecified Objective Spaces](https://mlsanity.com/paper/1810.05157/) (2018)

## Built on by (most cited first, 16 of 16)

- [Beyond Preferences in AI Alignment](https://mlsanity.com/paper/2408.16984/) (2024)
- [Unified Learning from Demonstrations, Corrections, and Preferences during Physical Human-Robot Interaction](https://mlsanity.com/paper/2207.03395/) (2022)
- [SIRL: Similarity-based Implicit Representation Learning](https://mlsanity.com/paper/2301.00810/) (2023)
- [Aligning Robot and Human Representations](https://mlsanity.com/paper/2302.01928/) (2023)
- [Learning with Language-Guided State Abstractions](https://mlsanity.com/paper/2402.18759/) (2024)
- [Human-oriented Representation Learning for Robotic Manipulation](https://mlsanity.com/paper/2310.03023/) (2023)
- [Offline Imitation Learning with Model-based Reverse Augmentation](https://mlsanity.com/paper/2406.12550/) (2024)
- [Adaptive Language-Guided Abstraction from Contrastive Explanations](https://mlsanity.com/paper/2409.08212/) (2024)
- [Masked IRL: LLM-Guided Reward Disambiguation from Demonstrations and Language](https://mlsanity.com/paper/2511.14565/) (2025)
- [CIVIL: Causal and Intuitive Visual Imitation Learning](https://mlsanity.com/paper/2504.17959/) (2025)
- [Learning from Physical Human Feedback: An Object-Centric One-Shot Adaptation Method](https://mlsanity.com/paper/2203.04951/) (2022)
- [Autonomous Assessment of Demonstration Sufficiency via Bayesian Inverse Reinforcement Learning](https://mlsanity.com/paper/2211.15542/) (2022)
- [Freeform Preference Learning for Robotic Manipulation](https://mlsanity.com/paper/2606.32027/) (2026)
- [Aligning Robot Representations with Humans](https://mlsanity.com/paper/2205.07882/) (2022)
- [Can Differentiable Decision Trees Enable Interpretable Reward Learning from Human Feedback?](https://mlsanity.com/paper/2306.13004/) (2023)
- [Robots That Know What to Ask: Recovering Misaligned Rewards through Targeted Explanations](https://mlsanity.com/paper/2605.22986/) (2026)

## Abstract (arXiv)

Reward learning enables robots to learn adaptable behaviors from human input. Traditional methods model the reward as a linear function of hand-crafted features, but that requires specifying all the relevant features a priori, which is impossible for real-world tasks. To get around this issue, recent deep Inverse Reinforcement Learning (IRL) methods learn rewards directly from the raw state but this is challenging because the robot has to implicitly learn the features that are important and how to combine them, simultaneously. Instead, we propose a divide and conquer approach: focus human input specifically on learning the features separately, and only then learn how to combine them into a reward. We introduce a novel type of human input for teaching features and an algorithm that utilizes it to learn complex features from the raw state space. The robot can then learn how to combine them into a reward using demonstrations, corrections, or other reward learning frameworks. We demonstrate our method in settings where all features have to be learned from scratch, as well as where some of the features are known. By first focusing human input specifically on the feature(s), our method decreases sample complexity and improves generalization of the learned reward over a deepIRL baseline. We show this in experiments with a physical 7DOF robot manipulator, as well as in a user study conducted in a simulated environment.
