# Autoencoding Video Latents for Adversarial Video Generation

arXiv: https://arxiv.org/abs/2201.06888 · HTML: https://mlsanity.com/paper/2201.06888/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 49 of its 66 references that are in the map.
- First posted on arXiv 18 Jan 2022.

## Builds on (most cited first, 30 of 49)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [Large Scale GAN Training for High Fidelity Natural Image Synthesis](https://mlsanity.com/paper/1809.11096/) (2018)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [Unsupervised Representation Learning with Deep Convolutional Generative Adversarial Networks](https://mlsanity.com/paper/1511.06434/) (2015)
- [Photo-Realistic Single Image Super-Resolution Using a Generative Adversarial Network](https://mlsanity.com/paper/1609.04802/) (2016)
- [Spectral Normalization for Generative Adversarial Networks](https://mlsanity.com/paper/1802.05957/) (2018)
- [A Closer Look at Spatiotemporal Convolutions for Action Recognition](https://mlsanity.com/paper/1711.11248/) (2017)
- [Two-Stream Convolutional Networks for Action Recognition in Videos](https://mlsanity.com/paper/1406.2199/) (2014)
- [FlowNet: Learning Optical Flow with Convolutional Networks](https://mlsanity.com/paper/1504.06852/) (2015)
- [StarGAN: Unified Generative Adversarial Networks for Multi-Domain Image-to-Image Translation](https://mlsanity.com/paper/1711.09020/) (2017)
- [Self-Attention Generative Adversarial Networks](https://mlsanity.com/paper/1805.08318/) (2018)
- [FlowNet 2.0: Evolution of Optical Flow Estimation with Deep Networks](https://mlsanity.com/paper/1612.01925/) (2016)
- [Can Spatiotemporal 3D CNNs Retrace the History of 2D CNNs and ImageNet?](https://mlsanity.com/paper/1711.09577/) (2017)
- [MoCoGAN: Decomposing Motion and Content for Video Generation](https://mlsanity.com/paper/1707.04993/) (2017)
- [Autoencoding beyond pixels using a learned similarity metric](https://mlsanity.com/paper/1512.09300/) (2015)
- [Generating Videos with Scene Dynamics](https://mlsanity.com/paper/1609.02612/) (2016)
- [Adversarial Autoencoders](https://mlsanity.com/paper/1511.05644/) (2015)
- [Adversarial Feature Learning](https://mlsanity.com/paper/1605.09782/) (2016)
- [Deep multi-scale video prediction beyond mean square error](https://mlsanity.com/paper/1511.05440/) (2015)
- [Stochastic Video Generation with a Learned Prior](https://mlsanity.com/paper/1802.07687/) (2018)
- [Stochastic Variational Video Prediction](https://mlsanity.com/paper/1710.11252/) (2017)
- [Adversarially Learned Inference](https://mlsanity.com/paper/1606.00704/) (2016)
- [Deep Generative Image Models using a Laplacian Pyramid of Adversarial Networks](https://mlsanity.com/paper/1506.05751/) (2015)

## Abstract (arXiv)

Given the three dimensional complexity of a video signal, training a robust and diverse GAN based video generative model is onerous due to large stochasticity involved in data space. Learning disentangled representations of the data help to improve robustness and provide control in the sampling process. For video generation, there is a recent progress in this area by considering motion and appearance as orthogonal information and designing architectures that efficiently disentangle them. These approaches rely on handcrafting architectures that impose structural priors on the generator to decompose appearance and motion codes in the latent space. Inspired from the recent advancements in the autoencoder based image generation, we present AVLAE (Adversarial Video Latent AutoEncoder) which is a two stream latent autoencoder where the video distribution is learned by adversarial training. In particular, we propose to autoencode the motion and appearance latent vectors of the video generator in the adversarial setting. We demonstrate that our approach learns to disentangle motion and appearance codes even without the explicit structural composition in the generator. Several experiments with qualitative and quantitative results demonstrate the effectiveness of our method.
