# Motion Inbetweening via Deep Delta-Interpolator

arXiv: https://arxiv.org/abs/2201.06701 · HTML: https://mlsanity.com/paper/2201.06701/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 44 references that are in the map.
- First posted on arXiv 18 Jan 2022.

## Builds on (most cited first, 19 of 19)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Accelerating 3D Deep Learning with PyTorch3D](https://mlsanity.com/paper/2007.08501/) (2020)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [AI Choreographer: Music Conditioned 3D Dance Generation with AIST++](https://mlsanity.com/paper/2101.08779/) (2021)
- [Action2Motion: Conditioned Generation of 3D Human Motions](https://mlsanity.com/paper/2007.15240/) (2020)
- [On human motion prediction using recurrent neural networks](https://mlsanity.com/paper/1705.02445/) (2017)
- [Robust Motion In-betweening](https://mlsanity.com/paper/2102.04942/) (2021)
- [Unpaired Motion Style Transfer from Video to Animation](https://mlsanity.com/paper/2005.05751/) (2020)
- [A Neural Temporal Model for Human Motion Prediction](https://mlsanity.com/paper/1809.03036/) (2018)
- [Convolutional Autoencoders for Human Motion Infilling](https://mlsanity.com/paper/2010.11531/) (2020)
- [Single-Shot Motion Completion with Transformer](https://mlsanity.com/paper/2103.00776/) (2021)
- [Recurrent Transition Networks for Character Locomotion](https://mlsanity.com/paper/1810.02363/) (2018)
- [Learning Character-Agnostic Motion for Motion Retargeting in 2D](https://mlsanity.com/paper/1905.01680/) (2019)
- [Task-Generic Hierarchical Human Motion Prior using VAEs](https://mlsanity.com/paper/2106.04004/) (2021)
- [Temporally Guided Music-to-Body-Movement Generation](https://mlsanity.com/paper/2009.08015/) (2020)

## Built on by (most cited first, 16 of 16)

- [Generating Continual Human Motion in Diverse 3D Scenes](https://mlsanity.com/paper/2304.02061/) (2023)
- [SceneMI: Motion In-betweening for Modeling Human-Scene Interactions](https://mlsanity.com/paper/2503.16289/) (2025)
- [Motion Synthesis with Sparse and Flexible Keyjoint Control](https://mlsanity.com/paper/2503.15557/) (2025)
- [BiPO: Bidirectional Partial Occlusion Network for Text-to-Motion Synthesis](https://mlsanity.com/paper/2412.00112/) (2024)
- [A Unified Masked Autoencoder with Patchified Skeletons for Motion Synthesis](https://mlsanity.com/paper/2308.07301/) (2023)
- [AnyMoLe: Any Character Motion In-betweening Leveraging Video Diffusion Models](https://mlsanity.com/paper/2503.08417/) (2025)
- [PUMPS: Skeleton-Agnostic Point-based Universal Motion Pre-Training for Synthesis in Human Motion Tasks](https://mlsanity.com/paper/2507.20170/) (2025)
- [Personalized Speech-driven Expressive 3D Facial Animation Synthesis with Style Control](https://mlsanity.com/paper/2310.17011/) (2023)
- [Personalized Negative Reservoir for Incremental Learning in Recommender Systems](https://mlsanity.com/paper/2403.03993/) (2024)
- [SILK: Smooth InterpoLation frameworK for motion in-betweening A Simplified Computational Approach](https://mlsanity.com/paper/2506.09075/) (2025)
- [Controllable Single-shot Animation Blending with Temporal Conditioning](https://mlsanity.com/paper/2508.18525/) (2025)
- [Feed-forward Motion In-betweening for Any 4D](https://mlsanity.com/paper/2606.22131/) (2026)
- [A Unified Transformer-Based Framework with Pretraining For Whole Body Grasping Motion Generation](https://mlsanity.com/paper/2507.00676/) (2025)
- [Motion In-Betweening for Densely Interacting Characters](https://mlsanity.com/paper/2510.00314/) (2025)
- [Towards Arbitrary Motion Completing via Hierarchical Continuous Representation](https://mlsanity.com/paper/2512.21183/) (2025)
- [Generative Motion In-betweening by Diffusion over Continuous Implicit Representations](https://mlsanity.com/paper/2605.12778/) (2026)

## Abstract (arXiv)

We show that the task of synthesizing human motion conditioned on a set of key frames can be solved more accurately and effectively if a deep learning based interpolator operates in the delta mode using the spherical linear interpolator as a baseline. We empirically demonstrate the strength of our approach on publicly available datasets achieving state-of-the-art performance. We further generalize these results by showing that the Delta-regime is viable with respect to the reference of the last known frame (also known as the zero-velocity model). This supports the more general conclusion that operating in the reference frame local to input frames is more accurate and robust than in the global (world) reference frame advocated in previous work. Our code is publicly available at https://github.com/boreshkinai/delta-interpolator.
