# Towards Realistic Visual Dubbing with Heterogeneous Sources

arXiv: https://arxiv.org/abs/2201.06260 · HTML: https://mlsanity.com/paper/2201.06260/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 36 references that are in the map.
- First posted on arXiv 17 Jan 2022.

## Builds on (most cited first, 26 of 26)

- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [Free-Form Image Inpainting with Gated Convolution](https://mlsanity.com/paper/1806.03589/) (2018)
- [Video-to-Video Synthesis](https://mlsanity.com/paper/1808.06601/) (2018)
- [Deep Audio-Visual Speech Recognition](https://mlsanity.com/paper/1809.02108/) (2018)
- [MakeItTalk: Speaker-Aware Talking-Head Animation](https://mlsanity.com/paper/2004.12992/) (2020)
- [Few-Shot Adversarial Learning of Realistic Neural Talking Head Models](https://mlsanity.com/paper/1905.08233/) (2019)
- [Deep Video Portraits](https://mlsanity.com/paper/1805.11714/) (2018)
- [Hierarchical Cross-Modal Talking Face Generationwith Dynamic Pixel-Wise Loss](https://mlsanity.com/paper/1905.03820/) (2019)
- [Neural Voice Puppetry: Audio-driven Facial Reenactment](https://mlsanity.com/paper/1912.05566/) (2019)
- [Look at Boundary: A Boundary-Aware Face Alignment Algorithm](https://mlsanity.com/paper/1805.10483/) (2018)
- [Fast Bi-layer Neural Synthesis of One-Shot Realistic Head Avatars](https://mlsanity.com/paper/2008.10174/) (2020)
- [Talking-head Generation with Rhythmic Head Motion](https://mlsanity.com/paper/2007.08547/) (2020)
- [Text-based Editing of Talking-head Video](https://mlsanity.com/paper/1906.01524/) (2019)
- [Towards Automatic Face-to-Face Translation](https://mlsanity.com/paper/2003.00418/) (2020)
- [MarioNETte: Few-shot Face Reenactment Preserving Identity of Unseen Targets](https://mlsanity.com/paper/1911.08139/) (2019)
- [Neural Style-Preserving Visual Dubbing](https://mlsanity.com/paper/1909.02518/) (2019)
- [What comprises a good talking-head video generation?: A Survey and Benchmark](https://mlsanity.com/paper/2005.03201/) (2020)
- [Large-scale multilingual audio visual dubbing](https://mlsanity.com/paper/2011.03530/) (2020)

## Built on by (most cited first, 24 of 24)

- [VideoReTalking: Audio-based Lip Synchronization for Talking Head Video Editing In the Wild](https://mlsanity.com/paper/2211.14758/) (2022)
- [Identity-Preserving Talking Face Generation with Landmark and Appearance Priors](https://mlsanity.com/paper/2305.08293/) (2023)
- [DINet: Deformation Inpainting Network for Realistic Face Visually Dubbing on High Resolution Video](https://mlsanity.com/paper/2303.03988/) (2023)
- [Diff2Lip: Audio Conditioned Diffusion Models for Lip-Synchronization](https://mlsanity.com/paper/2308.09716/) (2023)
- [VividTalk: One-Shot Audio-Driven Talking Head Generation Based on 3D Hybrid Prior](https://mlsanity.com/paper/2312.01841/) (2023)
- [Learning to Dub Movies via Hierarchical Prosody Models](https://mlsanity.com/paper/2212.04054/) (2022)
- [Speech Driven Video Editing via an Audio-Conditioned Diffusion Model](https://mlsanity.com/paper/2301.04474/) (2023)
- [FT2TF: First-Person Statement Text-To-Talking Face Generation](https://mlsanity.com/paper/2312.05430/) (2023)
- [DiffDub: Person-generic Visual Dubbing Using Inpainting Renderer with Diffusion Auto-encoder](https://mlsanity.com/paper/2311.01811/) (2023)
- [Monocular and Generalizable Gaussian Talking Head Animation](https://mlsanity.com/paper/2504.00665/) (2025)
- [Parametric Implicit Face Representation for Audio-Driven Facial Reenactment](https://mlsanity.com/paper/2306.07579/) (2023)
- [Text-driven Talking Face Synthesis by Reprogramming Audio-driven Models](https://mlsanity.com/paper/2306.16003/) (2023)
- [HyperLips: Hyper Control Lips with High Resolution Decoder for Talking Face Generation](https://mlsanity.com/paper/2310.05720/) (2023)
- [Audio-driven High-resolution Seamless Talking Head Video Editing via StyleGAN](https://mlsanity.com/paper/2407.05577/) (2024)
- [MusicFace: Music-driven Expressive Singing Face Synthesis](https://mlsanity.com/paper/2303.14044/) (2023)
- [Style-Preserving Lip Sync via Audio-Aware Style Reference](https://mlsanity.com/paper/2408.05412/) (2024)
- [Identity-Preserving Video Dubbing Using Motion Warping](https://mlsanity.com/paper/2501.04586/) (2025)
- [Technology Pipeline for Large Scale Cross-Lingual Dubbing of Lecture Videos into Multiple Indian Languages](https://mlsanity.com/paper/2211.01338/) (2022)
- [SyncAnyone: Implicit Disentanglement via Progressive Self-Correction for Lip-Syncing in the wild](https://mlsanity.com/paper/2512.21736/) (2025)
- [GSmoothFace: Generalized Smooth Talking Face Generation via Fine Grained 3D Face Guidance](https://mlsanity.com/paper/2312.07385/) (2023)
- [High-fidelity and Lip-synced Talking Face Synthesis via Landmark-based Diffusion Model](https://mlsanity.com/paper/2408.05416/) (2024)
- [CPNet: Exploiting CLIP-based Attention Condenser and Probability Map Guidance for High-fidelity Talking Face Generation](https://mlsanity.com/paper/2305.13962/) (2023)
- [G4G:A Generic Framework for High Fidelity Talking Face Generation with Fine-grained Intra-modal Alignment](https://mlsanity.com/paper/2402.18122/) (2024)
- [Improving Lip-synchrony in Direct Audio-Visual Speech-to-Speech Translation](https://mlsanity.com/paper/2412.16530/) (2024)

## Abstract (arXiv)

The task of few-shot visual dubbing focuses on synchronizing the lip movements with arbitrary speech input for any talking head video. Albeit moderate improvements in current approaches, they commonly require high-quality homologous data sources of videos and audios, thus causing the failure to leverage heterogeneous data sufficiently. In practice, it may be intractable to collect the perfect homologous data in some cases, for example, audio-corrupted or picture-blurry videos. To explore this kind of data and support high-fidelity few-shot visual dubbing, in this paper, we novelly propose a simple yet efficient two-stage framework with a higher flexibility of mining heterogeneous data. Specifically, our two-stage paradigm employs facial landmarks as intermediate prior of latent representations and disentangles the lip movements prediction from the core task of realistic talking head generation. By this means, our method makes it possible to independently utilize the training corpus for two-stage sub-networks using more available heterogeneous data easily acquired. Besides, thanks to the disentanglement, our framework allows a further fine-tuning for a given talking head, thereby leading to better speaker-identity preserving in the final synthesized results. Moreover, the proposed method can also transfer appearance features from others to the target speaker. Extensive experimental results demonstrate the superiority of our proposed method in generating highly realistic videos synchronized with the speech over the state-of-the-art.
