# Toddler-Guidance Learning: Impacts of Critical Period on Multimodal AI Agents

arXiv: https://arxiv.org/abs/2201.04990 · HTML: https://mlsanity.com/paper/2201.04990/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 59 references that are in the map.
- First posted on arXiv 12 Jan 2022.

## Builds on (most cited first, 20 of 20)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [Training Region-based Object Detectors with Online Hard Example Mining](https://mlsanity.com/paper/1604.03540/) (2016)
- [A Brief Survey of Deep Reinforcement Learning](https://mlsanity.com/paper/1708.05866/) (2017)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [Curriculum Learning: A Survey](https://mlsanity.com/paper/2101.10382/) (2021)
- [Webly Supervised Learning of Convolutional Networks](https://mlsanity.com/paper/1505.01554/) (2015)
- [Safe Reinforcement Learning via Curriculum Induction](https://mlsanity.com/paper/2006.12136/) (2020)
- [Curriculum Learning of Multiple Tasks](https://mlsanity.com/paper/1412.1353/) (2014)
- [How hard can it be? Estimating the difficulty of visual search in an image](https://mlsanity.com/paper/1705.08280/) (2017)
- [A Curriculum Learning Method for Improved Noise Robustness in Automatic Speech Recognition](https://mlsanity.com/paper/1606.06864/) (2016)
- [Image Difficulty Curriculum for Generative Adversarial Networks (CuGAN)](https://mlsanity.com/paper/1910.08967/) (2019)
- [Active Self-Paced Learning for Cost-Effective and Progressive Face Identification](https://mlsanity.com/paper/1701.03555/) (2017)
- [Weakly-Supervised Reinforcement Learning for Controllable Behavior](https://mlsanity.com/paper/2004.02860/) (2020)
- [CASED: Curriculum Adaptive Sampling for Extreme Data Imbalance](https://mlsanity.com/paper/1807.10819/) (2018)
- [A Computational Model of Early Word Learning from the Infant's Point of View](https://mlsanity.com/paper/2006.02802/) (2020)
- [Learning task-agnostic representation via toddler-inspired learning](https://mlsanity.com/paper/2101.11221/) (2021)

## Built on by (most cited first, 5 of 5)

- [From Sparse to Dense: Toddler-inspired Reward Transition in Goal-Oriented Reinforcement Learning](https://mlsanity.com/paper/2501.17842/) (2025)
- [Human-Centered AI Communication in Co-Creativity: An Initial Framework and Insights](https://mlsanity.com/paper/2505.18385/) (2025)
- [Unveiling the Significance of Toddler-Inspired Reward Transition in Goal-Oriented Reinforcement Learning](https://mlsanity.com/paper/2403.06880/) (2024)
- [Improving User Experience with FAICO: Towards a Framework for AI Communication in Human-AI Co-Creativity](https://mlsanity.com/paper/2504.02526/) (2025)
- [On the Importance of Critical Period in Multi-stage Reinforcement Learning](https://mlsanity.com/paper/2208.04832/) (2022)

## Abstract (arXiv)

Critical periods are phases during which a toddler's brain develops in spurts. To promote children's cognitive development, proper guidance is critical in this stage. However, it is not clear whether such a critical period also exists for the training of AI agents. Similar to human toddlers, well-timed guidance and multimodal interactions might significantly enhance the training efficiency of AI agents as well. To validate this hypothesis, we adapt this notion of critical periods to learning in AI agents and investigate the critical period in the virtual environment for AI agents. We formalize the critical period and Toddler-guidance learning in the reinforcement learning (RL) framework. Then, we built up a toddler-like environment with VECA toolkit to mimic human toddlers' learning characteristics. We study three discrete levels of mutual interaction: weak-mentor guidance (sparse reward), moderate mentor guidance (helper-reward), and mentor demonstration (behavioral cloning). We also introduce the EAVE dataset consisting of 30,000 real-world images to fully reflect the toddler's viewpoint. We evaluate the impact of critical periods on AI agents from two perspectives: how and when they are guided best in both uni- and multimodal learning. Our experimental results show that both uni- and multimodal agents with moderate mentor guidance and critical period on 1 million and 2 million training steps show a noticeable improvement. We validate these results with transfer learning on the EAVE dataset and find the performance advancement on the same critical period and the guidance.
