# Hand-Object Interaction Reasoning

arXiv: https://arxiv.org/abs/2201.04906 · HTML: https://mlsanity.com/paper/2201.04906/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 45 references that are in the map.
- First posted on arXiv 13 Jan 2022.

## Builds on (most cited first, 30 of 38)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Longformer: The Long-Document Transformer](https://mlsanity.com/paper/2004.05150/) (2020)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Non-local Neural Networks](https://mlsanity.com/paper/1711.07971/) (2017)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Is Space-Time Attention All You Need for Video Understanding?](https://mlsanity.com/paper/2102.05095/) (2021)
- [MLP-Mixer: An all-MLP Architecture for Vision](https://mlsanity.com/paper/2105.01601/) (2021)
- [The "something something" video database for learning and evaluating visual common sense](https://mlsanity.com/paper/1706.04261/) (2017)
- [Two-Stream Convolutional Networks for Action Recognition in Videos](https://mlsanity.com/paper/1406.2199/) (2014)
- [Temporal Segment Networks: Towards Good Practices for Deep Action Recognition](https://mlsanity.com/paper/1608.00859/) (2016)
- [TSM: Temporal Shift Module for Efficient Video Understanding](https://mlsanity.com/paper/1811.08383/) (2018)
- [Scaling Egocentric Vision: The EPIC-KITCHENS Dataset](https://mlsanity.com/paper/1804.02748/) (2018)
- [X3D: Expanding Architectures for Efficient Video Recognition](https://mlsanity.com/paper/2004.04730/) (2020)
- [Long-term Recurrent Convolutional Networks for Visual Recognition and Description](https://mlsanity.com/paper/1411.4389/) (2014)
- [AVA: A Video Dataset of Spatio-temporally Localized Atomic Visual Actions](https://mlsanity.com/paper/1705.08421/) (2017)
- [Convolutional Two-Stream Network Fusion for Video Action Recognition](https://mlsanity.com/paper/1604.06573/) (2016)
- [Temporal Relational Reasoning in Videos](https://mlsanity.com/paper/1711.08496/) (2017)
- [Video Action Transformer Network](https://mlsanity.com/paper/1812.02707/) (2018)
- [Understanding Human Hands in Contact at Internet Scale](https://mlsanity.com/paper/2006.06669/) (2020)
- [Video Transformer Network](https://mlsanity.com/paper/2102.00719/) (2021)
- [Learning to Detect Human-Object Interactions](https://mlsanity.com/paper/1702.05448/) (2017)
- [Long-Term Feature Banks for Detailed Video Understanding](https://mlsanity.com/paper/1812.05038/) (2018)
- [Beyond Short Snippets: Deep Networks for Video Classification](https://mlsanity.com/paper/1503.08909/) (2015)
- [Videos as Space-Time Region Graphs](https://mlsanity.com/paper/1806.01810/) (2018)
- [Detecting and Recognizing Human-Object Interactions](https://mlsanity.com/paper/1704.07333/) (2017)
- [How Much Position Information Do Convolutional Neural Networks Encode?](https://mlsanity.com/paper/2001.08248/) (2020)
- [iCAN: Instance-Centric Attention Network for Human-Object Interaction Detection](https://mlsanity.com/paper/1808.10437/) (2018)

## Built on by (most cited first, 7 of 7)

- [Learning Fine-grained View-Invariant Representations from Unpaired Ego-Exo Videos via Temporal Alignment](https://mlsanity.com/paper/2306.05526/) (2023)
- [Opening the Vocabulary of Egocentric Actions](https://mlsanity.com/paper/2308.11488/) (2023)
- [Predicting 4D Hand Trajectory from Monocular Videos](https://mlsanity.com/paper/2501.08329/) (2025)
- [On the Utility of 3D Hand Poses for Action Recognition](https://mlsanity.com/paper/2403.09805/) (2024)
- [Chop & Learn: Recognizing and Generating Object-State Compositions](https://mlsanity.com/paper/2309.14339/) (2023)
- [GPT4Ego: Unleashing the Potential of Pre-trained Models for Zero-Shot Egocentric Action Recognition](https://mlsanity.com/paper/2401.10039/) (2024)
- [Are Labels Needed for Incremental Instance Learning?](https://mlsanity.com/paper/2301.11417/) (2023)

## Abstract (arXiv)

This paper proposes an interaction reasoning network for modelling spatio-temporal relationships between hands and objects in video. The proposed interaction unit utilises a Transformer module to reason about each acting hand, and its spatio-temporal relation to the other hand as well as objects being interacted with. We show that modelling two-handed interactions are critical for action recognition in egocentric video, and demonstrate that by using positionally-encoded trajectories, the network can better recognise observed interactions. We evaluate our proposal on EPIC-KITCHENS and Something-Else datasets, with an ablation study.
