# Dyna-T: Dyna-Q and Upper Confidence Bounds Applied to Trees

arXiv: https://arxiv.org/abs/2201.04502 · HTML: https://mlsanity.com/paper/2201.04502/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 6 of its 25 references that are in the map.
- First posted on arXiv 12 Jan 2022.

## Builds on (most cited first, 6 of 6)

- [Evolution Strategies as a Scalable Alternative to Reinforcement Learning](https://mlsanity.com/paper/1703.03864/) (2017)
- [Population Based Training of Neural Networks](https://mlsanity.com/paper/1711.09846/) (2017)
- [Scalable Training of Artificial Neural Networks with Adaptive Sparse Connectivity inspired by Network Science](https://mlsanity.com/paper/1707.04780/) (2017)
- [Human-level performance in first-person multiplayer games with population-based deep reinforcement learning](https://mlsanity.com/paper/1807.01281/) (2018)
- [Deep Neuroevolution: Genetic Algorithms Are a Competitive Alternative for Training Deep Neural Networks for Reinforcement Learning](https://mlsanity.com/paper/1712.06567/) (2017)
- [Hypothesis-based Belief Planning for Dexterous Grasping](https://mlsanity.com/paper/1903.05517/) (2019)

## Built on by (most cited first, 1 of 1)

- [Direct Mutation and Crossover in Genetic Algorithms Applied to Reinforcement Learning Tasks](https://mlsanity.com/paper/2201.04815/) (2022)

## Abstract (arXiv)

In this work we present a preliminary investigation of a novel algorithm called Dyna-T. In reinforcement learning (RL) a planning agent has its own representation of the environment as a model. To discover an optimal policy to interact with the environment, the agent collects experience in a trial and error fashion. Experience can be used for learning a better model or improve directly the value function and policy. Typically separated, Dyna-Q is an hybrid approach which, at each iteration, exploits the real experience to update the model as well as the value function, while planning its action using simulated data from its model. However, the planning process is computationally expensive and strongly depends on the dimensionality of the state-action space. We propose to build a Upper Confidence Tree (UCT) on the simulated experience and search for the best action to be selected during the on-line learning process. We prove the effectiveness of our proposed method on a set of preliminary tests on three testbed environments from Open AI. In contrast to Dyna-Q, Dyna-T outperforms state-of-the-art RL agents in the stochastic environments by choosing a more robust action selection strategy.
