# Representing Videos as Discriminative Sub-graphs for Action Recognition

arXiv: https://arxiv.org/abs/2201.04027 · HTML: https://mlsanity.com/paper/2201.04027/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 46 of its 60 references that are in the map.
- First posted on arXiv 11 Jan 2022.

## Builds on (most cited first, 30 of 46)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [ImageNet Large Scale Visual Recognition Challenge](https://mlsanity.com/paper/1409.0575/) (2014)
- [Going Deeper with Convolutions](https://mlsanity.com/paper/1409.4842/) (2014)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [A Closer Look at Spatiotemporal Convolutions for Action Recognition](https://mlsanity.com/paper/1711.11248/) (2017)
- [The "something something" video database for learning and evaluating visual common sense](https://mlsanity.com/paper/1706.04261/) (2017)
- [Two-Stream Convolutional Networks for Action Recognition in Videos](https://mlsanity.com/paper/1406.2199/) (2014)
- [Temporal Segment Networks: Towards Good Practices for Deep Action Recognition](https://mlsanity.com/paper/1608.00859/) (2016)
- [TSM: Temporal Shift Module for Efficient Video Understanding](https://mlsanity.com/paper/1811.08383/) (2018)
- [Gated Graph Sequence Neural Networks](https://mlsanity.com/paper/1511.05493/) (2015)
- [Rethinking Spatiotemporal Feature Learning: Speed-Accuracy Trade-offs in Video Classification](https://mlsanity.com/paper/1712.04851/) (2017)
- [Learning Spatio-Temporal Representation with Pseudo-3D Residual Networks](https://mlsanity.com/paper/1711.10305/) (2017)
- [Convolutional Two-Stream Network Fusion for Video Action Recognition](https://mlsanity.com/paper/1604.06573/) (2016)
- [Temporal Relational Reasoning in Videos](https://mlsanity.com/paper/1711.08496/) (2017)
- [Caffe: Convolutional Architecture for Fast Feature Embedding](https://mlsanity.com/paper/1408.5093/) (2014)
- [Auto-Encoding Scene Graphs for Image Captioning](https://mlsanity.com/paper/1812.02378/) (2018)
- [Beyond Short Snippets: Deep Networks for Video Classification](https://mlsanity.com/paper/1503.08909/) (2015)
- [Videos as Space-Time Region Graphs](https://mlsanity.com/paper/1806.01810/) (2018)
- [Exploring Visual Relationship for Image Captioning](https://mlsanity.com/paper/1809.07041/) (2018)
- [TEA: Temporal Excitation and Aggregation for Action Recognition](https://mlsanity.com/paper/2004.01398/) (2020)
- [STM: SpatioTemporal and Motion Encoding for Action Recognition](https://mlsanity.com/paper/1908.02486/) (2019)
- [Gaussian Temporal Awareness Networks for Action Localization](https://mlsanity.com/paper/1909.03877/) (2019)
- [Graph-Based Global Reasoning Networks](https://mlsanity.com/paper/1811.12814/) (2018)
- [ECO: Efficient Convolutional Network for Online Video Understanding](https://mlsanity.com/paper/1804.09066/) (2018)
- [Compact Bilinear Pooling](https://mlsanity.com/paper/1511.06062/) (2015)

## Built on by (most cited first, 8 of 8)

- [Stand-Alone Inter-Frame Attention in Video Models](https://mlsanity.com/paper/2206.06931/) (2022)
- [MLP-3D: A MLP-like 3D Architecture with Grouped Time Mixing](https://mlsanity.com/paper/2206.06292/) (2022)
- [Real-time Monitoring of Lower Limb Movement Resistance Based on Deep Learning](https://mlsanity.com/paper/2410.19769/) (2024)
- [Gaze-Guided Graph Neural Network for Action Anticipation Conditioned on Intention](https://mlsanity.com/paper/2404.07347/) (2024)
- [Bi-Calibration Networks for Weakly-Supervised Video Representation Learning](https://mlsanity.com/paper/2206.10491/) (2022)
- [Free-Form Composition Networks for Egocentric Action Recognition](https://mlsanity.com/paper/2307.06527/) (2023)
- [EgoSpeed-Net: Forecasting Speed-Control in Driver Behavior from Egocentric Video Data](https://mlsanity.com/paper/2209.13459/) (2022)
- [Leveraging Foundation Models for Multimodal Graph-Based Action Recognition](https://mlsanity.com/paper/2505.15192/) (2025)

## Abstract (arXiv)

Human actions are typically of combinatorial structures or patterns, i.e., subjects, objects, plus spatio-temporal interactions in between. Discovering such structures is therefore a rewarding way to reason about the dynamics of interactions and recognize the actions. In this paper, we introduce a new design of sub-graphs to represent and encode the discriminative patterns of each action in the videos. Specifically, we present MUlti-scale Sub-graph LEarning (MUSLE) framework that novelly builds space-time graphs and clusters the graphs into compact sub-graphs on each scale with respect to the number of nodes. Technically, MUSLE produces 3D bounding boxes, i.e., tubelets, in each video clip, as graph nodes and takes dense connectivity as graph edges between tubelets. For each action category, we execute online clustering to decompose the graph into sub-graphs on each scale through learning Gaussian Mixture Layer and select the discriminative sub-graphs as action prototypes for recognition. Extensive experiments are conducted on both Something-Something V1 & V2 and Kinetics-400 datasets, and superior results are reported when comparing to state-of-the-art methods. More remarkably, our MUSLE achieves to-date the best reported accuracy of 65.0% on Something-Something V2 validation set.
