# Automated Reinforcement Learning (AutoRL): A Survey and Open Problems

arXiv: https://arxiv.org/abs/2201.03916 · HTML: https://mlsanity.com/paper/2201.03916/

## Key facts

- Cited by 70 papers in the map (data through 14 Oct 2026).
- Builds on 165 of its 269 references that are in the map.
- First posted on arXiv 11 Jan 2022.

## Builds on (most cited first, 30 of 165)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift](https://mlsanity.com/paper/1502.03167/) (2015)
- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Neural Tangent Kernel: Convergence and Generalization in Neural Networks](https://mlsanity.com/paper/1806.07572/) (2018)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [DARTS: Differentiable Architecture Search](https://mlsanity.com/paper/1806.09055/) (2018)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Regularized Evolution for Image Classifier Architecture Search](https://mlsanity.com/paper/1802.01548/) (2018)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)

## Built on by (most cited first, 30 of 70)

- [Evolving Curricula with Regret-Based Environment Design](https://mlsanity.com/paper/2203.01302/) (2022)
- [Discovered Policy Optimisation](https://mlsanity.com/paper/2210.05639/) (2022)
- [Hyperparameters in Reinforcement Learning and How To Tune Them](https://mlsanity.com/paper/2306.01324/) (2023)
- [Contextualize Me -- The Case for Context in Reinforcement Learning](https://mlsanity.com/paper/2202.04500/) (2022)
- [Discovering Evolution Strategies via Meta-Black-Box Optimization](https://mlsanity.com/paper/2211.11260/) (2022)
- [Self-Refined Large Language Model as Automated Reward Function Designer for Deep Reinforcement Learning in Robotics](https://mlsanity.com/paper/2309.06687/) (2023)
- [AutoML in the Age of Large Language Models: Current Challenges, Future Opportunities and Risks](https://mlsanity.com/paper/2306.08107/) (2023)
- [Discovering Attention-Based Genetic Algorithms via Meta-Black-Box Optimization](https://mlsanity.com/paper/2304.03995/) (2023)
- [Stabilizing Off-Policy Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2207.00986/) (2022)
- [Multi-Objective Reinforcement Learning Based on Decomposition: A Taxonomy and Framework](https://mlsanity.com/paper/2311.12495/) (2023)
- [Evolutionary Reinforcement Learning: A Survey](https://mlsanity.com/paper/2303.04150/) (2023)
- [Combining Evolution and Deep Reinforcement Learning for Policy Search: a Survey](https://mlsanity.com/paper/2203.14009/) (2022)
- [On the consistency of hyper-parameter selection in value-based deep reinforcement learning](https://mlsanity.com/paper/2406.17523/) (2024)
- [Bayesian Generational Population-Based Training](https://mlsanity.com/paper/2207.09405/) (2022)
- [Open Source Vizier: Distributed Infrastructure and API for Reliable and Flexible Blackbox Optimization](https://mlsanity.com/paper/2207.13676/) (2022)
- [Discovering Temporally-Aware Reinforcement Learning Algorithms](https://mlsanity.com/paper/2402.05828/) (2024)
- [Discovering General Reinforcement Learning Algorithms with Adversarial Environment Design](https://mlsanity.com/paper/2310.02782/) (2023)
- [Dreaming of Many Worlds: Learning Contextual World Models Aids Zero-Shot Generalization](https://mlsanity.com/paper/2403.10967/) (2024)
- [Theory-inspired Parameter Control Benchmarks for Dynamic Algorithm Configuration](https://mlsanity.com/paper/2202.03259/) (2022)
- [Meta-Gradients in Non-Stationary Environments](https://mlsanity.com/paper/2209.06159/) (2022)
- [Position: Lifetime tuning is incompatible with continual reinforcement learning](https://mlsanity.com/paper/2404.02113/) (2024)
- [Automated Reinforcement Learning: An Overview](https://mlsanity.com/paper/2201.05000/) (2022)
- [AutoRL Hyperparameter Landscapes](https://mlsanity.com/paper/2304.02396/) (2023)
- [Hierarchical Transformers are Efficient Meta-Reinforcement Learners](https://mlsanity.com/paper/2402.06402/) (2024)
- [Automatic Environment Shaping is the Next Frontier in RL](https://mlsanity.com/paper/2407.16186/) (2024)
- [High-dimensional Bayesian Optimization via Covariance Matrix Adaptation Strategy](https://mlsanity.com/paper/2402.03104/) (2024)
- [EngiBench: A Framework for Data-Driven Engineering Design Research](https://mlsanity.com/paper/2508.00831/) (2025)
- [Inferring Behavior-Specific Context Improves Zero-Shot Generalization in Reinforcement Learning](https://mlsanity.com/paper/2404.09521/) (2024)
- [Combining Automated Optimisation of Hyperparameters and Reward Shape](https://mlsanity.com/paper/2406.18293/) (2024)
- [On the Importance of Reward Design in Reinforcement Learning-based Dynamic Algorithm Configuration: A Case Study on OneMax with (1+(λ,λ))-GA](https://mlsanity.com/paper/2502.20265/) (2025)

## Abstract (arXiv)

The combination of Reinforcement Learning (RL) with deep learning has led to a series of impressive feats, with many believing (deep) RL provides a path towards generally capable agents. However, the success of RL agents is often highly sensitive to design choices in the training process, which may require tedious and error-prone manual tuning. This makes it challenging to use RL for new problems, while also limits its full potential. In many other areas of machine learning, AutoML has shown it is possible to automate such design choices and has also yielded promising initial results when applied to RL. However, Automated Reinforcement Learning (AutoRL) involves not only standard applications of AutoML but also includes additional challenges unique to RL, that naturally produce a different set of methods. As such, AutoRL has been emerging as an important area of research in RL, providing promise in a variety of applications from RNA design to playing games such as Go. Given the diversity of methods and environments considered in RL, much of the research has been conducted in distinct subfields, ranging from meta-learning to evolution. In this survey we seek to unify the field of AutoRL, we provide a common taxonomy, discuss each area in detail and pose open problems which would be of interest to researchers going forward.
