# Security Considerations for Virtual Reality Systems

arXiv: https://arxiv.org/abs/2201.02563 · HTML: https://mlsanity.com/paper/2201.02563/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 7 Jan 2022.

## Built on by (most cited first, 5 of 5)

- [Implementation of a noisy hyperlink removal system: A semantic and relatedness approach](https://mlsanity.com/paper/2303.03321/) (2023)
- [Evaluating the Usability of LLMs in Threat Intelligence Enrichment](https://mlsanity.com/paper/2409.15072/) (2024)
- [AI-Assisted Authentication: State of the Art, Taxonomy and Future Roadmap](https://mlsanity.com/paper/2204.12492/) (2022)
- [Automatic summarisation of Instagram social network posts Combining semantic and statistical approaches](https://mlsanity.com/paper/2303.07957/) (2023)
- [Types of Approaches, Applications and Challenges in the Development of Sentiment Analysis Systems](https://mlsanity.com/paper/2303.11176/) (2023)

## Abstract (arXiv)

There is a growing need for authentication methodology in virtual reality applications. Current systems assume that the immersive experience technology is a collection of peripheral devices connected to a personal computer or mobile device. Hence there is a complete reliance on the computing device with traditional authentication mechanisms to handle the authentication and authorization decisions. Using the virtual reality controllers and headset poses a different set of challenges as it is subject to unauthorized observation, unannounced to the user given the fact that the headset completely covers the field of vision in order to provide an immersive experience. As the need for virtual reality experiences in the commercial world increases, there is a need to provide other alternative mechanisms for secure authentication. In this paper, we analyze a few proposed authentication systems and reached a conclusion that a multidimensional approach to authentication is needed to address the granular nature of authentication and authorization needs of a commercial virtual reality applications in the commercial world.
