# De-rendering 3D Objects in the Wild

arXiv: https://arxiv.org/abs/2201.02279 · HTML: https://mlsanity.com/paper/2201.02279/

## Key facts

- Cited by 31 papers in the map (data through 14 Oct 2026).
- Builds on 42 of its 72 references that are in the map.
- First posted on arXiv 6 Jan 2022.

## Builds on (most cited first, 30 of 42)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Least Squares Generative Adversarial Networks](https://mlsanity.com/paper/1611.04076/) (2016)
- [Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction](https://mlsanity.com/paper/2109.00512/) (2021)
- [NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis](https://mlsanity.com/paper/2012.03927/) (2020)
- [NeRD: Neural Reflectance Decomposition from Image Collections](https://mlsanity.com/paper/2012.03918/) (2020)
- [PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting](https://mlsanity.com/paper/2104.00674/) (2021)
- [Learning Category-Specific Mesh Reconstruction from Image Collections](https://mlsanity.com/paper/1803.07549/) (2018)
- [Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer](https://mlsanity.com/paper/1908.01210/) (2019)
- [Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Image](https://mlsanity.com/paper/1905.02722/) (2019)
- [Unsupervised Learning of Probably Symmetric Deformable 3D Objects from Images in the Wild](https://mlsanity.com/paper/1911.11130/) (2019)
- [Single Image Portrait Relighting](https://mlsanity.com/paper/1905.00824/) (2019)
- [NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illumination](https://mlsanity.com/paper/2106.01970/) (2021)
- [Self-supervised Single-view 3D Reconstruction via Semantic Consistency](https://mlsanity.com/paper/2003.06473/) (2020)
- [Deep Convolutional Inverse Graphics Network](https://mlsanity.com/paper/1503.03167/) (2015)
- [SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wild](https://mlsanity.com/paper/1712.01261/) (2017)
- [InverseRenderNet: Learning single image inverse rendering](https://mlsanity.com/paper/1811.12328/) (2018)
- [Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Images](https://mlsanity.com/paper/2007.09892/) (2020)
- [Shape and Viewpoint without Keypoints](https://mlsanity.com/paper/2007.10982/) (2020)
- [Learning Physics-guided Face Relighting under Directional Light](https://mlsanity.com/paper/1906.03355/) (2019)
- [Learning Intrinsic Image Decomposition from Watching the World](https://mlsanity.com/paper/1804.00582/) (2018)
- [Materials for Masses: SVBRDF Acquisition with a Single Mobile Phone Image](https://mlsanity.com/paper/1804.05790/) (2018)
- [Deep 3D Capture: Geometry and Reflectance from Sparse Multi-View Images](https://mlsanity.com/paper/2003.12642/) (2020)
- [Shelf-Supervised Mesh Prediction in the Wild](https://mlsanity.com/paper/2102.06195/) (2021)
- [Canonical Surface Mapping via Geometric Cycle Consistency](https://mlsanity.com/paper/1907.10043/) (2019)
- [Two-shot Spatially-varying BRDF and Shape Estimation](https://mlsanity.com/paper/2004.00403/) (2020)
- [Unsupervised Learning for Intrinsic Image Decomposition from a Single Image](https://mlsanity.com/paper/1911.09930/) (2019)

## Built on by (most cited first, 30 of 31)

- [NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images](https://mlsanity.com/paper/2305.17398/) (2023)
- [Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenes](https://mlsanity.com/paper/2304.03266/) (2023)
- [Behind the Scenes: Density Fields for Single View Reconstruction](https://mlsanity.com/paper/2301.07668/) (2023)
- [DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models](https://mlsanity.com/paper/2501.18590/) (2025)
- [Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmark](https://mlsanity.com/paper/2310.16044/) (2023)
- [UniRelight: Learning Joint Decomposition and Synthesis for Video Relighting](https://mlsanity.com/paper/2506.15673/) (2025)
- [Shape, Pose, and Appearance from a Single Image via Bootstrapped Radiance Field Inversion](https://mlsanity.com/paper/2211.11674/) (2022)
- [Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset](https://mlsanity.com/paper/2504.08541/) (2025)
- [MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors](https://mlsanity.com/paper/2409.15273/) (2024)
- [Photorealistic Object Insertion with Diffusion-Guided Inverse Rendering](https://mlsanity.com/paper/2408.09702/) (2024)
- [IDArb: Intrinsic Decomposition for Arbitrary Number of Input Views and Illuminations](https://mlsanity.com/paper/2412.12083/) (2024)
- [Intrinsic Neural Fields: Learning Functions on Manifolds](https://mlsanity.com/paper/2203.07967/) (2022)
- [Seeing a Rose in Five Thousand Ways](https://mlsanity.com/paper/2212.04965/) (2022)
- [Diffusion Reflectance Map: Single-Image Stochastic Inverse Rendering of Illumination and Reflectance](https://mlsanity.com/paper/2312.04529/) (2023)
- [Geometric Prior Based Deep Human Point Cloud Geometry Compression](https://mlsanity.com/paper/2305.01309/) (2023)
- [Inverse Rendering of Translucent Objects using Physical and Neural Renderers](https://mlsanity.com/paper/2305.08336/) (2023)
- [SuperMat: Physically Consistent PBR Material Estimation at Interactive Rates](https://mlsanity.com/paper/2411.17515/) (2024)
- [GAN2X: Non-Lambertian Inverse Rendering of Image GANs](https://mlsanity.com/paper/2206.09244/) (2022)
- [Makeup Extraction of 3D Representation via Illumination-Aware Image Decomposition](https://mlsanity.com/paper/2302.13279/) (2023)
- [Multistable Shape from Shading Emerges from Patch Diffusion](https://mlsanity.com/paper/2405.14530/) (2024)
- [MVInverse: Feed-forward Multi-view Inverse Rendering in Seconds](https://mlsanity.com/paper/2512.21003/) (2025)
- [MERLiN: Single-Shot Material Estimation and Relighting for Photometric Stereo](https://mlsanity.com/paper/2409.00674/) (2024)
- [OmniX: From Unified Panoramic Generation and Perception to Graphics-Ready 3D Scenes](https://mlsanity.com/paper/2510.26800/) (2025)
- [Towards Scalable Multi-View Reconstruction of Geometry and Materials](https://mlsanity.com/paper/2306.03747/) (2023)
- [LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context](https://mlsanity.com/paper/2511.19437/) (2025)
- [Physically Disentangled Representations](https://mlsanity.com/paper/2204.05281/) (2022)
- [High-Quality Real-Time Rendering Using Subpixel Sampling Reconstruction](https://mlsanity.com/paper/2301.01036/) (2023)
- [Single-image Reflectance and Transmittance Estimation from Any Flatbed Scanner](https://mlsanity.com/paper/2502.14462/) (2025)
- [Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gap](https://mlsanity.com/paper/2510.23494/) (2025)
- [ICTPolarReal: A Polarized Reflection and Material Dataset of Real World Objects](https://mlsanity.com/paper/2603.24912/) (2026)

## Abstract (arXiv)

With increasing focus on augmented and virtual reality applications (XR) comes the demand for algorithms that can lift objects from images and videos into representations that are suitable for a wide variety of related 3D tasks. Large-scale deployment of XR devices and applications means that we cannot solely rely on supervised learning, as collecting and annotating data for the unlimited variety of objects in the real world is infeasible. We present a weakly supervised method that is able to decompose a single image of an object into shape (depth and normals), material (albedo, reflectivity and shininess) and global lighting parameters. For training, the method only relies on a rough initial shape estimate of the training objects to bootstrap the learning process. This shape supervision can come for example from a pretrained depth network or - more generically - from a traditional structure-from-motion pipeline. In our experiments, we show that the method can successfully de-render 2D images into a decomposed 3D representation and generalizes to unseen object categories. Since in-the-wild evaluation is difficult due to the lack of ground truth data, we also introduce a photo-realistic synthetic test set that allows for quantitative evaluation.
