# Offsetting Unequal Competition through RL-assisted Incentive Schemes

arXiv: https://arxiv.org/abs/2201.01450 · HTML: https://mlsanity.com/paper/2201.01450/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 33 of its 77 references that are in the map.
- First posted on arXiv 5 Jan 2022.

## Builds on (most cited first, 30 of 33)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Equality of Opportunity in Supervised Learning](https://mlsanity.com/paper/1610.02413/) (2016)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [On Fairness and Calibration](https://mlsanity.com/paper/1709.02012/) (2017)
- [Actor-Attention-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1810.02912/) (2018)
- [Google Research Football: A Novel Reinforcement Learning Environment](https://mlsanity.com/paper/1907.11180/) (2019)
- [MAVEN: Multi-Agent Variational Exploration](https://mlsanity.com/paper/1910.07483/) (2019)
- [Delayed Impact of Fair Machine Learning](https://mlsanity.com/paper/1803.04383/) (2018)
- [Variational Information Maximisation for Intrinsically Motivated Reinforcement Learning](https://mlsanity.com/paper/1509.08731/) (2015)
- [Shared Experience Actor-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2006.07169/) (2020)
- [Inequity aversion improves cooperation in intertemporal social dilemmas](https://mlsanity.com/paper/1803.08884/) (2018)
- [Fairness in Reinforcement Learning](https://mlsanity.com/paper/1611.03071/) (2016)
- [Learning in games with continuous action sets and unknown payoff functions](https://mlsanity.com/paper/1608.07310/) (2016)
- [The AI Economist: Improving Equality and Productivity with AI-Driven Tax Policies](https://mlsanity.com/paper/2004.13332/) (2020)
- [Coordinated Multi-Agent Imitation Learning](https://mlsanity.com/paper/1703.03121/) (2017)
- [Scalable Multi-Agent Reinforcement Learning for Networked Systems with Average Reward](https://mlsanity.com/paper/2006.06626/) (2020)
- [A Short-term Intervention for Long-term Fairness in the Labor Market](https://mlsanity.com/paper/1712.00064/) (2017)
- [Learning Fairness in Multi-Agent Systems](https://mlsanity.com/paper/1910.14472/) (2019)
- [No Press Diplomacy: Modeling Multi-Agent Gameplay](https://mlsanity.com/paper/1909.02128/) (2019)
- [From Fair Decision Making to Social Equality](https://mlsanity.com/paper/1812.02952/) (2018)
- [Downstream Effects of Affirmative Action](https://mlsanity.com/paper/1808.09004/) (2018)
- [UneVEn: Universal Value Exploration for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2010.02974/) (2020)
- [Coordinated Exploration via Intrinsic Rewards for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1905.12127/) (2019)
- [Coach-Player Multi-Agent Reinforcement Learning for Dynamic Team Composition](https://mlsanity.com/paper/2105.08692/) (2021)
- [Tesseract: Tensorised Actors for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2106.00136/) (2021)
- [Q-value Path Decomposition for Deep Multiagent Reinforcement Learning](https://mlsanity.com/paper/2002.03950/) (2020)
- [Evolutionary Reinforcement Learning for Sample-Efficient Multiagent Coordination](https://mlsanity.com/paper/1906.07315/) (2019)
- [The AI Economist: Optimal Economic Policy Design via Two-level Deep Reinforcement Learning](https://mlsanity.com/paper/2108.02755/) (2021)

## Abstract (arXiv)

This paper investigates the dynamics of competition among organizations with unequal expertise. Multi-agent reinforcement learning has been used to simulate and understand the impact of various incentive schemes designed to offset such inequality. We design Touch-Mark, a game based on well-known multi-agent-particle-environment, where two teams (weak, strong) with unequal but changing skill levels compete against each other. For training such a game, we propose a novel controller assisted multi-agent reinforcement learning algorithm our, which empowers each agent with an ensemble of policies along with a supervised controller that by selectively partitioning the sample space, triggers intelligent role division among the teammates. Using C-MADDPG as an underlying framework, we propose an incentive scheme for the weak team such that the final rewards of both teams become the same. We find that in spite of the incentive, the final reward of the weak team falls short of the strong team. On inspecting, we realize that an overall incentive scheme for the weak team does not incentivize the weaker agents within that team to learn and improve. To offset this, we now specially incentivize the weaker player to learn and as a result, observe that the weak team beyond an initial phase performs at par with the stronger team. The final goal of the paper has been to formulate a dynamic incentive scheme that continuously balances the reward of the two teams. This is achieved by devising an incentive scheme enriched with an RL agent which takes minimum information from the environment.
