# Primitive Shape Recognition for Object Grasping

arXiv: https://arxiv.org/abs/2201.00956 · HTML: https://mlsanity.com/paper/2201.00956/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 4 Jan 2022.

## Built on by (most cited first, 3 of 3)

- [Keypoint-GraspNet: Keypoint-based 6-DoF Grasp Generation from the Monocular RGB-D input](https://mlsanity.com/paper/2209.08752/) (2022)
- [KGNv2: Separating Scale and Pose Prediction for Keypoint-based 6-DoF Grasp Synthesis on RGB-D input](https://mlsanity.com/paper/2303.05617/) (2023)
- [A Collision-Aware Cable Grasping Method in Cluttered Environment](https://mlsanity.com/paper/2402.14498/) (2024)

## Abstract (arXiv)

Shape informs how an object should be grasped, both in terms of where and how. As such, this paper describes a segmentation-based architecture for decomposing objects sensed with a depth camera into multiple primitive shapes, along with a post-processing pipeline for robotic grasping. Segmentation employs a deep network, called PS-CNN, trained on synthetic data with 6 classes of primitive shapes and generated using a simulation engine. Each primitive shape is designed with parametrized grasp families, permitting the pipeline to identify multiple grasp candidates per shape region. The grasps are rank ordered, with the first feasible one chosen for execution. For task-free grasping of individual objects, the method achieves a 94.2% success rate placing it amongst the top performing grasp methods when compared to top-down and SE(3)-based approaches. Additional tests involving variable viewpoints and clutter demonstrate robustness to setup. For task-oriented grasping, PS-CNN achieves a 93.0% success rate. Overall, the outcomes support the hypothesis that explicitly encoding shape primitives within a grasping pipeline should boost grasping performance, including task-free and task-relevant grasp prediction.
