# DFA-NeRF: Personalized Talking Head Generation via Disentangled Face Attributes Neural Rendering

arXiv: https://arxiv.org/abs/2201.00791 · HTML: https://mlsanity.com/paper/2201.00791/

## Key facts

- Cited by 80 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 61 references that are in the map.
- First posted on arXiv 3 Jan 2022.

## Builds on (most cited first, 30 of 37)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set](https://mlsanity.com/paper/1903.08527/) (2019)
- [Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction](https://mlsanity.com/paper/2012.03065/) (2020)
- [Deep Speech 2: End-to-End Speech Recognition in English and Mandarin](https://mlsanity.com/paper/1512.02595/) (2015)
- [AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis](https://mlsanity.com/paper/2103.11078/) (2021)
- [MakeItTalk: Speaker-Aware Talking-Head Animation](https://mlsanity.com/paper/2004.12992/) (2020)
- [Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation](https://mlsanity.com/paper/2104.11116/) (2021)
- [Few-Shot Adversarial Learning of Realistic Neural Talking Head Models](https://mlsanity.com/paper/1905.08233/) (2019)
- [Capture, Learning, and Synthesis of 3D Speaking Styles](https://mlsanity.com/paper/1905.03079/) (2019)
- [Hierarchical Cross-Modal Talking Face Generationwith Dynamic Pixel-Wise Loss](https://mlsanity.com/paper/1905.03820/) (2019)
- [Neural Voice Puppetry: Audio-driven Facial Reenactment](https://mlsanity.com/paper/1912.05566/) (2019)
- [Lip Reading Sentences in the Wild](https://mlsanity.com/paper/1611.05358/) (2016)
- [Talking Face Generation by Adversarially Disentangled Audio-Visual Representation](https://mlsanity.com/paper/1807.07860/) (2018)
- [AUTOVC: Zero-Shot Voice Style Transfer with Only Autoencoder Loss](https://mlsanity.com/paper/1905.05879/) (2019)
- [GP-VAE: Deep Probabilistic Time Series Imputation](https://mlsanity.com/paper/1907.04155/) (2019)
- [GANimation: Anatomically-aware Facial Animation from a Single Image](https://mlsanity.com/paper/1807.09251/) (2018)
- [Lip Movements Generation at a Glance](https://mlsanity.com/paper/1803.10404/) (2018)
- [Talking-head Generation with Rhythmic Head Motion](https://mlsanity.com/paper/2007.08547/) (2020)
- [Neural Lumigraph Rendering](https://mlsanity.com/paper/2103.11571/) (2021)
- [Towards Automatic Face-to-Face Translation](https://mlsanity.com/paper/2003.00418/) (2020)
- [Audio-driven Talking Face Video Generation with Learning-based Personalized Head Pose](https://mlsanity.com/paper/2002.10137/) (2020)
- [FACIAL: Synthesizing Dynamic Talking Face with Implicit Attribute Learning](https://mlsanity.com/paper/2108.07938/) (2021)
- [Talking Face Generation by Conditional Recurrent Adversarial Network](https://mlsanity.com/paper/1804.04786/) (2018)
- [Gaussian Process Prior Variational Autoencoders](https://mlsanity.com/paper/1810.11738/) (2018)
- [LipSync3D: Data-Efficient Learning of Personalized 3D Talking Faces from Video using Pose and Lighting Normalization](https://mlsanity.com/paper/2106.04185/) (2021)
- [VisemeNet: Audio-Driven Animator-Centric Speech Animation](https://mlsanity.com/paper/1805.09488/) (2018)

## Built on by (most cited first, 30 of 80)

- [DiffTalk: Crafting Diffusion Models for Generalized Audio-Driven Portraits Animation](https://mlsanity.com/paper/2301.03786/) (2023)
- [GeneFace: Generalized and High-Fidelity Audio-Driven 3D Talking Face Synthesis](https://mlsanity.com/paper/2301.13430/) (2023)
- [Learning Dynamic Facial Radiance Fields for Few-Shot Talking Head Synthesis](https://mlsanity.com/paper/2207.11770/) (2022)
- [Progressive Disentangled Representation Learning for Fine-Grained Controllable Talking Head Synthesis](https://mlsanity.com/paper/2211.14506/) (2022)
- [SyncTalk: The Devil is in the Synchronization for Talking Head Synthesis](https://mlsanity.com/paper/2311.17590/) (2023)
- [Imitator: Personalized Speech-driven 3D Facial Animation](https://mlsanity.com/paper/2301.00023/) (2022)
- [Efficient Region-Aware Neural Radiance Fields for High-Fidelity Talking Portrait Synthesis](https://mlsanity.com/paper/2307.09323/) (2023)
- [One-Shot High-Fidelity Talking-Head Synthesis with Deformable Neural Radiance Field](https://mlsanity.com/paper/2304.05097/) (2023)
- [Talking Head Generation with Probabilistic Audio-to-Visual Diffusion Priors](https://mlsanity.com/paper/2212.04248/) (2022)
- [FaceTalk: Audio-Driven Motion Diffusion for Neural Parametric Head Models](https://mlsanity.com/paper/2312.08459/) (2023)
- [VLOGGER: Multimodal Diffusion for Embodied Avatar Synthesis](https://mlsanity.com/paper/2403.08764/) (2024)
- [DAE-Talker: High Fidelity Speech-Driven Talking Face Generation with Diffusion Autoencoder](https://mlsanity.com/paper/2303.17550/) (2023)
- [Fast Learning Radiance Fields by Shooting Much Fewer Rays](https://mlsanity.com/paper/2208.06821/) (2022)
- [High-fidelity Generalized Emotional Talking Face Generation with Multi-modal Emotion Space Learning](https://mlsanity.com/paper/2305.02572/) (2023)
- [A survey of synthetic data augmentation methods in computer vision](https://mlsanity.com/paper/2403.10075/) (2024)
- [DialogueNeRF: Towards Realistic Avatar Face-to-Face Conversation Video Generation](https://mlsanity.com/paper/2203.07931/) (2022)
- [MODA: Mapping-Once Audio-driven Portrait Animation with Dual Attentions](https://mlsanity.com/paper/2307.10008/) (2023)
- [DaGAN++: Depth-Aware Generative Adversarial Network for Talking Head Video Generation](https://mlsanity.com/paper/2305.06225/) (2023)
- [Face-Dubbing++: Lip-Synchronous, Voice Preserving Translation of Videos](https://mlsanity.com/paper/2206.04523/) (2022)
- [GaussianTalker: Real-Time High-Fidelity Talking Head Synthesis with Audio-Driven 3D Gaussian Splatting](https://mlsanity.com/paper/2404.16012/) (2024)
- [Audio-Visual Speech Representation Expert for Enhanced Talking Face Video Generation and Evaluation](https://mlsanity.com/paper/2405.04327/) (2024)
- [EmoTalk3D: High-Fidelity Free-View Synthesis of Emotional 3D Talking Head](https://mlsanity.com/paper/2408.00297/) (2024)
- [ReSyncer: Rewiring Style-based Generator for Unified Audio-Visually Synced Facial Performer](https://mlsanity.com/paper/2408.03284/) (2024)
- [MimicTalk: Mimicking a personalized and expressive 3D talking face in minutes](https://mlsanity.com/paper/2410.06734/) (2024)
- [3DiFACE: Diffusion-based Speech-driven 3D Facial Animation and Editing](https://mlsanity.com/paper/2312.00870/) (2023)
- [Neural Point-based Volumetric Avatar: Surface-guided Neural Points for Efficient and Photorealistic Volumetric Head Avatar](https://mlsanity.com/paper/2307.05000/) (2023)
- [Audio-driven Talking Face Generation with Stabilized Synchronization Loss](https://mlsanity.com/paper/2307.09368/) (2023)
- [ReliTalk: Relightable Talking Portrait Generation from a Single Video](https://mlsanity.com/paper/2309.02434/) (2023)
- [Learning Dynamic Tetrahedra for High-Quality Talking Head Synthesis](https://mlsanity.com/paper/2402.17364/) (2024)
- [Speech2Lip: High-fidelity Speech to Lip Generation by Learning from a Short Video](https://mlsanity.com/paper/2309.04814/) (2023)

## Abstract (arXiv)

While recent advances in deep neural networks have made it possible to render high-quality images, generating photo-realistic and personalized talking head remains challenging. With given audio, the key to tackling this task is synchronizing lip movement and simultaneously generating personalized attributes like head movement and eye blink. In this work, we observe that the input audio is highly correlated to lip motion while less correlated to other personalized attributes (e.g., head movements). Inspired by this, we propose a novel framework based on neural radiance field to pursue high-fidelity and personalized talking head generation. Specifically, neural radiance field takes lip movements features and personalized attributes as two disentangled conditions, where lip movements are directly predicted from the audio inputs to achieve lip-synchronized generation. In the meanwhile, personalized attributes are sampled from a probabilistic model, where we design a Transformer-based variational autoencoder sampled from Gaussian Process to learn plausible and natural-looking head pose and eye blink. Experiments on several benchmarks demonstrate that our method achieves significantly better results than state-of-the-art methods.
