# Lane Change Decision-Making through Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2112.14705 · HTML: https://mlsanity.com/paper/2112.14705/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 5 of its 15 references that are in the map.
- First posted on arXiv 24 Dec 2021.

## Builds on (most cited first, 5 of 5)

- [End to End Learning for Self-Driving Cars](https://mlsanity.com/paper/1604.07316/) (2016)
- [Combining Deep Reinforcement Learning and Search for Imperfect-Information Games](https://mlsanity.com/paper/2007.13544/) (2020)
- [Automated Speed and Lane Change Decision Making using Deep Reinforcement Learning](https://mlsanity.com/paper/1803.10056/) (2018)
- [Lane Change Decision-making through Deep Reinforcement Learning with Rule-based Constraints](https://mlsanity.com/paper/1904.00231/) (2019)
- [Waymo Public Road Safety Performance Data](https://mlsanity.com/paper/2011.00038/) (2020)

## Built on by (most cited first, 1 of 1)

- [Socially-Aware Autonomous Driving: Inferring Yielding Intentions for Safer Interactions](https://mlsanity.com/paper/2504.20004/) (2025)

## Abstract (arXiv)

Due to the complexity and volatility of the traffic environment, decision-making in autonomous driving is a significantly hard problem. In this project, we use a Deep Q-Network, along with rule-based constraints to make lane-changing decision. A safe and efficient lane change behavior may be obtained by combining high-level lateral decision-making with low-level rule-based trajectory monitoring. The agent is anticipated to perform appropriate lane-change maneuvers in a real-world-like udacity simulator after training it for a total of 100 episodes. The results shows that the rule-based DQN performs better than the DQN method. The rule-based DQN achieves a safety rate of 0.8 and average speed of 47 MPH
