# Rethinking the Data Annotation Process for Multi-view 3D Pose Estimation with Active Learning and Self-Training

arXiv: https://arxiv.org/abs/2112.13709 · HTML: https://mlsanity.com/paper/2112.13709/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 51 references that are in the map.
- First posted on arXiv 27 Dec 2021.

## Builds on (most cited first, 30 of 32)

- [Distilling the Knowledge in a Neural Network](https://mlsanity.com/paper/1503.02531/) (2015)
- [RandAugment: Practical automated data augmentation with a reduced search space](https://mlsanity.com/paper/1909.13719/) (2019)
- [Deep High-Resolution Representation Learning for Visual Recognition](https://mlsanity.com/paper/1908.07919/) (2019)
- [Self-training with Noisy Student improves ImageNet classification](https://mlsanity.com/paper/1911.04252/) (2019)
- [Stacked Hourglass Networks for Human Pose Estimation](https://mlsanity.com/paper/1603.06937/) (2016)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [Simple Baselines for Human Pose Estimation and Tracking](https://mlsanity.com/paper/1804.06208/) (2018)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [Meta Pseudo Labels](https://mlsanity.com/paper/2003.10580/) (2020)
- [Rethinking Pre-training and Self-training](https://mlsanity.com/paper/2006.06882/) (2020)
- [Learning Loss for Active Learning](https://mlsanity.com/paper/1905.03677/) (2019)
- [Convolutional Pose Machines](https://mlsanity.com/paper/1602.00134/) (2016)
- [FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Images](https://mlsanity.com/paper/1909.04349/) (2019)
- [InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.09309/) (2020)
- [Hand Keypoint Detection in Single Images using Multiview Bootstrapping](https://mlsanity.com/paper/1704.07809/) (2017)
- [Panoptic Studio: A Massively Multiview System for Social Interaction Capture](https://mlsanity.com/paper/1612.03153/) (2016)
- [Learnable Triangulation of Human Pose](https://mlsanity.com/paper/1905.05754/) (2019)
- [Epipolar Transformers](https://mlsanity.com/paper/2005.04551/) (2020)
- [Cross-Domain Adaptation for Animal Pose Estimation](https://mlsanity.com/paper/1908.05806/) (2019)
- [ViewAL: Active Learning with Viewpoint Entropy for Semantic Segmentation](https://mlsanity.com/paper/1911.11789/) (2019)
- [Deep Active Learning: Unified and Principled Method for Query and Training](https://mlsanity.com/paper/1911.09162/) (2019)
- [Fast Human Pose Estimation](https://mlsanity.com/paper/1811.05419/) (2018)
- [P-CNN: Pose-based CNN Features for Action Recognition](https://mlsanity.com/paper/1506.03607/) (2015)
- [Lightweight Multi-View 3D Pose Estimation through Camera-Disentangled Representation](https://mlsanity.com/paper/2004.02186/) (2020)
- [CEREALS - Cost-Effective REgion-based Active Learning for Semantic Segmentation](https://mlsanity.com/paper/1810.09726/) (2018)
- [Reducing Label Effort: Self-Supervised meets Active Learning](https://mlsanity.com/paper/2108.11458/) (2021)
- [Improving Landmark Localization with Semi-Supervised Learning](https://mlsanity.com/paper/1709.01591/) (2017)
- [Parting with Illusions about Deep Active Learning](https://mlsanity.com/paper/1912.05361/) (2019)
- [Rethinking Pose in 3D: Multi-stage Refinement and Recovery for Markerless Motion Capture](https://mlsanity.com/paper/1808.01525/) (2018)

## Built on by (most cited first, 3 of 3)

- [Neural Interactive Keypoint Detection](https://mlsanity.com/paper/2308.10174/) (2023)
- [Markerless Multi-view 3D Human Pose Estimation: a survey](https://mlsanity.com/paper/2407.03817/) (2024)
- [Active Transfer Learning for Efficient Video-Specific Human Pose Estimation](https://mlsanity.com/paper/2311.05041/) (2023)

## Abstract (arXiv)

Pose estimation of the human body and hands is a fundamental problem in computer vision, and learning-based solutions require a large amount of annotated data. In this work, we improve the efficiency of the data annotation process for 3D pose estimation problems with Active Learning (AL) in a multi-view setting. AL selects examples with the highest value to annotate under limited annotation budgets (time and cost), but choosing the selection strategy is often nontrivial. We present a framework to efficiently extend existing single-view AL strategies. We then propose two novel AL strategies that make full use of multi-view geometry. Moreover, we demonstrate additional performance gains by incorporating pseudo-labels computed during the AL process, which is a form of self-training. Our system significantly outperforms simulated annotation baselines in 3D body and hand pose estimation on two large-scale benchmarks: CMU Panoptic Studio and InterHand2.6M. Notably, on CMU Panoptic Studio, we are able to reduce the turn-around time by 60% and annotation cost by 80% when compared to the conventional annotation process.
