# The Statistical Complexity of Interactive Decision Making

arXiv: https://arxiv.org/abs/2112.13487 · HTML: https://mlsanity.com/paper/2112.13487/

## Key facts

- Cited by 218 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 27 Dec 2021.

## Built on by (most cited first, 30 of 218)

- [Exploratory Preference Optimization: Harnessing Implicit Q*-Approximation for Sample-Efficient RLHF](https://mlsanity.com/paper/2405.21046/) (2024)
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- [Is RLHF More Difficult than Standard RL?](https://mlsanity.com/paper/2306.14111/) (2023)
- [The Role of Coverage in Online Reinforcement Learning](https://mlsanity.com/paper/2210.04157/) (2022)
- [Transformers as Decision Makers: Provable In-Context Reinforcement Learning via Supervised Pretraining](https://mlsanity.com/paper/2310.08566/) (2023)
- [Outcome-based Exploration for LLM Reasoning](https://mlsanity.com/paper/2509.06941/) (2025)
- [Nearly Minimax Optimal Offline Reinforcement Learning with Linear Function Approximation: Single-Agent MDP and Markov Game](https://mlsanity.com/paper/2205.15512/) (2022)
- [Smoothed Online Learning is as Easy as Statistical Learning](https://mlsanity.com/paper/2202.04690/) (2022)
- [Reward-Free RL is No Harder Than Reward-Aware RL in Linear Markov Decision Processes](https://mlsanity.com/paper/2201.11206/) (2022)
- [The Complexity of Markov Equilibrium in Stochastic Games](https://mlsanity.com/paper/2204.03991/) (2022)
- [PAC Reinforcement Learning for Predictive State Representations](https://mlsanity.com/paper/2207.05738/) (2022)
- [Leveraging Offline Data in Online Reinforcement Learning](https://mlsanity.com/paper/2211.04974/) (2022)
- [Provable Reinforcement Learning with a Short-Term Memory](https://mlsanity.com/paper/2202.03983/) (2022)
- [Provably Efficient Reinforcement Learning in Partially Observable Dynamical Systems](https://mlsanity.com/paper/2206.12020/) (2022)
- [On the Complexity of Adversarial Decision Making](https://mlsanity.com/paper/2206.13063/) (2022)
- [Instance-Dependent Near-Optimal Policy Identification in Linear MDPs via Online Experiment Design](https://mlsanity.com/paper/2207.02575/) (2022)
- [Contextual Bandits with Large Action Spaces: Made Practical](https://mlsanity.com/paper/2207.05836/) (2022)
- [Sharp Analysis for KL-Regularized Contextual Bandits and RLHF](https://mlsanity.com/paper/2411.04625/) (2024)
- [Model-based RL with Optimistic Posterior Sampling: Structural Conditions and Sample Complexity](https://mlsanity.com/paper/2206.07659/) (2022)
- [A General Framework for Sample-Efficient Function Approximation in Reinforcement Learning](https://mlsanity.com/paper/2209.15634/) (2022)
- [Corruption-Robust Offline Reinforcement Learning with General Function Approximation](https://mlsanity.com/paper/2310.14550/) (2023)
- [Learning in Observable POMDPs, without Computationally Intractable Oracles](https://mlsanity.com/paper/2206.03446/) (2022)
- [Contextual Bandits with Packing and Covering Constraints: A Modular Lagrangian Approach via Regression](https://mlsanity.com/paper/2211.07484/) (2022)
- [Tight Guarantees for Interactive Decision Making with the Decision-Estimation Coefficient](https://mlsanity.com/paper/2301.08215/) (2023)
- [Breaking the Curse of Multiagency: Provably Efficient Decentralized Multi-Agent RL with Function Approximation](https://mlsanity.com/paper/2302.06606/) (2023)
- [Unveiling the Statistical Foundations of Chain-of-Thought Prompting Methods](https://mlsanity.com/paper/2408.14511/) (2024)
- [Breaking the Curse of Multiagents in a Large State Space: RL in Markov Games with Independent Linear Function Approximation](https://mlsanity.com/paper/2302.03673/) (2023)
- [The Benefits of Being Distributional: Small-Loss Bounds for Reinforcement Learning](https://mlsanity.com/paper/2305.15703/) (2023)
- [Sample-Efficient Reinforcement Learning in the Presence of Exogenous Information](https://mlsanity.com/paper/2206.04282/) (2022)

## Abstract (arXiv)

A fundamental challenge in interactive learning and decision making, ranging from bandit problems to reinforcement learning, is to provide sample-efficient, adaptive learning algorithms that achieve near-optimal regret. This question is analogous to the classical problem of optimal (supervised) statistical learning, where there are well-known complexity measures (e.g., VC dimension and Rademacher complexity) that govern the statistical complexity of learning. However, characterizing the statistical complexity of interactive learning is substantially more challenging due to the adaptive nature of the problem. The main result of this work provides a complexity measure, the Decision-Estimation Coefficient, that is proven to be both necessary and sufficient for sample-efficient interactive learning. In particular, we provide: 1. a lower bound on the optimal regret for any interactive decision making problem, establishing the Decision-Estimation Coefficient as a fundamental limit. 2. a unified algorithm design principle, Estimation-to-Decisions (E2D), which transforms any algorithm for supervised estimation into an online algorithm for decision making. E2D attains a regret bound that matches our lower bound up to dependence on a notion of estimation performance, thereby achieving optimal sample-efficient learning as characterized by the Decision-Estimation Coefficient. Taken together, these results constitute a theory of learnability for interactive decision making. When applied to reinforcement learning settings, the Decision-Estimation Coefficient recovers essentially all existing hardness results and lower bounds. More broadly, the approach can be viewed as a decision-theoretic analogue of the classical Le Cam theory of statistical estimation; it also unifies a number of existing approaches -- both Bayesian and frequentist.
