# 3D Skeleton-based Few-shot Action Recognition with JEANIE is not so Na"ive

arXiv: https://arxiv.org/abs/2112.12668 · HTML: https://mlsanity.com/paper/2112.12668/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 45 of its 109 references that are in the map.
- First posted on arXiv 23 Dec 2021.

## Builds on (most cited first, 30 of 45)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Prototypical Networks for Few-shot Learning](https://mlsanity.com/paper/1703.05175/) (2017)
- [Matching Networks for One Shot Learning](https://mlsanity.com/paper/1606.04080/) (2016)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [Simplifying Graph Convolutional Networks](https://mlsanity.com/paper/1902.07153/) (2019)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Learning to Compare: Relation Network for Few-Shot Learning](https://mlsanity.com/paper/1711.06025/) (2017)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [Predict then Propagate: Graph Neural Networks meet Personalized PageRank](https://mlsanity.com/paper/1810.05997/) (2018)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Long-term Recurrent Convolutional Networks for Visual Recognition and Description](https://mlsanity.com/paper/1411.4389/) (2014)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [Convolutional Two-Stream Network Fusion for Video Action Recognition](https://mlsanity.com/paper/1604.06573/) (2016)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Temporal Segment Networks for Action Recognition in Videos](https://mlsanity.com/paper/1705.02953/) (2017)
- [Soft-DTW: a Differentiable Loss Function for Time-Series](https://mlsanity.com/paper/1703.01541/) (2017)
- [Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1904.12659/) (2019)
- [An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1902.09130/) (2019)
- [A New Representation of Skeleton Sequences for 3D Action Recognition](https://mlsanity.com/paper/1703.03492/) (2017)
- [Few-Shot Video Classification via Temporal Alignment](https://mlsanity.com/paper/1906.11415/) (2019)
- [Adversarial Feature Hallucination Networks for Few-Shot Learning](https://mlsanity.com/paper/2003.13193/) (2020)
- [View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Data](https://mlsanity.com/paper/1703.08274/) (2017)
- [Spatiotemporal Residual Networks for Video Action Recognition](https://mlsanity.com/paper/1611.02155/) (2016)
- [Long-term Temporal Convolutions for Action Recognition](https://mlsanity.com/paper/1604.04494/) (2016)
- [View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition](https://mlsanity.com/paper/1804.07453/) (2018)
- [Meta-Learning of Neural Architectures for Few-Shot Learning](https://mlsanity.com/paper/1911.11090/) (2019)

## Built on by (most cited first, 10 of 10)

- [Advancing Video Anomaly Detection: A Concise Review and a New Dataset](https://mlsanity.com/paper/2402.04857/) (2024)
- [3Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognition](https://mlsanity.com/paper/2303.14474/) (2023)
- [Learnable Expansion of Graph Operators for Multi-Modal Feature Fusion](https://mlsanity.com/paper/2410.01506/) (2024)
- [Temporal-Viewpoint Transportation Plan for Skeletal Few-shot Action Recognition](https://mlsanity.com/paper/2210.16820/) (2022)
- [Multi-level Second-order Few-shot Learning](https://mlsanity.com/paper/2201.05916/) (2022)
- [Traffic Forecasting on New Roads Using Spatial Contrastive Pre-Training (SCPT)](https://mlsanity.com/paper/2305.05237/) (2023)
- [Meet JEANIE: a Similarity Measure for 3D Skeleton Sequences via Temporal-Viewpoint Alignment](https://mlsanity.com/paper/2402.04599/) (2024)
- [Feature Hallucination for Self-supervised Action Recognition](https://mlsanity.com/paper/2506.20342/) (2025)
- [Few-Shot Learning in Video and 3D Object Detection: A Survey](https://mlsanity.com/paper/2507.17079/) (2025)
- [Part-aware Prototypical Graph Network for One-shot Skeleton-based Action Recognition](https://mlsanity.com/paper/2208.09150/) (2022)

## Abstract (arXiv)

In this paper, we propose a Few-shot Learning pipeline for 3D skeleton-based action recognition by Joint tEmporal and cAmera viewpoiNt alIgnmEnt (JEANIE). To factor out misalignment between query and support sequences of 3D body joints, we propose an advanced variant of Dynamic Time Warping which jointly models each smooth path between the query and support frames to achieve simultaneously the best alignment in the temporal and simulated camera viewpoint spaces for end-to-end learning under the limited few-shot training data. Sequences are encoded with a temporal block encoder based on Simple Spectral Graph Convolution, a lightweight linear Graph Neural Network backbone (we also include a setting with a transformer). Finally, we propose a similarity-based loss which encourages the alignment of sequences of the same class while preventing the alignment of unrelated sequences. We demonstrate state-of-the-art results on NTU-60, NTU-120, Kinetics-skeleton and UWA3D Multiview Activity II.
